21,770 research outputs found
Bounded Search Tree Algorithms for Parameterized Cograph Deletion: Efficient Branching Rules by Exploiting Structures of Special Graph Classes
Many fixed-parameter tractable algorithms using a bounded search tree have
been repeatedly improved, often by describing a larger number of branching
rules involving an increasingly complex case analysis. We introduce a novel and
general search strategy that branches on the forbidden subgraphs of a graph
class relaxation. By using the class of -sparse graphs as the relaxed
graph class, we obtain efficient bounded search tree algorithms for several
parameterized deletion problems. We give the first non-trivial bounded search
tree algorithms for the cograph edge-deletion problem and the trivially perfect
edge-deletion problems. For the cograph vertex deletion problem, a refined
analysis of the runtime of our simple bounded search algorithm gives a faster
exponential factor than those algorithms designed with the help of complicated
case distinctions and non-trivial running time analysis [21] and computer-aided
branching rules [11].Comment: 23 pages. Accepted in Discrete Mathematics, Algorithms and
Applications (DMAA
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Automatic synthesis of analog layout : a survey
A review of recent research in the automatic synthesis of physical geometry for analog integrated circuits is presented. On introduction, an explanation of the difficulties involved in analog layout as opposed to digital layout is covered. Review of the literature then follows. Emphasis is placed on the exposition of general methods for addressing problems specific to analog layout, with the details of specific systems only being given when they surve to illustrate these methods well. The conclusion discusses problems remaining and offers a prediction as to how technology will evolve to solve them. It is argued that although progress has been and will continue to be made in the automation of analog IC layout, due to fundamental differences in the nature of analog IC design as opposed to digital design, it should not be expected that the level of automation of the former will reach that of the latter any time soon
GRASP: A New Search Algorithm for Satisfiability
This paper introduces GRASP (Generic search Algorithm J3r the Satisfiabilily Problem), an integrated algorithmic J3amework 30r SAT that unifies several previously proposed searchpruning techniques and jcilitates identification of additional ones. GRASP is premised on the inevitability of conflicts during search and its most distinguishingjature is the augmentation of basic backtracking search with a powerful conflict analysis procedure. Analyzing conflicts to determine their causes enables GRASP to backtrack non-chronologically to earlier levels in the search tree, potentially pruning large portions of the search space. In addition, by 'ecording" the causes of conflicts, GRASP can recognize and preempt the occurrence of similar conflicts later on in the search. Einally, straighrward bookkeeping of the causali y chains leading up to conflicts a/lows GRASP to identij) assignments that are necessary jr a solution to be found. Experimental results obtained jom a large number of benchmarks, including many J3om the field of test pattern generation, indicate that application of the proposed conflict analysis techniques to SAT algorithms can be extremely ejctive jr a large number of representative classes of SAT instances
Paraiso : An Automated Tuning Framework for Explicit Solvers of Partial Differential Equations
We propose Paraiso, a domain specific language embedded in functional
programming language Haskell, for automated tuning of explicit solvers of
partial differential equations (PDEs) on GPUs as well as multicore CPUs. In
Paraiso, one can describe PDE solving algorithms succinctly using tensor
equations notation. Hydrodynamic properties, interpolation methods and other
building blocks are described in abstract, modular, re-usable and combinable
forms, which lets us generate versatile solvers from little set of Paraiso
source codes.
We demonstrate Paraiso by implementing a compressive hydrodynamics solver. A
single source code less than 500 lines can be used to generate solvers of
arbitrary dimensions, for both multicore CPUs and GPUs. We demonstrate both
manual annotation based tuning and evolutionary computing based automated
tuning of the program.Comment: 52 pages, 14 figures, accepted for publications in Computational
Science and Discover
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