1,706 research outputs found

    DeepStory: Video Story QA by Deep Embedded Memory Networks

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    Question-answering (QA) on video contents is a significant challenge for achieving human-level intelligence as it involves both vision and language in real-world settings. Here we demonstrate the possibility of an AI agent performing video story QA by learning from a large amount of cartoon videos. We develop a video-story learning model, i.e. Deep Embedded Memory Networks (DEMN), to reconstruct stories from a joint scene-dialogue video stream using a latent embedding space of observed data. The video stories are stored in a long-term memory component. For a given question, an LSTM-based attention model uses the long-term memory to recall the best question-story-answer triplet by focusing on specific words containing key information. We trained the DEMN on a novel QA dataset of children's cartoon video series, Pororo. The dataset contains 16,066 scene-dialogue pairs of 20.5-hour videos, 27,328 fine-grained sentences for scene description, and 8,913 story-related QA pairs. Our experimental results show that the DEMN outperforms other QA models. This is mainly due to 1) the reconstruction of video stories in a scene-dialogue combined form that utilize the latent embedding and 2) attention. DEMN also achieved state-of-the-art results on the MovieQA benchmark.Comment: 7 pages, accepted for IJCAI 201

    ๋™์  ๋ฉ€ํ‹ฐ๋ชจ๋‹ฌ ๋ฐ์ดํ„ฐ ํ•™์Šต์„ ์œ„ํ•œ ์‹ฌ์ธต ํ•˜์ดํผ๋„คํŠธ์›Œํฌ

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ)-- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ์ „๊ธฐยท์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€, 2015. 2. ์žฅ๋ณ‘ํƒ.Recent advancements in information communication technology has led the explosive increase of data. Dissimilar to traditional data which are structured and unimodal, in particular, the characteristics of recent data generated from dynamic environments are summarized as high-dimensionality, multimodality, and structurelessness as well as huge-scale size. The learning from non-stationary multimodal data is essential for solving many difficult problems in artificial intelligence. However, despite many successful reports, existing machine learning methods have mainly focused on solving practical problems represented by large-scaled but static databases, such as image classification, tagging, and retrieval. Hypernetworks are a probabilistic graphical model representing empirical distribution, using a hypergraph structure that is a large collection of many hyperedges encoding the associations among variables. This representation allows the model to be suitable for characterizing the complex relationships between features with a population of building blocks. However, since a hypernetwork is represented by a huge combinatorial feature space, the model requires a large number of hyperedges for handling the multimodal large-scale data and thus faces the scalability problem. In this dissertation, we propose a deep architecture of hypernetworks for dealing with the scalability issue for learning from multimodal data with non-stationary properties such as videos, i.e., deep hypernetworks. Deep hypernetworks handle the issues through the abstraction at multiple levels using a hierarchy of multiple hypergraphs. We use a stochastic method based on Monte-Carlo simulation, a graph MC, for efficiently constructing hypergraphs