853 research outputs found
LIPIcs, Volume 251, ITCS 2023, Complete Volume
LIPIcs, Volume 251, ITCS 2023, Complete Volum
The Politics of Platformization: Amsterdam Dialogues on Platform Theory
What is platformization and why is it a relevant category in the contemporary political landscape? How is it related to cybernetics and the history of computation? This book tries to answer such questions by engaging in multidisciplinary dialogues about the first ten years of the emerging fields of platform studies and platform theory. It deploys a narrative and playful approach that makes use of anecdotes, personal histories, etymologies, and futurable speculations to investigate both the fragmented genealogy that led to platformization and the organizational and economic trends that guide nowadays platform sociotechnical imaginaries
Current issues of the management of socio-economic systems in terms of globalization challenges
The authors of the scientific monograph have come to the conclusion that the management of socio-economic systems in the terms of global challenges requires the use of mechanisms to ensure security, optimise the use of resource potential, increase competitiveness, and provide state support to economic entities. Basic research focuses on assessment of economic entities in the terms of global challenges, analysis of the financial system, migration flows, logistics and product exports, territorial development. The research results have been implemented in the different decision-making models in the context of global challenges, strategic planning, financial and food security, education management, information technology and innovation. The results of the study can be used in the developing of directions, programmes and strategies for sustainable development of economic entities and regions, increasing the competitiveness of products and services, decision-making at the level of ministries and agencies that regulate the processes of managing socio-economic systems. The results can also be used by students and young scientists in the educational process and conducting scientific research on the management of socio-economic systems in the terms of global challenges
Next Generation Business Ecosystems: Engineering Decentralized Markets, Self-Sovereign Identities and Tokenization
Digital transformation research increasingly shifts from studying information systems within organizations towards adopting an ecosystem perspective, where multiple actors co-create value. While digital platforms have become a ubiquitous phenomenon in consumer-facing industries, organizations remain cautious about fully embracing the ecosystem concept and sharing data with external partners. Concerns about the market power of platform orchestrators and ongoing discussions on privacy, individual empowerment, and digital sovereignty further complicate the widespread adoption of business ecosystems, particularly in the European Union.
In this context, technological innovations in Web3, including blockchain and other distributed ledger technologies, have emerged as potential catalysts for disrupting centralized gatekeepers and enabling a strategic shift towards user-centric, privacy-oriented next-generation business ecosystems. However, existing research efforts focus on decentralizing interactions through distributed network topologies and open protocols lack theoretical convergence, resulting in a fragmented and complex landscape that inadequately addresses the challenges organizations face when transitioning to an ecosystem strategy that harnesses the potential of disintermediation.
To address these gaps and successfully engineer next-generation business ecosystems, a comprehensive approach is needed that encompasses the technical design, economic models, and socio-technical dynamics. This dissertation aims to contribute to this endeavor by exploring the implications of Web3 technologies on digital innovation and transformation paths. Drawing on a combination of qualitative and quantitative research, it makes three overarching contributions:
First, a conceptual perspective on \u27tokenization\u27 in markets clarifies its ambiguity and provides a unified understanding of the role in ecosystems.
This perspective includes frameworks on: (a) technological; (b) economic; and (c) governance aspects of tokenization.
Second, a design perspective on \u27decentralized marketplaces\u27 highlights the need for an integrated understanding of micro-structures, business structures, and IT infrastructures in blockchain-enabled marketplaces. This perspective includes: (a) an explorative literature review on design factors; (b) case studies and insights from practitioners to develop requirements and design principles; and (c) a design science project with an interface design prototype of blockchain-enabled marketplaces.
Third, an economic perspective on \u27self-sovereign identities\u27 (SSI) as micro-structural elements of decentralized markets. This perspective includes: (a) value creation mechanisms and business aspects of strategic alliances governing SSI ecosystems; (b) business model characteristics adopted by organizations leveraging SSI; and (c) business model archetypes and a framework for SSI ecosystem engineering efforts.
