1,806 research outputs found
Developing serious games for cultural heritage: a state-of-the-art review
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
Serious Games in Cultural Heritage
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
Conceptualising and prototyping a decision support system for safer urban unmanned aerial vehicle operations
Currently, there is limited discourse surrounding the safe operational planning of UAVs within complex multi-stakeholder urban environments. This paper conceptualises a methodology for prototyping a decision support system for urban UAV flight operations planning. The proposition is based on integrating urban 3-dimensional data with the physical factors of UAV flight operations. A simulated, holistic understanding of UAV usage in urban space emerges, enabling better informed decisions by planners around safe flight operations. The feasibility, applicability and benefits of the decision support system and associated policy implications for urban planners and UAV users are discussed scoping further development of this approach
Three-dimensional urban models in complex rural environments. Proposal for automation in the historical centre of CehegĂn.
Urban modelling processes are the basis for the
management of Smart Cities. Automated workflows
are typically used to model large portions
of cities with homogeneous urban fabrics. These
processes result in very simple three-dimensional
models with large discrepancies with reality.
However, the case of the historic centres of small
cities is different due to the complexity of their
urban fabric and the heterogeneity of their buildings.
This paper proposes a semi-automatic supervised
modelling workflow that allows the elaboration
of complex urban fabric models following the
CityGML standard and its levels of detail. The
case study focuses on the historic centre of CehegĂn
(Spain).
The advantage of this methodology is the use
of downloadable data from public SDIs such as
the Digital Cadastre (cadastral polygons) and
the National Geographic Institute (LiDAR point
Keywords:
3D Urban Model; Historical centre; CityGML;
LiDAR; GIS
Pedro Miguel Jimenez-
Vicario
PhD. Architect. Associate
Professor at the School of
Architecture of the Technical
University of Cartagena.
Department of Architecture
and Building Technology.
Researcher at GRAMMAR.
Cartagena. Spain.
clouds with an approximate density of 0.5 pts/
m2). These data are geolocated and processed in
GIS, and exported to Rhinoceros-Grasshopper3d
where modelling algorithms are implemented for
each level of detail, supported by statistical filters
and automatic classifiers.
This results in richer and more accurate models
than those obtained with automatic modellers
and can be used for different applications in the
field of management and simulation
Performance assessment of urban precinct design: a scoping study
Executive Summary: Significant advances have been made over the past decade in the development of scientifically and industry accepted tools for the performance assessment of buildings in terms of energy, carbon, water, indoor environment quality etc. For resilient, sustainable low carbon urban development to be realised in the 21st century, however, will require several radical transitions in design performance beyond the scale of individual buildings. One of these involves the creation and application of leading edge tools (not widely available to built environment professions and practitioners) capable of being applied to an assessment of performance across all stages of development at a precinct scale (neighbourhood, community and district) in either greenfield, brownfield or greyfield settings. A core aspect here is the development of a new way of modelling precincts, referred to as Precinct Information Modelling (PIM) that provides for transparent sharing and linking of precinct object information across the development life cycle together with consistent, accurate and reliable access to reference data, including that associated with the urban context of the precinct.
Neighbourhoods are the âbuilding blocksâ of our cities and represent the scale at which urban design needs to make its contribution to city performance: as productive, liveable, environmentally sustainable and socially inclusive places (COAG 2009). Neighbourhood design constitutes a major area for innovation as part of an urban design protocol established by the federal government (Department of Infrastructure and Transport 2011, see Figure 1). The ability to efficiently and effectively assess urban design performance at a neighbourhood level is in its infancy.
This study was undertaken by Swinburne University of Technology, University of New South Wales, CSIRO and buildingSMART Australasia on behalf of the CRC for Low Carbon Living
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