representing the empirical distribution of the observed data. The structure of a deep hypernetwork continuously changes as the learning proceeds, and this flexibility is contrasted to other deep learning models. The proposed model incrementally learns from the data, thus handling the nonstationary properties such as concept drift. The abstract representations in the learned models play roles of multimodal knowledge on data, which are used for the content-aware crossmodal transformation including vision-language conversion. We view the vision-language conversion as a machine translation, and thus formulate the vision-language translation in terms of the statistical machine translation. Since the knowledge on the video stories are used for translation, we call this story-aware vision-language translation. We evaluate deep hypernetworks on large-scale vision-language multimodal data including benmarking datasets and cartoon video series. The experimental results show the deep hypernetworks effectively represent visual-linguistic information abstracted at multiple levels of the data contents as well as the associations between vision and language. We explain how the introduction of a hierarchy deals with the scalability and non-stationary properties. In addition, we present the story-aware vision-language translation on cartoon videos by generating scene images from sentences and descriptive subtitles from scene images. Furthermore, we discuss the meaning of our model for lifelong learning and the improvement direction for achieving human-level artificial intelligence.1 Introduction 1.1 Background and Motivation 1.2 Problems to be Addressed 1.3 The Proposed Approach and its Contribution 1.4 Organization of the Dissertation 2 RelatedWork 2.1 Multimodal Leanring 2.2 Models for Learning from Multimodal Data 2.2.1 Topic Model-Based Multimodal Leanring 2.2.2 Deep Network-based Multimodal Leanring 2.3 Higher-Order Graphical Models 2.3.1 Hypernetwork Models 2.3.2 Bayesian Evolutionary Learning of Hypernetworks 3 Multimodal Hypernetworks for Text-to-Image Retrievals 3.1 Overview 3.2 Hypernetworks for Multimodal Associations 3.2.1 Multimodal Hypernetworks 3.2.2 Incremental Learning of Multimodal Hypernetworks 3.3 Text-to-Image Crossmodal Inference 3.3.1 Representatation of Textual-Visual Data 3.3.2 Text-to-Image Query Expansion 3.4 Text-to-Image Retrieval via Multimodal Hypernetworks 3.4.1 Data and Experimental Settings 3.4.2 Text-to-Image Retrieval Performance 3.4.3 Incremental Learning for Text-to-Image Retrieval 3.5 Summary 4 Deep Hypernetworks for Multimodal Cocnept Learning from Cartoon Videos 4.1 Overview 4.2 Visual-Linguistic Concept Representation of Catoon Videos 4.3 Deep Hypernetworks for Modeling Visual-Linguistic Concepts 4.3.1 Sparse Population Coding 4.3.2 Deep Hypernetworks for Concept Hierarchies 4.3.3 Implication of Deep Hypernetworks on Cognitive Modeling 4.4 Learning of Deep Hypernetworks 4.4.1 Problem Space of Deep Hypernetworks 4.4.2 Graph Monte-Carlo Simulation 4.4.3 Learning of Concept Layers 4.4.4 Incremental Concept Construction 4.5 Incremental Concept Construction from Catoon Videos 4.5.1 Data Description and Parameter Setup 4.5.2 Concept Representation and Development 4.5.3 Character Classification via Concept Learning 4.5.4 Vision-Language Conversion via Concept Learning 4.6 Summary 5 Story-awareVision-LanguageTranslation usingDeepConcept Hiearachies 5.1 Overview 5.2 Vision-Language Conversion as a