15,354 research outputs found

    Hybrid automata dicretising agents for formal modelling of robots

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    Some of the fundamental capabilities required by autonomous vehicles and systems for their intelligent decision making are: modelling of the environment and forming data abstractions for symbolic, logic based reasoning. The paper formulates a discrete agent framework that abstracts and controls a hybrid system that is a composition of hybrid automata modelled continuous individual processes. Theoretical foundations are laid down for a class of general model composition agents (MCAs) with an advanced subclass of rational physical agents (RPAs). We define MCAs as the most basic structures for the description of complex autonomous robotic systems. The RPA’s have logic based decision making that is obtained by an extension of the hybrid systems concepts using a set of abstractions. The theory presented helps the creation of robots with reliable performance and safe operation in their environment. The paper emphasizes the abstraction aspects of the overall hybrid system that emerges from parallel composition of sets of RPAs and MCAs

    Connectors meet Choreographies

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    We present Cho-Reo-graphies (CR), a new language model that unites two powerful programming paradigms for concurrent software based on communicating processes: Choreographic Programming and Exogenous Coordination. In CR, programmers specify the desired communications among processes using a choreography, and define how communications should be concretely animated by connectors given as constraint automata (e.g., synchronous barriers and asynchronous multi-casts). CR is the first choreography calculus where different communication semantics (determined by connectors) can be freely mixed; since connectors are user-defined, CR also supports many communication semantics that were previously unavailable for choreographies. We develop a static analysis that guarantees that a choreography in CR and its user-defined connectors are compatible, define a compiler from choreographies to a process calculus based on connectors, and prove that compatibility guarantees deadlock-freedom of the compiled process implementations

    The Paths to Choreography Extraction

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    Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification (e.g., Multiparty Session Types) and synthesis of correct-by-construction software (Choreographic Programming). They require a top-down approach: programmers first write choreographies, and then use them to verify or synthesize their programs. However, most existing software does not come with choreographies yet, which prevents their application. To attack this problem, we propose a novel methodology (called choreography extraction) that, given a set of programs or protocol specifications, automatically constructs a choreography that describes their behavior. The key to our extraction is identifying a set of paths in a graph that represents the symbolic execution of the programs of interest. Our method improves on previous work in several directions: we can now deal with programs that are equipped with a state and internal computation capabilities; time complexity is dramatically better; we capture programs that are correct but not necessarily synchronizable, i.e., they work because they exploit asynchronous communication

    Modelling and Simulation of Asynchronous Real-Time Systems using Timed Rebeca

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    In this paper we propose an extension of the Rebeca language that can be used to model distributed and asynchronous systems with timing constraints. We provide the formal semantics of the language using Structural Operational Semantics, and show its expressiveness by means of examples. We developed a tool for automated translation from timed Rebeca to the Erlang language, which provides a first implementation of timed Rebeca. We can use the tool to set the parameters of timed Rebeca models, which represent the environment and component variables, and use McErlang to run multiple simulations for different settings. Timed Rebeca restricts the modeller to a pure asynchronous actor-based paradigm, where the structure of the model represents the service oriented architecture, while the computational model matches the network infrastructure. Simulation is shown to be an effective analysis support, specially where model checking faces almost immediate state explosion in an asynchronous setting.Comment: In Proceedings FOCLASA 2011, arXiv:1107.584

    Computing Distances between Probabilistic Automata

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    We present relaxed notions of simulation and bisimulation on Probabilistic Automata (PA), that allow some error epsilon. When epsilon is zero we retrieve the usual notions of bisimulation and simulation on PAs. We give logical characterisations of these notions by choosing suitable logics which differ from the elementary ones, L with negation and L without negation, by the modal operator. Using flow networks, we show how to compute the relations in PTIME. This allows the definition of an efficiently computable non-discounted distance between the states of a PA. A natural modification of this distance is introduced, to obtain a discounted distance, which weakens the influence of long term transitions. We compare our notions of distance to others previously defined and illustrate our approach on various examples. We also show that our distance is not expansive with respect to process algebra operators. Although L without negation is a suitable logic to characterise epsilon-(bi)simulation on deterministic PAs, it is not for general PAs; interestingly, we prove that it does characterise weaker notions, called a priori epsilon-(bi)simulation, which we prove to be NP-difficult to decide.Comment: In Proceedings QAPL 2011, arXiv:1107.074

    Can Nondeterminism Help Complementation?

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    Complementation and determinization are two fundamental notions in automata theory. The close relationship between the two has been well observed in the literature. In the case of nondeterministic finite automata on finite words (NFA), complementation and determinization have the same state complexity, namely Theta(2^n) where n is the state size. The same similarity between determinization and complementation was found for Buchi automata, where both operations were shown to have 2^\Theta(n lg n) state complexity. An intriguing question is whether there exists a type of omega-automata whose determinization is considerably harder than its complementation. In this paper, we show that for all common types of omega-automata, the determinization problem has the same state complexity as the corresponding complementation problem at the granularity of 2^\Theta(.).Comment: In Proceedings GandALF 2012, arXiv:1210.202
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