The dissertation concludes by discussing limitations as well as outlining potential avenues for future research. These include, amongst others, exploring the challenges of ecosystem bootstrapping in the absence of intermediaries, examining the make-or-join decision in ecosystem emergence, addressing the multidimensional complexity of Web3-enabled ecosystems, investigating incentive mechanisms for inter-organizational collaboration, understanding the role of trust in decentralized environments, and exploring varying degrees of decentralization with potential transition pathways
Introduction to Competition Economics
The book is intended to be a reference book of Competition Economics for economists, consultants and/or practitioners. It is a modern review of demand and supply estimation, market structure, merger analysis, damage estimation, welfare loss, abuse of dominance, network effects, and a math and statistics review. Faced with potential multibillion fines, and thousands
of damage claims firms are hiring and paying high fees to comply, defend or claim in antitrust cases. Complex economic and statistical issues appear in most cases and all the parties involved in cases are expected to have a good knowledge of them. This book tries to cover a demand of practitioners for a compact introductory level book on this field
Metaverse. Old urban issues in new virtual cities
Recent years have seen the arise of some early attempts to build virtual cities,
utopias or affective dystopias in an embodied Internet, which in some respects appear to
be the ultimate expression of the neoliberal city paradigma (even if virtual). Although
there is an extensive disciplinary literature on the relationship between planning and
virtual or augmented reality linked mainly to the gaming industry, this often avoids design
and value issues. The observation of some of these early experiences - Decentraland,
Minecraft, Liberland Metaverse, to name a few - poses important questions and problems
that are gradually becoming inescapable for designers and urban planners, and allows
us to make some partial considerations on the risks and potentialities of these early virtual
cities
LIPIcs, Volume 261, ICALP 2023, Complete Volume
LIPIcs, Volume 261, ICALP 2023, Complete Volum
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Rulemaking as Play: A Transdisciplinary Inquiry about Virtual Worldmaking
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application in social media, predictive policing, and social profiling is increasingly erasing diversity in culture and identity. Our immediate reality is narrowing towards cultural conventions shared among the powerful few, whose voices directly influence contemporary digital culture.
On the other hand, computational collective intelligence can sometimes generate emergent forces to counter this tendency and force software systems to open up. Historically, artists from different artistic moments have adopted collaborative making to redefine the boundary of creative expression. Video Gaming, especially open-world simulation games, is rapidly being adopted as an emerging form of communication, expression, and self-organization.
How can gaming conventions such as Narrative Emergence, Hacking, and Modding help us understand collective play as countering forces against the systematic tendency of normalization? How can people from diverse backgrounds come together to contemplate, make, and simulate rules and conditions for an alternative virtual world? What does it mean to design and virtually inhabit a world where rules are rewritten continuously by everyone, and no one is in control
The digital art paradox: understanding its issues and dynamics
Over the years there has been a clear separation – the disavowal - from the mainstream art
world and digital art. The main triggering point of this dissertation is to understand the
paradoxical nature of this relationship from the start, coming from the basilar literature and
data observation.
Digital art, despite being a concept that began in the 1950s, still lacks consensus from the big
art institutions, the academia, and the overall audience, to this date. As it can be categorized,
this movement has a complex ongoing history that can help to understand the intrinsic aspects
of digital art that have been creating this gap for all these years.
The central aspect that explains the digital art paradox is the relationship between its external
factors – the art institutions and organizations – and the internal factors – the immateriality
issue and the problem of authenticity and copyright in the digital world. The present
dissertation attempts to analyze this relationship and to draw some considerations for the
future of art in the growing and thriving digital era.Ao longo dos anos tem havido uma clara separação – a resistência – entre o mundo da arte
convencional e a arte digital. O ponto desencadeante desta dissertação é compreender a
natureza paradoxal desta relação desde o inÃcio, proveniente da literatura basilar e da
observação de dados.
A arte digital, apesar de ser um conceito que começou nos anos 50, ainda carece de consenso
por parte das grandes instituições de arte, da academia, e do público em geral, até esta data.
Este movimento, como pode ser categorizado, tem uma história complexa e em construção,
que pode ajudar a compreender os aspetos intrÃnsecos da arte digital que estão a criar esta
lacuna ao longo de todos estes anos.
O aspeto central que explica o paradoxo da arte digital é a relação entre os seus fatores
externos - as instituições e organizações de arte - e os internos - a questão da imaterialidade e
o problema da autenticidade e dos direitos de autor no mundo digital. A presente dissertação
tenta analisar esta relação e traçar algumas considerações para o futuro da arte na crescente e
próspera era digital
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