Machine Translation 5.2.1 Statistical Machine Translation 5.2.2 Vision-Language Translation 5.3 Story-aware Vision-Language Translation using Deep Concept Hierarchies 5.3.1 Story-aware Vision-Language Translation 5.3.2 Vision-to-Language Translation 5.3.3 Language-to-Vision Translation 5.4 Story-aware Vision-Language Translation on Catoon Videos 5.4.1 Data and Experimental Setting 5.4.2 Scene-to-Sentence Generation 5.4.3 Sentence-to-Scene Generation 5.4.4 Visual-Linguistic Story Summarization of Cartoon Videos 5.5 Summary 6 Concluding Remarks 6.1 Summary of the Dissertation 6.2 Directions for Further Research Bibliography ํ•œ๊ธ€์ดˆ๋กDocto

    Developing Video Based Language Learning to Support Studentsโ€™ Autonomous Study in Higher Education Setting

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    The pilot study focuses on three issues: how to articulate the need for learning videos in the language course, how to design learning videos in the language course, and how to articulate the feasibility and practicality of learning videos in the language course at the Faculty of Letters, Muslim University of Indonesia. This study employs a qualitative descriptive approach. The findings of this study indicated that students required more engaging learning resources than books and presentation slides, one of which is a learning video packaged in animation to capture students' attention and motivate them to learn the content or material in the learning video. Language learning videos with material paragraphs are produced using the video animation concept, specifically whiteboard animation. This design was picked based on the animated video's attractiveness to the audience in order to pique their interest in the material or film after it is shown. The viability of learning videos as determined by validation results from media and material experts on newly designed Indonesian language learning films is extremely good. The video's form or presentation, as well as the content included inside, are adequate and sufficient to allow it to forward to the following stage, namely testing to ascertain the answers or replies of lecturers and students. The practicality of the learning videos, as determined by lecturers and students' reactions, is extremely good; there are no substantial barriers to lecturers and students using these learning videos

    Discourses, Modes, Media and Meaning in an Era of Pandemic

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    The COVID-19 pandemic has affected all aspects of our everyday lives โ€“ from the political to the economic to the social. Using a multimodal discourse analysis approach, this dynamic collection examines various discourses, modes and media in circulation during the early stages of the pandemic, and how these have impacted our daily lives in terms of the various meanings they express. Examples include how national and international news organisations communicate important information about the virus and the crisis, the publicโ€™s reactions to such communications, the resultant (counter-)discourses as manifested in social media posts and memes, as well as the impact social distancing policies and mobility restrictions have had on peopleโ€™s communication and interaction practices. The book offers a synoptic view of how the pandemic was communicated, represented and (re-)contextualised across different spheres, and ultimately hopes to help account for the significant changes we are continuing to witness in our everyday lives as the pandemic unfolds. This volume will appeal primarily to scholars in the field of (multimodal) discourse analysis. It will also be of interest to researchers and graduate students in other fields whose work focuses on the use of multimodal artefacts for communication and meaning making

