6,248 research outputs found

    Supporting Learner-Content Interaction on Autodidactic Field Trips through Mobile Learning Applications

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    The increasing number of university students in Europe leads to an increasing student-to-lecturer ratio which finally results in a lower quality of studying experience. Thus, lecturers have to find new possibilities to adapt to the changing circumstances. This is particularly important in disciplines of natural sciences, as they integrate field trips in their curriculum, which require small groups of students. To be able to offer field trips in the future, one possible solution is to combine them with mobile learning application to enable autodidactic field trips. As prior research already showed that mobile learning applications can support autodidactic activities in education, the aim of this study is to design and develop a mobile learning application to support field trips. The existing research about designing such applications is limited, especially regarding needed requirements. With the aim of deducing meta-requirements and design principles for such applications, we apply the design science approach

    Information Seeking Support System for E-Learning

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    [[abstract]]How to provide a multimedia information seeking support system (ISSS) is becoming more and more imperative. In this paper, we provide a multimedia ISSS for e-learning. This system requires flexible support for the modeling of multimedia content models and also supports possible interactivity, transfer of streams multimedia data such as audio, video, text and annotations using network facilities. However, we investigated the existing standards and applications for multimedia documents models such as HTML, MHEG, SMIL, and HyTime etc. We propose a new approach for the modeling of reusable and adaptable multimedia content. We also developed a comprehensive system for advanced multimedia content production: support for recording the presentation, retrieving the content, summarizing the presentation, weaving the presentation and customizing the representation. This approach significantly impacts and supports the multimedia presentation authoring processes in terms of methodology and commercial aspects.[[sponsorship]]IEEE Taipei Section; National Science Council; Ministry of Education; Tamkang University; Asia University; Providence University; The University of Aizu; Lanzhou University[[conferencetype]]國際[[conferencetkucampus]]淡水校園[[conferencedate]]20091203~20091205[[booktype]]紙本[[iscallforpapers]]Y[[conferencelocation]]Tamsui, Taipei, Taiwa

    Transforming schools with ICT : the report to the Welsh Assembly Government of the Schools ICT Strategy Working Group

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    Кибербезопасность в образовательных сетях

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    The paper discusses the possible impact of digital space on a human, as well as human-related directions in cyber-security analysis in the education: levels of cyber-security, social engineering role in cyber-security of education, “cognitive vaccination”. “A Human” is considered in general meaning, mainly as a learner. The analysis is provided on the basis of experience of hybrid war in Ukraine that have demonstrated the change of the target of military operations from military personnel and critical infrastructure to a human in general. Young people are the vulnerable group that can be the main goal of cognitive operations in long-term perspective, and they are the weakest link of the System.У статті обговорюється можливий вплив цифрового простору на людину, а також пов'язані з людиною напрямки кібербезпеки в освіті: рівні кібербезпеки, роль соціального інжинірингу в кібербезпеці освіти, «когнітивна вакцинація». «Людина» розглядається в загальному значенні, головним чином як та, що навчається. Аналіз надається на основі досвіду гібридної війни в Україні, яка продемонструвала зміну цілей військових операцій з військовослужбовців та критичної інфраструктури на людину загалом. Молодь - це вразлива група, яка може бути основною метою таких операцій в довгостроковій перспективі, і вони є найслабшою ланкою системи.В документе обсуждается возможное влияние цифрового пространства на человека, а также связанные с ним направления в анализе кибербезопасности в образовании: уровни кибербезопасности, роль социальной инженерии в кибербезопасности образования, «когнитивная вакцинация». «Человек» рассматривается в общем смысле, в основном как ученик. Анализ представлен на основе опыта гибридной войны в Украине, которая продемонстрировала изменение цели военных действий с военного персонала и критической инфраструктуры на человека в целом. Молодые люди являются уязвимой группой, которая может быть главной целью когнитивных операций в долгосрочной перспективе, и они являются самым слабым звеном Систем

    Paving the Way for Lifelong Learning:Facilitating competence development through a learning path specification

