135,257 research outputs found

    Subspace Representations and Learning for Visual Recognition

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    Pervasive and affordable sensor and storage technology enables the acquisition of an ever-rising amount of visual data. The ability to extract semantic information by interpreting, indexing and searching visual data is impacting domains such as surveillance, robotics, intelligence, human- computer interaction, navigation, healthcare, and several others. This further stimulates the investigation of automated extraction techniques that are more efficient, and robust against the many sources of noise affecting the already complex visual data, which is carrying the semantic information of interest. We address the problem by designing novel visual data representations, based on learning data subspace decompositions that are invariant against noise, while being informative for the task at hand. We use this guiding principle to tackle several visual recognition problems, including detection and recognition of human interactions from surveillance video, face recognition in unconstrained environments, and domain generalization for object recognition.;By interpreting visual data with a simple additive noise model, we consider the subspaces spanned by the model portion (model subspace) and the noise portion (variation subspace). We observe that decomposing the variation subspace against the model subspace gives rise to the so-called parity subspace. Decomposing the model subspace against the variation subspace instead gives rise to what we name invariant subspace. We extend the use of kernel techniques for the parity subspace. This enables modeling the highly non-linear temporal trajectories describing human behavior, and performing detection and recognition of human interactions. In addition, we introduce supervised low-rank matrix decomposition techniques for learning the invariant subspace for two other tasks. We learn invariant representations for face recognition from grossly corrupted images, and we learn object recognition classifiers that are invariant to the so-called domain bias.;Extensive experiments using the benchmark datasets publicly available for each of the three tasks, show that learning representations based on subspace decompositions invariant to the sources of noise lead to results comparable or better than the state-of-the-art

    Unsupervised decoding of long-term, naturalistic human neural recordings with automated video and audio annotations

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    Fully automated decoding of human activities and intentions from direct neural recordings is a tantalizing challenge in brain-computer interfacing. Most ongoing efforts have focused on training decoders on specific, stereotyped tasks in laboratory settings. Implementing brain-computer interfaces (BCIs) in natural settings requires adaptive strategies and scalable algorithms that require minimal supervision. Here we propose an unsupervised approach to decoding neural states from human brain recordings acquired in a naturalistic context. We demonstrate our approach on continuous long-term electrocorticographic (ECoG) data recorded over many days from the brain surface of subjects in a hospital room, with simultaneous audio and video recordings. We first discovered clusters in high-dimensional ECoG recordings and then annotated coherent clusters using speech and movement labels extracted automatically from audio and video recordings. To our knowledge, this represents the first time techniques from computer vision and speech processing have been used for natural ECoG decoding. Our results show that our unsupervised approach can discover distinct behaviors from ECoG data, including moving, speaking and resting. We verify the accuracy of our approach by comparing to manual annotations. Projecting the discovered cluster centers back onto the brain, this technique opens the door to automated functional brain mapping in natural settings

    Machine Understanding of Human Behavior

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    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    How hard is it to cross the room? -- Training (Recurrent) Neural Networks to steer a UAV

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    This work explores the feasibility of steering a drone with a (recurrent) neural network, based on input from a forward looking camera, in the context of a high-level navigation task. We set up a generic framework for training a network to perform navigation tasks based on imitation learning. It can be applied to both aerial and land vehicles. As a proof of concept we apply it to a UAV (Unmanned Aerial Vehicle) in a simulated environment, learning to cross a room containing a number of obstacles. So far only feedforward neural networks (FNNs) have been used to train UAV control. To cope with more complex tasks, we propose the use of recurrent neural networks (RNN) instead and successfully train an LSTM (Long-Short Term Memory) network for controlling UAVs. Vision based control is a sequential prediction problem, known for its highly correlated input data. The correlation makes training a network hard, especially an RNN. To overcome this issue, we investigate an alternative sampling method during training, namely window-wise truncated backpropagation through time (WW-TBPTT). Further, end-to-end training requires a lot of data which often is not available. Therefore, we compare the performance of retraining only the Fully Connected (FC) and LSTM control layers with networks which are trained end-to-end. Performing the relatively simple task of crossing a room already reveals important guidelines and good practices for training neural control networks. Different visualizations help to explain the behavior learned.Comment: 12 pages, 30 figure

    PRESENCE: A human-inspired architecture for speech-based human-machine interaction

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    Recent years have seen steady improvements in the quality and performance of speech-based human-machine interaction driven by a significant convergence in the methods and techniques employed. However, the quantity of training data required to improve state-of-the-art systems seems to be growing exponentially and performance appears to be asymptotic to a level that may be inadequate for many real-world applications. This suggests that there may be a fundamental flaw in the underlying architecture of contemporary systems, as well as a failure to capitalize on the combinatorial properties of human spoken language. This paper addresses these issues and presents a novel architecture for speech-based human-machine interaction inspired by recent findings in the neurobiology of living systems. Called PRESENCE-"PREdictive SENsorimotor Control and Emulation" - this new architecture blurs the distinction between the core components of a traditional spoken language dialogue system and instead focuses on a recursive hierarchical feedback control structure. Cooperative and communicative behavior emerges as a by-product of an architecture that is founded on a model of interaction in which the system has in mind the needs and intentions of a user and a user has in mind the needs and intentions of the system

    Machine Analysis of Facial Expressions

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    Robust Modeling of Epistemic Mental States

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    This work identifies and advances some research challenges in the analysis of facial features and their temporal dynamics with epistemic mental states in dyadic conversations. Epistemic states are: Agreement, Concentration, Thoughtful, Certain, and Interest. In this paper, we perform a number of statistical analyses and simulations to identify the relationship between facial features and epistemic states. Non-linear relations are found to be more prevalent, while temporal features derived from original facial features have demonstrated a strong correlation with intensity changes. Then, we propose a novel prediction framework that takes facial features and their nonlinear relation scores as input and predict different epistemic states in videos. The prediction of epistemic states is boosted when the classification of emotion changing regions such as rising, falling, or steady-state are incorporated with the temporal features. The proposed predictive models can predict the epistemic states with significantly improved accuracy: correlation coefficient (CoERR) for Agreement is 0.827, for Concentration 0.901, for Thoughtful 0.794, for Certain 0.854, and for Interest 0.913.Comment: Accepted for Publication in Multimedia Tools and Application, Special Issue: Socio-Affective Technologie
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