    Discourses, Modes, Media and Meaning in an Era of Pandemic

    Get PDF
    The COVID-19 pandemic has affected all aspects of our everyday lives โ€“ from the political to the economic to the social. Using a multimodal discourse analysis approach, this dynamic collection examines various discourses, modes and media in circulation during the early stages of the pandemic, and how these have impacted our daily lives in terms of the various meanings they express. Examples include how national and international news organisations communicate important information about the virus and the crisis, the publicโ€™s reactions to such communications, the resultant (counter-)discourses as manifested in social media posts and memes, as well as the impact social distancing policies and mobility restrictions have had on peopleโ€™s communication and interaction practices. The book offers a synoptic view of how the pandemic was communicated, represented and (re-)contextualised across different spheres, and ultimately hopes to help account for the significant changes we are continuing to witness in our everyday lives as the pandemic unfolds. This volume will appeal primarily to scholars in the field of (multimodal) discourse analysis. It will also be of interest to researchers and graduate students in other fields whose work focuses on the use of multimodal artefacts for communication and meaning making

    Text-to-picture tools, systems, and approaches: a survey

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    Text-to-picture systems attempt to facilitate high-level, user-friendly communication between humans and computers while promoting understanding of natural language. These systems interpret a natural language text and transform it into a visual format as pictures or images that are either static or dynamic. In this paper, we aim to identify current difficulties and the main problems faced by prior systems, and in particular, we seek to investigate the feasibility of automatic visualization of Arabic story text through multimedia. Hence, we analyzed a number of well-known text-to-picture systems, tools, and approaches. We showed their constituent steps, such as knowledge extraction, mapping, and image layout, as well as their performance and limitations. We also compared these systems based on a set of criteria, mainly natural language processing, natural language understanding, and input/output modalities. Our survey showed that currently emerging techniques in natural language processing tools and computer vision have made promising advances in analyzing general text and understanding images and videos. Furthermore, important remarks and findings have been deduced from these prior works, which would help in developing an effective text-to-picture system for learning and educational purposes. - 2019, The Author(s).This work was made possible by NPRP grant #10-0205-170346 from the Qatar National Research Fund (a member of Qatar Foundation). The statements made herein are solely the responsibility of the authors

    ์ž ์žฌ ์ž„๋ฒ ๋”ฉ์„ ํ†ตํ•œ ์‹œ๊ฐ์  ์Šคํ† ๋ฆฌ๋กœ๋ถ€ํ„ฐ์˜ ์„œ์‚ฌ ํ…์ŠคํŠธ ์ƒ์„ฑ๊ธฐ ํ•™์Šต

