611 research outputs found
Genetic Optimization and Simulation of a Piezoelectric Pipe-Crawling Inspection Robot
Using the DarwinZk development software, a genetic algorithm (GA) was used to design and optimize a pipe-crawling robot for parameters such as mass, power consumption, and joint extension to further the research of the Miniature Inspection Systems Technology (MIST) team. In an attempt to improve on existing designs, a new robot was developed, the piezo robot. The final proposed design uses piezoelectric expansion actuators to move the robot with a 'chimneying' method employed by mountain climbers and greatly improves on previous designs in load bearing ability, pipe traversing specifications, and field usability. This research shows the advantages of GA assisted design in the field of robotics
Sequential Composition of Dynamically Dexterous Robot Behaviors
We report on our efforts to develop a sequential robot controller-composition technique in the context of dexterous “batting” maneuvers. A robot with a flat paddle is required to strike repeatedly at a thrown ball until the ball is brought to rest on the paddle at a specified location. The robot’s reachable workspace is blocked by an obstacle that disconnects the free space formed when the ball and paddle remain in contact, forcing the machine to “let go” for a time to bring the ball to the desired state. The controller compositions we create guarantee that a ball introduced in the “safe workspace” remains there and is ultimately brought to the goal. We report on experimental results from an implementation of these formal composition methods, and present descriptive statistics characterizing the experiments.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/67990/2/10.1177_02783649922066385.pd
Turing learning: : A metric-free approach to inferring behavior and its application to swarms
We propose Turing Learning, a novel system identification method for
inferring the behavior of natural or artificial systems. Turing Learning
simultaneously optimizes two populations of computer programs, one representing
models of the behavior of the system under investigation, and the other
representing classifiers. By observing the behavior of the system as well as
the behaviors produced by the models, two sets of data samples are obtained.
The classifiers are rewarded for discriminating between these two sets, that
is, for correctly categorizing data samples as either genuine or counterfeit.
Conversely, the models are rewarded for 'tricking' the classifiers into
categorizing their data samples as genuine. Unlike other methods for system
identification, Turing Learning does not require predefined metrics to quantify
the difference between the system and its models. We present two case studies
with swarms of simulated robots and prove that the underlying behaviors cannot
be inferred by a metric-based system identification method. By contrast, Turing
Learning infers the behaviors with high accuracy. It also produces a useful
by-product - the classifiers - that can be used to detect abnormal behavior in
the swarm. Moreover, we show that Turing Learning also successfully infers the
behavior of physical robot swarms. The results show that collective behaviors
can be directly inferred from motion trajectories of individuals in the swarm,
which may have significant implications for the study of animal collectives.
Furthermore, Turing Learning could prove useful whenever a behavior is not
easily characterizable using metrics, making it suitable for a wide range of
applications.Comment: camera-ready versio
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Hierarchical Belief Spaces for Autonomous Mobile Manipulation
Autonomy in robot systems is a valuable attribute that remains an elusive goal. Noisy sensors, stochastic actions, and variation in unstructured environments all lead to unavoidable errors that can be inconsequential or catastrophic depending on the circumstances. Developing techniques capable of mitigating uncertainty at runtime has, therefore, been a significant and challenging focus of the robotics community.
The primary contribution of this dissertation is the introduction of a new hierarchical belief space planning architecture to manage uncertainty and solve tasks using a uniform framework. Such an approach provides a means of creating autonomous systems that focus on salient subsets of state information, mitigate risk, and require less frequent intervention. Results indicate that it is possible to implement near optimal solutions to interesting problems in a uniform, hierarchical framework of belief space planners by taking actions that condense belief towards goal distributions. Example hierarchies are presented to address simple assembly problems and to enable robust long-term autonomous mobile manipulation in deployments lasting on the order of hours during which the robot executes hundreds of actions
Fourth Annual Workshop on Space Operations Applications and Research (SOAR 90)
The proceedings of the SOAR workshop are presented. The technical areas included are as follows: Automation and Robotics; Environmental Interactions; Human Factors; Intelligent Systems; and Life Sciences. NASA and Air Force programmatic overviews and panel sessions were also held in each technical area
An Architecture for Online Affordance-based Perception and Whole-body Planning
The DARPA Robotics Challenge Trials held in December 2013 provided a landmark demonstration of dexterous mobile robots executing a variety of tasks aided by a remote human operator using only data from the robot's sensor suite transmitted over a constrained, field-realistic communications link. We describe the design considerations, architecture, implementation and performance of the software that Team MIT developed to command and control an Atlas humanoid robot. Our design emphasized human interaction with an efficient motion planner, where operators expressed desired robot actions in terms of affordances fit using perception and manipulated in a custom user interface. We highlight several important lessons we learned while developing our system on a highly compressed schedule
Exploring the effects of robotic design on learning and neural control
The ongoing deep learning revolution has allowed computers to outclass humans
in various games and perceive features imperceptible to humans during
classification tasks. Current machine learning techniques have clearly
distinguished themselves in specialized tasks. However, we have yet to see
robots capable of performing multiple tasks at an expert level. Most work in
this field is focused on the development of more sophisticated learning
algorithms for a robot's controller given a largely static and presupposed
robotic design. By focusing on the development of robotic bodies, rather than
neural controllers, I have discovered that robots can be designed such that
they overcome many of the current pitfalls encountered by neural controllers in
multitask settings. Through this discovery, I also present novel metrics to
explicitly measure the learning ability of a robotic design and its resistance
to common problems such as catastrophic interference.
Traditionally, the physical robot design requires human engineers to plan
every aspect of the system, which is expensive and often relies on human
intuition. In contrast, within the field of evolutionary robotics, evolutionary
algorithms are used to automatically create optimized designs, however, such
designs are often still limited in their ability to perform in a multitask
setting. The metrics created and presented here give a novel path to automated
design that allow evolved robots to synergize with their controller to improve
the computational efficiency of their learning while overcoming catastrophic
interference.
Overall, this dissertation intimates the ability to automatically design
robots that are more general purpose than current robots and that can perform
various tasks while requiring less computation.Comment: arXiv admin note: text overlap with arXiv:2008.0639
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