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    Janssen, J. (2010). Paving the Way for Lifelong Learning. Facilitating competence development through a learning path specification. September, 17, 2010, Heerlen, The Netherlands: Open University of the Netherlands, CELSTEC. SIKS Dissertation Series No. 2010-36. ISBN 978-90-79447-43-5Efficient and effective lifelong learning requires that learners can make well informed decisions regarding the selection of a learning path, i.e. a set of learning actions that help attain particular learning goals. In recent decades a strong emphasis on lifelong learning has led educational provision to expand and to become more varied and flexible. Besides, the role of informal learning has become increasingly acknowledged. In light of these developments this thesis addresses the question: How to support learners in finding their way through all available options and selecting a learning path that best fit their needs? The thesis describes two different approaches regarding the provision of way finding support, which can be considered complementary. The first, inductive approach proposes to provide recommendations based on indirect social interaction: analysing the paths followed by other learners and feeding this information back as advice to learners facing navigational decisions. The second, prescriptive approach proposes to use a learning path specification to describe both the contents and the structure of any learning path in a formal and uniform way. This facilitates comparison and selection of learning paths across institutions and systems, but also enables automated provision of way finding support for a chosen learning path. Moreover, it facilitates automated personalisation of a learning path, i.e. adapting the learning path to the needs of a particular learner. Following the first approach a recommender system was developed and tested in an experimental setting. Results showed use of the system significantly enhanced effectiveness of learning. In line with the second approach a learning path specification was developed and validated in three successive evaluations. Firstly, an investigation of lifelong learners’ information needs. Secondly, an evaluation of the specification through a reference (sample) implementation: a tool to describe learning paths according to the specification. Finally, an evaluation of the use and purpose of this tool involving prospective end-users: study advisors and learning designers. Following the various evaluations the Learning Path Specification underwent some changes over time. Results described in this thesis show that the proposed approach of the Learning Path Specification and the reference implementation were well received by end-users.The work on this publication has been sponsored by the TENCompetence Integrated Project that is funded by the European Commission's 6th Framework Programme, priority IST/Technology Enhanced Learning. Contract 027087 [http://www.tencompetence.org

    The design and study of pedagogical paper recommendation

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    For learners engaging in senior-level courses, tutors in many cases would like to pick some articles as supplementary reading materials for them each week. Unlike researchers ‘Googling’ papers from the Internet, tutors, when making recommendations, should consider course syllabus and their assessment of learners along many dimensions. As such, simply ‘Googling’ articles from the Internet is far from enough. That is, learner models of each individual, including their learning interest, knowledge, goals, etc. should be considered when making paper recommendations, since the recommendation should be carried out so as to ensure that the suitability of a paper for a learner is calculated as the summation of the fitness of the appropriateness of it to help the learner in general. This type of the recommendation is called a Pedagogical Paper Recommender.In this thesis, we propose a set of recommendation methods for a Pedagogical Paper Recommender and study the various important issues surrounding it. Experimental studies confirm that making recommendations to learners in social learning environments is not the same as making recommendation to users in commercial environments such as Amazon.com. In such learning environments, learners are willing to accept items that are not interesting, yet meet their learning goals in some way or another; learners’ overall impression towards each paper is not solely dependent on the interestingness of the paper, but also other factors, such as the degree to which the paper can help to meet their ‘cognitive’ goals.It is also observed that most of the recommendation methods are scalable. Although the degree of this scalability is still unclear, we conjecture that those methods are consistent to up to 50 papers in terms of recommendation accuracy. The experiments conducted so far and suggestions made on the adoption of recommendation methods are based on the data we have collected during one semester of a course. Therefore, the generality of results needs to undergo further validation before more certain conclusion can be drawn. These follow up studies should be performed (ideally) in more semesters on the same course or related courses with more newly added papers. Then, some open issues can be further investigated. Despite these weaknesses, this study has been able to reach the research goals set out in the proposed pedagogical paper recommender which, although sounding intuitive, unfortunately has been largely ignored in the research community. Finding a ‘good’ paper is not trivial: it is not about the simple fact that the user will either accept the recommended items, or not; rather, it is a multiple step process that typically entails the users navigating the paper collections, understanding the recommended items, seeing what others like/dislike, and making decisions. Therefore, a future research goal to proceed from the study here is to design for different kinds of social navigation in order to study their respective impacts on user behavior, and how over time, user behavior feeds back to influence the system performance
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