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ)-- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€, 2019. 2. ์žฅ๋ณ‘ํƒ.The ability to understand the story is essential to make humans unique from other primates as well as animals. The capability of story understanding is crucial for AI agents to live with people in everyday life and understand their context. However, most research on story AI focuses on automated story generation based on closed worlds designed manually, which are widely used for computation authoring. Machine learning techniques on story corpora face similar problems of natural language processing such as omitting details and commonsense knowledge. Since the remarkable success of deep learning on computer vision field, increasing our interest in research on bridging between vision and language, vision-grounded story data will potentially improve the performance of story understanding and narrative text generation. Let us assume that AI agents lie in the environment in which the sensing information is input by the camera. Those agents observe the surroundings, translate them into the story in natural language, and predict the following event or multiple ones sequentially. This dissertation study on the related problems: learning stories or generating the narrative text from image streams or videos. The first problem is to generate a narrative text from a sequence of ordered images. As a solution, we introduce a GLAC Net (Global-local Attention Cascading Network). It translates from image sequences to narrative paragraphs in text as a encoder-decoder framework with sequence-to-sequence setting. It has convolutional neural networks for extracting information from images, and recurrent neural networks for text generation. We introduce visual cue encoders with stacked bidirectional LSTMs, and all of the outputs of each layer are aggregated as contextualized image vectors to extract visual clues. The coherency of the generated text is further improved by conveying (cascading) the information of the previous sentence to the next sentence serially in the decoders. We evaluate the performance of it on the Visual storytelling (VIST) dataset. It outperforms other state-of-the-art results and shows the best scores in total score and all of 6 aspects in the visual storytelling challenge with evaluation of human judges. The second is to predict the following events or narrative texts with the former parts of stories. It should be possible to predict at any step with an arbitrary length. We propose recurrent event retrieval models as a solution. They train a context accumulation function and two embedding functions, where make close the distance between the cumulative context at current time and the next probable events on a latent space. They update the cumulative context with a new event as a input using bilinear operations, and we can find the next event candidates with the updated cumulative context. We evaluate them for Story Cloze Test, they show competitive performance and the best in open-ended generation setting. Also, it demonstrates the working examples in an interactive setting. The third deals with the study on composite representation learning for semantics and order for video stories. We embed each episode as a trajectory-like sequence of events on the latent space, and propose a ViStoryNet to regenerate video stories with them (tasks of story