5,478 research outputs found

    A Novel Framework for Highlight Reflectance Transformation Imaging

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    We propose a novel pipeline and related software tools for processing the multi-light image collections (MLICs) acquired in different application contexts to obtain shape and appearance information of captured surfaces, as well as to derive compact relightable representations of them. Our pipeline extends the popular Highlight Reflectance Transformation Imaging (H-RTI) framework, which is widely used in the Cultural Heritage domain. We support, in particular, perspective camera modeling, per-pixel interpolated light direction estimation, as well as light normalization correcting vignetting and uneven non-directional illumination. Furthermore, we propose two novel easy-to-use software tools to simplify all processing steps. The tools, in addition to support easy processing and encoding of pixel data, implement a variety of visualizations, as well as multiple reflectance-model-fitting options. Experimental tests on synthetic and real-world MLICs demonstrate the usefulness of the novel algorithmic framework and the potential benefits of the proposed tools for end-user applications.Terms: "European Union (EU)" & "Horizon 2020" / Action: H2020-EU.3.6.3. - Reflective societies - cultural heritage and European identity / Acronym: Scan4Reco / Grant number: 665091DSURF project (PRIN 2015) funded by the Italian Ministry of University and ResearchSardinian Regional Authorities under projects VIGEC and Vis&VideoLa

    On Practical Sampling of Bidirectional Reflectance

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    BxDF material acquisition, representation, and rendering for VR and design

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    Photorealistic and physically-based rendering of real-world environments with high fidelity materials is important to a range of applications, including special effects, architectural modelling, cultural heritage, computer games, automotive design, and virtual reality (VR). Our perception of the world depends on lighting and surface material characteristics, which determine how the light is reflected, scattered, and absorbed. In order to reproduce appearance, we must therefore understand all the ways objects interact with light, and the acquisition and representation of materials has thus been an important part of computer graphics from early days. Nevertheless, no material model nor acquisition setup is without limitations in terms of the variety of materials represented, and different approaches vary widely in terms of compatibility and ease of use. In this course, we describe the state of the art in material appearance acquisition and modelling, ranging from mathematical BSDFs to data-driven capture and representation of anisotropic materials, and volumetric/thread models for patterned fabrics. We further address the problem of material appearance constancy across different rendering platforms. We present two case studies in architectural and interior design. The first study demonstrates Yulio, a new platform for the creation, delivery, and visualization of acquired material models and reverse engineered cloth models in immersive VR experiences. The second study shows an end-to-end process of capture and data-driven BSDF representation using the physically-based Radiance system for lighting simulation and rendering

    A Practical Reflectance Transformation Imaging Pipeline for Surface Characterization in Cultural Heritage

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    We present a practical acquisition and processing pipeline to characterize the surface structure of cultural heritage objects. Using a free-form Reflectance Transformation Imaging (RTI) approach, we acquire multiple digital photographs of the studied object shot from a stationary camera. In each photograph, a light is freely positioned around the object in order to cover a wide variety of illumination directions. Multiple reflective spheres and white Lambertian surfaces are added to the scene to automatically recover light positions and to compensate for non-uniform illumination. An estimation of geometry and reflectance parameters (e.g., albedo, normals, polynomial texture maps coefficients) is then performed to locally characterize surface properties. The resulting object description is stable and representative enough of surface features to reliably provide a characterization of measured surfaces. We validate our approach by comparing RTI-acquired data with data acquired with a high-resolution microprofilometer.Terms: "European Union (EU)" & "Horizon 2020" / Action: H2020-EU.3.6.3. - Reflective societies - cultural heritage and European identity / Acronym: Scan4Reco / Grant number: 66509

    Capturing and Reconstructing the Appearance of Complex {3D} Scenes

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    In this thesis, we present our research on new acquisition methods for reflectance properties of real-world objects. Specifically, we first show a method for acquiring spatially varying densities in volumes of translucent, gaseous material with just a single image. This makes the method applicable to constantly changing phenomena like smoke without the use of high-speed camera equipment. Furthermore, we investigated how two well known techniques -- synthetic aperture confocal imaging and algorithmic descattering -- can be combined to help looking through a translucent medium like fog or murky water. We show that the depth at which we can still see an object embedded in the scattering medium is increased. In a related publication, we show how polarization and descattering based on phase-shifting can be combined for efficient 3D~scanning of translucent objects. Normally, subsurface scattering hinders the range estimation by offsetting the peak intensity beneath the surface away from the point of incidence. With our method, the subsurface scattering is reduced to a minimum and therefore reliable 3D~scanning is made possible. Finally, we present a system which recovers surface geometry, reflectance properties of opaque objects, and prevailing lighting conditions at the time of image capture from just a small number of input photographs. While there exist previous approaches to recover reflectance properties, our system is the first to work on images taken under almost arbitrary, changing lighting conditions. This enables us to use images we took from a community photo collection website

    Immersive Visualization for Enhanced Computational Fluid Dynamics Analysis

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    Modern biomedical computer simulations produce spatiotemporal results that are often viewed at a single point in time on standard 2D displays. An immersive visualization environment (IVE) with 3D stereoscopic capability can mitigate some shortcomings of 2D displays via improved depth cues and active movement to further appreciate the spatial localization of imaging data with temporal computational fluid dynamics (CFD) results. We present a semi-automatic workflow for the import, processing, rendering, and stereoscopic visualization of high resolution, patient-specific imaging data, and CFD results in an IVE. Versatility of the workflow is highlighted with current clinical sequelae known to be influenced by adverse hemodynamics to illustrate potential clinical utility

    Physically Based Rendering of Synthetic Objects in Real Environments

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