3,364 research outputs found
Non-classical computing: feasible versus infeasible
Physics sets certain limits on what is and is not computable. These limits are very far from having been reached by current technologies. Whilst proposals for hypercomputation are almost certainly infeasible, there are a number of non classical approaches that do hold considerable promise. There are a range of possible architectures that could be implemented on silicon that are distinctly different from the von Neumann model. Beyond this, quantum simulators, which are the quantum equivalent of analogue computers, may be constructable in the near future
Cellular Automata Applications in Shortest Path Problem
Cellular Automata (CAs) are computational models that can capture the
essential features of systems in which global behavior emerges from the
collective effect of simple components, which interact locally. During the last
decades, CAs have been extensively used for mimicking several natural processes
and systems to find fine solutions in many complex hard to solve computer
science and engineering problems. Among them, the shortest path problem is one
of the most pronounced and highly studied problems that scientists have been
trying to tackle by using a plethora of methodologies and even unconventional
approaches. The proposed solutions are mainly justified by their ability to
provide a correct solution in a better time complexity than the renowned
Dijkstra's algorithm. Although there is a wide variety regarding the
algorithmic complexity of the algorithms suggested, spanning from simplistic
graph traversal algorithms to complex nature inspired and bio-mimicking
algorithms, in this chapter we focus on the successful application of CAs to
shortest path problem as found in various diverse disciplines like computer
science, swarm robotics, computer networks, decision science and biomimicking
of biological organisms' behaviour. In particular, an introduction on the first
CA-based algorithm tackling the shortest path problem is provided in detail.
After the short presentation of shortest path algorithms arriving from the
relaxization of the CAs principles, the application of the CA-based shortest
path definition on the coordinated motion of swarm robotics is also introduced.
Moreover, the CA based application of shortest path finding in computer
networks is presented in brief. Finally, a CA that models exactly the behavior
of a biological organism, namely the Physarum's behavior, finding the
minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From
software to wetware. Springer, 201
Non-determinism in the narrative structure of video games
PhD ThesisAt the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on usersâ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular
Cellular Automata
Modelling and simulation are disciplines of major importance for science and engineering. There is no science without models, and simulation has nowadays become a very useful tool, sometimes unavoidable, for development of both science and engineering. The main attractive feature of cellular automata is that, in spite of their conceptual simplicity which allows an easiness of implementation for computer simulation, as a detailed and complete mathematical analysis in principle, they are able to exhibit a wide variety of amazingly complex behaviour. This feature of cellular automata has attracted the researchers' attention from a wide variety of divergent fields of the exact disciplines of science and engineering, but also of the social sciences, and sometimes beyond. The collective complex behaviour of numerous systems, which emerge from the interaction of a multitude of simple individuals, is being conveniently modelled and simulated with cellular automata for very different purposes. In this book, a number of innovative applications of cellular automata models in the fields of Quantum Computing, Materials Science, Cryptography and Coding, and Robotics and Image Processing are presented
Presentation of a fault tolerance algorithm for design of quantum-dot cellular automata circuits
A novel algorithm for working out the Kink energy of quantum-dot cellular automata (QCA) circuits and their fault tolerability is introduced. In this algorithm at first with determining the input values on a specified design, the calculation between cells makes use of Kink physical relations will be managed. Therefore, the polarization of any cell and consequently output cell will be set. Then by determining missed cell(s) on the discussed circuit, the polarization of output cell will be obtained and by comparing it with safe state or software simulation, its fault tolerability will be proved. The proposed algorithm was implemented on a novel and advance fault tolerance full adder whose performance has been demonstrated. This algorithm could be implemented on any QCA circuit. Noticeably higher speed of the algorithm than simulation and traditional manual methods, expandability of this algorithm for variable circuits, beyond of four-dot square of QCA circuits, and the investigation of several damaged cells instead just one and special cell are the advantages of algorithmic action
The Origins of Computational Mechanics: A Brief Intellectual History and Several Clarifications
The principle goal of computational mechanics is to define pattern and
structure so that the organization of complex systems can be detected and
quantified. Computational mechanics developed from efforts in the 1970s and
early 1980s to identify strange attractors as the mechanism driving weak fluid
turbulence via the method of reconstructing attractor geometry from measurement
time series and in the mid-1980s to estimate equations of motion directly from
complex time series. In providing a mathematical and operational definition of
structure it addressed weaknesses of these early approaches to discovering
patterns in natural systems.
Since then, computational mechanics has led to a range of results from
theoretical physics and nonlinear mathematics to diverse applications---from
closed-form analysis of Markov and non-Markov stochastic processes that are
ergodic or nonergodic and their measures of information and intrinsic
computation to complex materials and deterministic chaos and intelligence in
Maxwellian demons to quantum compression of classical processes and the
evolution of computation and language.
This brief review clarifies several misunderstandings and addresses concerns
recently raised regarding early works in the field (1980s). We show that
misguided evaluations of the contributions of computational mechanics are
groundless and stem from a lack of familiarity with its basic goals and from a
failure to consider its historical context. For all practical purposes, its
modern methods and results largely supersede the early works. This not only
renders recent criticism moot and shows the solid ground on which computational
mechanics stands but, most importantly, shows the significant progress achieved
over three decades and points to the many intriguing and outstanding challenges
in understanding the computational nature of complex dynamic systems.Comment: 11 pages, 123 citations;
http://csc.ucdavis.edu/~cmg/compmech/pubs/cmr.ht
Agent-Based Modeling: The Right Mathematics for the Social Sciences?
This study provides a basic introduction to agent-based modeling (ABM) as a powerful blend of classical and constructive mathematics, with a primary focus on its applicability for social science research.ďż˝ The typical goals of ABM social science researchers are discussed along with the culture-dish nature of their computer experiments. The applicability of ABM for science more generally is also considered, with special attention to physics. Finally, two distinct types of ABM applications are summarized in order to illustrate concretely the duality of ABM: Real-world systems can not only be simulated with verisimilitude using ABM; they can also be efficiently and robustly designed and constructed on the basis of ABM principles. ďż˝
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