completion). We convert event sentences to thought vectors, and train functions to make successive event embed close each other to form episodes as trajectories. Bi-directional LSTMs are trained as sequence models, and decoders to generate event sentences with GRUs. We test them experimentally with PororoQA dataset, and observe that most of episodes show the form of trajectories. We use them to complete the blocked part of stories, and they show not perfect but overall similar result. Those results above can be applied to AI agents in the living area sensing with their cameras, explain the situation as stories, infer some unobserved parts, and predict the future story.์Šคํ† ๋ฆฌ๋ฅผ ์ดํ•ดํ•˜๋Š” ๋Šฅ๋ ฅ์€ ๋™๋ฌผ๋“ค ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋‹ค๋ฅธ ์œ ์ธ์›๊ณผ ์ธ๋ฅ˜๋ฅผ ๊ตฌ๋ณ„์ง“๋Š” ์ค‘์š”ํ•œ ๋Šฅ๋ ฅ์ด๋‹ค. ์ธ๊ณต์ง€๋Šฅ์ด ์ผ์ƒ์ƒํ™œ ์†์—์„œ ์‚ฌ๋žŒ๋“ค๊ณผ ํ•จ๊ป˜ ์ง€๋‚ด๋ฉด์„œ ๊ทธ๋“ค์˜ ์ƒํ™œ ์† ๋งฅ๋ฝ์„ ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์Šคํ† ๋ฆฌ๋ฅผ ์ดํ•ดํ•˜๋Š” ๋Šฅ๋ ฅ์ด ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค. ํ•˜์ง€๋งŒ, ๊ธฐ์กด์˜ ์Šคํ† ๋ฆฌ์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋Š” ์–ธ์–ด์ฒ˜๋ฆฌ์˜ ์–ด๋ ค์›€์œผ๋กœ ์ธํ•ด ์‚ฌ์ „์— ์ •์˜๋œ ์„ธ๊ณ„ ๋ชจ๋ธ ํ•˜์—์„œ ์ข‹์€ ํ’ˆ์งˆ์˜ ์ €์ž‘๋ฌผ์„ ์ƒ์„ฑํ•˜๋ ค๋Š” ๊ธฐ์ˆ ์ด ์ฃผ๋กœ ์—ฐ๊ตฌ๋˜์–ด ์™”๋‹ค. ๊ธฐ๊ณ„ํ•™์Šต ๊ธฐ๋ฒ•์„ ํ†ตํ•ด ์Šคํ† ๋ฆฌ๋ฅผ ๋‹ค๋ฃจ๋ ค๋Š” ์‹œ๋„๋“ค์€ ๋Œ€์ฒด๋กœ ์ž์—ฐ์–ด๋กœ ํ‘œํ˜„๋œ ๋ฐ์ดํ„ฐ์— ๊ธฐ๋ฐ˜ํ•  ์ˆ˜ ๋ฐ–์— ์—†์–ด ์ž์—ฐ์–ด ์ฒ˜๋ฆฌ์—์„œ ๊ฒช๋Š” ๋ฌธ์ œ๋“ค์„ ๋™์ผํ•˜๊ฒŒ ๊ฒช๋Š”๋‹ค. ์ด๋ฅผ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์‹œ๊ฐ์  ์ •๋ณด๊ฐ€ ํ•จ๊ป˜ ์—ฐ๋™๋œ ๋ฐ์ดํ„ฐ๊ฐ€ ๋„์›€์ด ๋  ์ˆ˜ ์žˆ๋‹ค. ์ตœ๊ทผ ๋”ฅ๋Ÿฌ๋‹์˜ ๋ˆˆ๋ถ€์‹  ๋ฐœ์ „์— ํž˜์ž…์–ด ์‹œ๊ฐ๊ณผ ์–ธ์–ด ์‚ฌ์ด์˜ ๊ด€๊ณ„๋ฅผ ๋‹ค๋ฃจ๋Š” ์—ฐ๊ตฌ๋“ค์ด ๋Š˜์–ด๋‚˜๊ณ  ์žˆ๋‹ค. ์—ฐ๊ตฌ์˜ ๋น„์ „์œผ๋กœ์„œ, ์ธ๊ณต์ง€๋Šฅ ์—์ด์ „ํŠธ๊ฐ€ ์ฃผ๋ณ€ ์ •๋ณด๋ฅผ ์นด๋ฉ”๋ผ๋กœ ์ž…๋ ฅ๋ฐ›๋Š” ํ™˜๊ฒฝ ์†์— ๋†“์—ฌ์žˆ๋Š” ์ƒํ™ฉ์„ ์ƒ๊ฐํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ์ด ์•ˆ์—์„œ ์ธ๊ณต์ง€๋Šฅ ์—์ด์ „ํŠธ๋Š” ์ฃผ๋ณ€์„ ๊ด€์ฐฐํ•˜๋ฉด์„œ ๊ทธ์— ๋Œ€ํ•œ ์Šคํ† ๋ฆฌ๋ฅผ ์ž์—ฐ์–ด ํ˜•ํƒœ๋กœ ์ƒ์„ฑํ•˜๊ณ , ์ƒ์„ฑ๋œ ์Šคํ† ๋ฆฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋‹ค์Œ์— ์ผ์–ด๋‚  ์Šคํ† ๋ฆฌ๋ฅผ ํ•œ ๋‹จ๊ณ„์—์„œ ์—ฌ๋Ÿฌ ๋‹จ๊ณ„๊นŒ์ง€ ์˜ˆ์ธกํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ํ•™์œ„ ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ์ง„ ๋ฐ ๋น„๋””์˜ค ์†์— ๋‚˜ํƒ€๋‚˜๋Š” ์Šคํ† ๋ฆฌ(visual story)๋ฅผ ํ•™์Šตํ•˜๋Š” ๋ฐฉ๋ฒ•, ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ํ…์ŠคํŠธ๋กœ์˜ ๋ณ€ํ™˜, ๊ฐ€๋ ค์ง„ ์‚ฌ๊ฑด ๋ฐ ๋‹ค์Œ ์‚ฌ๊ฑด์„ ์ถ”๋ก ํ•˜๋Š” ์—ฐ๊ตฌ๋“ค์„ ๋‹ค๋ฃฌ๋‹ค. ์ฒซ ๋ฒˆ์งธ๋กœ, ์—ฌ๋Ÿฌ ์žฅ์˜ ์‚ฌ์ง„์ด ์ฃผ์–ด์กŒ์„ ๋•Œ ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์Šคํ† ๋ฆฌ ํ…์ŠคํŠธ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๋ฌธ์ œ(๋น„์ฃผ์–ผ ์Šคํ† ๋ฆฌํ…”๋ง)๋ฅผ ๋‹ค๋ฃฌ๋‹ค. ์ด ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ์œ„ํ•ด ๊ธ€๋ž™๋„ท(GLAC Net)์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋จผ์ €, ์‚ฌ์ง„๋“ค๋กœ๋ถ€ํ„ฐ ์ •๋ณด๋ฅผ ์ถ”์ถœํ•˜๊ธฐ ์œ„ํ•œ ์ปจ๋ณผ๋ฃจ์…˜ ์‹ ๊ฒฝ๋ง, ๋ฌธ์žฅ์„ ์ƒ์„ฑํ•˜๊ธฐ ์œ„ํ•ด ์ˆœํ™˜์‹ ๊ฒฝ๋ง์„ ์ด์šฉํ•œ๋‹ค. ์‹œํ€€์Šค-์‹œํ€€์Šค ๊ตฌ์กฐ์˜ ์ธ์ฝ”๋”๋กœ์„œ, ์ „์ฒด์ ์ธ ์ด์•ผ๊ธฐ ๊ตฌ์กฐ์˜ ํ‘œํ˜„์„ ์œ„ํ•ด ๋‹ค๊ณ„์ธต ์–‘๋ฐฉํ–ฅ ์ˆœํ™˜์‹ ๊ฒฝ๋ง์„ ๋ฐฐ์น˜ํ•˜๋˜ ๊ฐ ์‚ฌ์ง„ ๋ณ„ ์ •๋ณด๋ฅผ ํ•จ๊ป˜ ์ด์šฉํ•˜๊ธฐ ์œ„ํ•ด ์ „์—ญ์ -๊ตญ๋ถ€์  ์ฃผ์˜์ง‘์ค‘ ๋ชจ๋ธ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋˜ํ•œ, ์—ฌ๋Ÿฌ ๋ฌธ์žฅ์„ ์ƒ์„ฑํ•˜๋Š” ๋™์•ˆ ๋งฅ๋ฝ์ •๋ณด์™€ ๊ตญ๋ถ€์ •๋ณด๋ฅผ ์žƒ์ง€ ์•Š๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด ์•ž์„  ๋ฌธ์žฅ ์ •๋ณด๋ฅผ ์ „๋‹ฌํ•˜๋Š” ๋ฉ”์ปค๋‹ˆ์ฆ˜์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์œ„ ์ œ์•ˆ ๋ฐฉ๋ฒ•์œผ๋กœ ๋น„์ŠคํŠธ(VIST) ๋ฐ์ดํ„ฐ ์ง‘ํ•ฉ์„ ํ•™์Šตํ•˜์˜€๊ณ , ์ œ 1 ํšŒ ์‹œ๊ฐ์  ์Šคํ† ๋ฆฌํ…”๋ง ๋Œ€ํšŒ(visual storytelling challenge)์—์„œ ์‚ฌ๋žŒ ํ‰๊ฐ€๋ฅผ ๊ธฐ์ค€์œผ๋กœ ์ „์ฒด ์ ์ˆ˜ ๋ฐ 6 ํ•ญ๋ชฉ ๋ณ„๋กœ ๋ชจ๋‘ ์ตœ๊ณ ์ ์„ ๋ฐ›์•˜๋‹ค. ๋‘ ๋ฒˆ์งธ๋กœ, ์Šคํ† ๋ฆฌ์˜ ์ผ๋ถ€๊ฐ€ ๋ฌธ์žฅ๋“ค๋กœ ์ฃผ์–ด์กŒ์„ ๋•Œ ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋‹ค์Œ ๋ฌธ์žฅ์„ ์˜ˆ์ธกํ•˜๋Š” ๋ฌธ์ œ๋ฅผ ๋‹ค๋ฃฌ๋‹ค. ์ž„์˜์˜ ๊ธธ์ด์˜ ์Šคํ† ๋ฆฌ์— ๋Œ€ํ•ด ์ž„์˜์˜ ์œ„์น˜์—์„œ ์˜ˆ์ธก์ด ๊ฐ€๋Šฅํ•ด์•ผ ํ•˜๊ณ , ์˜ˆ์ธกํ•˜๋ ค๋Š” ๋‹จ๊ณ„ ์ˆ˜์— ๋ฌด๊ด€ํ•˜๊ฒŒ ์ž‘๋™ํ•ด์•ผ ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ ์ˆœํ™˜ ์‚ฌ๊ฑด ์ธ์ถœ ๋ชจ๋ธ(Recurrent Event Retrieval Models)์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ์€๋‹‰ ๊ณต๊ฐ„ ์ƒ์—์„œ ํ˜„์žฌ๊นŒ์ง€ ๋ˆ„์ ๋œ ๋งฅ๋ฝ๊ณผ ๋‹ค์Œ์— ๋ฐœ์ƒํ•  ์œ ๋ ฅ ์‚ฌ๊ฑด ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ๋ฅผ ๊ฐ€๊น๊ฒŒ ํ•˜๋„๋ก ๋งฅ๋ฝ๋ˆ„์ ํ•จ์ˆ˜์™€ ๋‘ ๊ฐœ์˜ ์ž„๋ฒ ๋”ฉ ํ•จ์ˆ˜๋ฅผ ํ•™์Šตํ•œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์ด๋ฏธ ์ž…๋ ฅ๋˜์–ด ์žˆ๋˜ ์Šคํ† ๋ฆฌ์— ์ƒˆ๋กœ์šด ์‚ฌ๊ฑด์ด ์ž…๋ ฅ๋˜๋ฉด ์Œ์„ ํ˜•์  ์—ฐ์‚ฐ์„ ํ†ตํ•ด ๊ธฐ์กด์˜ ๋งฅ๋ฝ์„ ๊ฐœ์„ ํ•˜์—ฌ ๋‹ค์Œ์— ๋ฐœ์ƒํ•  ์œ ๋ ฅํ•œ ์‚ฌ๊ฑด๋“ค์„ ์ฐพ๋Š”๋‹ค. ์ด ๋ฐฉ๋ฒ•์œผ๋กœ ๋ฝ์Šคํ† ๋ฆฌ(ROCStories) ๋ฐ์ดํ„ฐ์ง‘ํ•ฉ์„ ํ•™์Šตํ•˜์˜€๊ณ , ์Šคํ† ๋ฆฌ ํด๋กœ์ฆˆ ํ…Œ์ŠคํŠธ(Story Cloze Test)๋ฅผ ํ†ตํ•ด ํ‰๊ฐ€ํ•œ ๊ฒฐ๊ณผ ๊ฒฝ์Ÿ๋ ฅ ์žˆ๋Š” ์„ฑ๋Šฅ์„ ๋ณด์˜€์œผ๋ฉฐ, ํŠนํžˆ ์ž„์˜์˜ ๊ธธ์ด๋กœ ์ถ”๋ก ํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋ฒ• ์ค‘์— ์ตœ๊ณ ์„ฑ๋Šฅ์„ ๋ณด์˜€๋‹ค. ์„ธ ๋ฒˆ์งธ๋กœ, ๋น„๋””์˜ค ์Šคํ† ๋ฆฌ์—์„œ ์‚ฌ๊ฑด ์‹œํ€€์Šค ์ค‘ ์ผ๋ถ€๊ฐ€ ๊ฐ€๋ ค์กŒ์„ ๋•Œ ์ด๋ฅผ ๋ณต๊ตฌํ•˜๋Š” ๋ฌธ์ œ๋ฅผ ๋‹ค๋ฃฌ๋‹ค. ํŠนํžˆ, ๊ฐ ์‚ฌ๊ฑด์˜ ์˜๋ฏธ ์ •๋ณด์™€ ์ˆœ์„œ๋ฅผ ๋ชจ๋ธ์˜ ํ‘œํ˜„ ํ•™์Šต์— ๋ฐ˜์˜ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์€๋‹‰ ๊ณต๊ฐ„ ์ƒ์— ๊ฐ ์—ํ”ผ์†Œ๋“œ๋“ค์„ ๊ถค์  ํ˜•ํƒœ๋กœ ์ž„๋ฒ ๋”ฉํ•˜๊ณ , ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์Šคํ† ๋ฆฌ๋ฅผ ์žฌ์ƒ์„ฑ์„ ํ•˜์—ฌ ์Šคํ† ๋ฆฌ ์™„์„ฑ์„ ํ•  ์ˆ˜ ์žˆ๋Š” ๋ชจ๋ธ์ธ ๋น„์Šคํ† ๋ฆฌ๋„ท(ViStoryNet)์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ฐ ์—ํ”ผ์†Œ๋“œ๋ฅผ ๊ถค์  ํ˜•ํƒœ๋ฅผ ๊ฐ€์ง€๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ๊ฑด ๋ฌธ์žฅ์„ ์‚ฌ๊ณ ๋ฒกํ„ฐ(thought vector)๋กœ ๋ณ€ํ™˜ํ•˜๊ณ , ์—ฐ์† ์ด๋ฒคํŠธ ์ˆœ์„œ ์ž„๋ฒ ๋”ฉ์„ ํ†ตํ•ด ์ „ํ›„ ์‚ฌ๊ฑด๋“ค์ด ์„œ๋กœ ๊ฐ€๊น๊ฒŒ ์ž„๋ฒ ๋”ฉ๋˜๋„๋ก ํ•˜์—ฌ ํ•˜๋‚˜์˜ ์—ํ”ผ์†Œ๋“œ๊ฐ€ ๊ถค์ ์˜ ๋ชจ์–‘์„ ๊ฐ€์ง€๋„๋ก ํ•™์Šตํ•˜์˜€๋‹ค. ๋ฝ€๋กœ๋กœQA ๋ฐ์ดํ„ฐ์ง‘ํ•ฉ์„ ํ†ตํ•ด ์‹คํ—˜์ ์œผ๋กœ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•˜์˜€๋‹ค. ์ž„๋ฒ ๋”ฉ ๋œ ์—ํ”ผ์†Œ๋“œ๋“ค์€ ๊ถค์  ํ˜•ํƒœ๋กœ ์ž˜ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ์—ํ”ผ์†Œ๋“œ๋“ค์„ ์žฌ์ƒ์„ฑ ํ•ด๋ณธ ๊ฒฐ๊ณผ ์ „์ฒด์ ์ธ ์ธก๋ฉด์—์„œ ์œ ์‚ฌํ•œ ๊ฒฐ๊ณผ๋ฅผ ๋ณด์˜€๋‹ค. ์œ„ ๊ฒฐ๊ณผ๋ฌผ๋“ค์€ ์นด๋ฉ”๋ผ๋กœ ์ž…๋ ฅ๋˜๋Š” ์ฃผ๋ณ€ ์ •๋ณด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์Šคํ† ๋ฆฌ๋ฅผ ์ดํ•ดํ•˜๊ณ  ์ผ๋ถ€ ๊ด€์ธก๋˜์ง€ ์•Š์€ ๋ถ€๋ถ„์„ ์ถ”๋ก ํ•˜๋ฉฐ, ํ–ฅํ›„ ์Šคํ† ๋ฆฌ๋ฅผ ์˜ˆ์ธกํ•˜๋Š” ๋ฐฉ๋ฒ•๋“ค์— ๋Œ€์‘๋œ๋‹ค.Abstract i Chapter 1 Introduction 1 1.1 Story of Everyday lives in Videos and Story Understanding . . . 1 1.2 Problems to be addressed . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Approach and Contribution . . . . . . . . . . . . . . . . . . . . . 6 1.4 Organization of Dissertation . . . . . . . . . . . . . . . . . . . . . 9 Chapter 2 Background and Related Work 10 2.1 Why We Study Stories . . . . . . . . . . . . . . . . . . . . . . . . 10 2.2 Latent Embedding . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2.3 Order Embedding and Ordinal Embedding . . . . . . . . . . . . 