106 research outputs found
An Overview of Redirected Walking Approaches and Techniques in Virtual Reality
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s location, primarily its limited size. A commonly proposed solution is using redirected walking, defined as manipulation of the user’s experience to alter their walking path, to keep the user within a confined physical space without causing any perceivable sensory distortion for the user. This paper discusses various redirected walking approaches which have been proposed, including predictions of user movement via navigation meshes and simulated users, and subtle redirection techniques using blink-induced change blindness and avatar manipulation
Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks
We present Monte-Carlo Redirected Walking (MCRDW), a gain selection algorithm for redirected walking. MCRDW applies the Monte-Carlo method to redirected walking by simulating a large number of simple virtual walks, then inversely applying redirection to the virtual paths. Different gain levels and directions are applied, producing differing physical paths. Each physical path is scored and the results used to select the best gain level and direction. We provide a simple example implementation and a simulation-based study for validation. In our study, when compared with the next best technique, MCRDW reduced incidence of boundary collisions by over 50% while reducing total rotation and position gain
Performance Evaluation of Pathfinding Algorithms
Pathfinding is the search for an optimal path from a start location to a goal location in a given environment. In Artificial Intelligence pathfinding algorithms are typically designed as a kind of graph search. These algorithms are applicable in a wide variety of applications such as computer games, robotics, networks, and navigation systems. The performance of these algorithms is affected by several factors such as the problem size, path length, the number and distribution of obstacles, data structures and heuristics. When new pathfinding algorithms are proposed in the literature, their performance is often investigated empirically (if at all). Proper experimental design and analysis is crucial to provide an informative and non- misleading evaluation. In this research, we survey many papers and classify them according to their methodology, experimental design, and analytical techniques. We identify some weaknesses in these areas that are all too frequently found in reported approaches. We first found the pitfalls in pathfinding research and then provide solutions by creating example problems. Our research shows that spurious effects, control conditions provide solutions to avoid these pitfalls
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A distributive approach to tactile sensing for application to human movement
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonThis thesis investigates on clinical applicability of a novel sensing technology in the areas of postural steadiness and stroke assessment. The mechanically simple Distributive Tactile Sensing approach is applied to extract motion information from flexible surfaces to identify parameters and disorders of human movement in real time. The thesis reports on the design, implementation and testing of smart platform devices which are developed for discrimination applications through the use of linear and non-linear data interpretation techniques and neural networks for pattern recognition. In the thesis mathematical models of elastic plates, based on finite element and finite difference methods, are developed and described. The models are used to identify constructive parameters of sensing devices by investigating sensitivity and accuracy of Distributive Tactile Sensing surfaces. Two experimental devices have been constructed for the investigation. These are a sensing floor platform for standing applications and a sensing chair for sitting applications. Using a linear approach, the sensing floor platform is developed to detect centre of pressure, an important parameter widely used in the assessment of postural steadiness. It is demonstrated that the locus of centre of pressure can be determined with an average deviation of 1.05mm from that of a commercialised force platform in a balance application test conducted with five healthy volunteers. This amounts to 0.4% of the sensor range. The sensing chair used neural networks for pattern recognition, to identify the level of motor impairment in people with stroke through performing functional reaching task while sitting. The clinical studies with six real stroke survivors have shown the robustness of the sensing technique to deal with a range of possible motion in the reaching task investigated. The work of this thesis demonstrates that the novel Distributive Tactile Sensing approach is suited to clinical and home applications as screening and rehabilitation systems. Mechanical simplicity is a merit of the approach and has potential to lead to versatile low-cost units
Proceedings, MSVSCC 2014
Proceedings of the 8th Annual Modeling, Simulation & Visualization Student Capstone Conference held on April 17, 2014 at VMASC in Suffolk, Virginia
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