14 2.4 Comparison to Story Understanding . . . . . . . . . . . . . . . . 15 2.5 Story Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 2.5.1 Abstract Event Representations . . . . . . . . . . . . . . . 17 2.5.2 Seq-to-seq Attentional Models . . . . . . . . . . . . . . . . 18 2.5.3 Story Generation from Images . . . . . . . . . . . . . . . 19 Chapter 3 Visual Storytelling via Global-local Attention Cascading Networks 21 3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 3.2 Evaluation for Visual Storytelling . . . . . . . . . . . . . . . . . . 26 3.3 Global-local Attention Cascading Networks (GLAC Net) . . . . . 27 3.3.1 Encoder: Contextualized Image Vector Extractor . . . . . 28 3.3.2 Decoder: Story Generator with Attention and Cascading Mechanism . . . . . . . . . . . . . . . . . . . . . . . . . . 30 3.4 Experimental Results . . . . . . . . . . . . . . . . . . . . . . . . . 33 3.4.1 VIST Dataset . . . . . . . . . . . . . . . . . . . . . . . . . 33 3.4.2 Experiment Settings . . . . . . . . . . . . . . . . . . . . . 33 3.4.3 Network Training Details . . . . . . . . . . . . . . . . . . 36 3.4.4 Qualitative Analysis . . . . . . . . . . . . . . . . . . . . . 38 3.4.5 Quantitative Analysis . . . . . . . . . . . . . . . . . . . . 38 3.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Chapter 4 Common Space Learning on Cumulative Contexts and the Next Events: Recurrent Event Retrieval Models 44 4.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.2 Problems of Context Accumulation . . . . . . . . . . . . . . . . . 45 4.3 Recurrent Event Retrieval Models for Next Event Prediction . . 46 4.4 Experimental Results . . . . . . . . . . . . . . . . . . . . . . . . . 49 4.4.1 Preliminaries . . . . . . . . . . . . . . . . . . . . . . . . . 51 4.4.2 Story Cloze Test . . . . . . . . . . . . . . . . . . . . . . . 52 4.4.3 Open-ended Story Generation . . . . . . . . . . . . . . . . 53 4.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Chapter 5 ViStoryNet: Order Embedding of Successive Events and the Networks for Story Regeneration 58 5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 5.2 Order Embedding with Triple Learning . . . . . . . . . . . . . . 60 5.2.1 Embedding Ordered Objects in Sequences . . . . . . . . . 62 5.3 Problems and Contextual Events . . . . . . . . . . . . . . . . . . 62 5.3.1 Problem Definition . . . . . . . . . . . . . . . . . . . . . . 62 5.3.2 Contextual Event Vectors from Kids Videos . . . . . . . . 64 5.4 Architectures for the Story Regeneration Task . . . . . . . . . . . 67 5.4.1 Two Sentence Generators as Decoders . . . . . . . . . . . 68 5.4.2 Successive Event Order Embedding (SEOE) . . . . . . . . 68 5.4.3 Sequence Models of the Event Space . . . . . . . . . . . . 72 5.5 Experimental Results . . . . . . . . . . . . . . . . . . . . . . . . . 73 5.5.1 Experimental setup . . . . . . . . . . . . . . . . . . . . . . 73 5.5.2 Quantitative Analysis . . . . . . . . . . . . . . . . . . . . 73 5.5.3 Qualitative Analysis . . . . . . . . . . . . . . . . . . . . . 74 5.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Chapter 6 Concluding Remarks 80 6.1 Summary of Methods and Contributions . . . . . . . . . . . . . . 80 6.2 Limitation and Outlook . . . . . . . . . . . . . . . . . . . . . . . 81 6.3 Suggestions for Future Research . . . . . . . . . . . . . . . . . . . 81 ์ดˆ๋ก 101Docto
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