448 research outputs found

    Exploring an Infinite Space with Finite Memory Scouts

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    Consider a small number of scouts exploring the infinite dd-dimensional grid with the aim of hitting a hidden target point. Each scout is controlled by a probabilistic finite automaton that determines its movement (to a neighboring grid point) based on its current state. The scouts, that operate under a fully synchronous schedule, communicate with each other (in a way that affects their respective states) when they share the same grid point and operate independently otherwise. Our main research question is: How many scouts are required to guarantee that the target admits a finite mean hitting time? Recently, it was shown that d+1d + 1 is an upper bound on the answer to this question for any dimension d≄1d \geq 1 and the main contribution of this paper comes in the form of proving that this bound is tight for d∈{1,2}d \in \{ 1, 2 \}.Comment: Added (forgotten) acknowledgement

    Building a Nest by an Automaton

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    A robot modeled as a deterministic finite automaton has to build a structure from material available to it. The robot navigates in the infinite oriented grid Z x Z. Some cells of the grid are full (contain a brick) and others are empty. The subgraph of the grid induced by full cells, called the field, is initially connected. The (Manhattan) distance between the farthest cells of the field is called its span. The robot starts at a full cell. It can carry at most one brick at a time. At each step it can pick a brick from a full cell, move to an adjacent cell and drop a brick at an empty cell. The aim of the robot is to construct the most compact possible structure composed of all bricks, i.e., a nest. That is, the robot has to move all bricks in such a way that the span of the resulting field be the smallest. Our main result is the design of a deterministic finite automaton that accomplishes this task and subsequently stops, for every initially connected field, in time O(sz), where s is the span of the initial field and z is the number of bricks. We show that this complexity is optimal

    Directional movement of a collective of compassless automata on square lattice of width 2

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    We study the following problem: Can a collective of finite automata maintain directed movement on a two-dimensional integer lattice of width 2, where the elements (vertices) are anonymous? The automata do not distinguish between vertices based on their coordinates of direction (that means each automaton has no compass). We considered collectives consisting of an automaton and some pebbles, which are automata of the simplest form, whose positions are entirely determined by the automaton. We demonstrate that a collective of one automaton and a maximum of three pebbles cannot maintain a direction of movement on the lattice. However, a collective of one automaton and four pebbles can do so

    Phenomenology of reaction-diffusion binary-state cellular automata

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    We study a binary-cell-state eight-cell neighborhood two-dimensional cellular automaton model of a quasi-chemical system with a substrate and a reagent. Reactions are represented by semitotalistic transitions rules: every cell switches from state 0 to state 1 depending on if the sum of neighbors in state 1 belongs to some specified interval, cell remains in state 1 if the sum of neighbors in state 1 belong to another specified interval. We investigate space-time dynamics of 1296 automata, establish morphology-bases classification of the rules, explore precipitating and excitatory cases and scrutinize collisions between mobile and stationary localizations (gliders, cycle life and still-life compact patterns). We explore reaction-diffusion like patterns produced as a result of collisions between localizations. Also, we propose a set of rules with complex behavior called Life 2c22. © World Scientific Publishing Company

    Automata with Nested Pebbles Capture First-Order Logic with Transitive Closure

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    String languages recognizable in (deterministic) log-space are characterized either by two-way (deterministic) multi-head automata, or following Immerman, by first-order logic with (deterministic) transitive closure. Here we elaborate this result, and match the number of heads to the arity of the transitive closure. More precisely, first-order logic with k-ary deterministic transitive closure has the same power as deterministic automata walking on their input with k heads, additionally using a finite set of nested pebbles. This result is valid for strings, ordered trees, and in general for families of graphs having a fixed automaton that can be used to traverse the nodes of each of the graphs in the family. Other examples of such families are grids, toruses, and rectangular mazes. For nondeterministic automata, the logic is restricted to positive occurrences of transitive closure. The special case of k=1 for trees, shows that single-head deterministic tree-walking automata with nested pebbles are characterized by first-order logic with unary deterministic transitive closure. This refines our earlier result that placed these automata between first-order and monadic second-order logic on trees.Comment: Paper for Logical Methods in Computer Science, 27 pages, 1 figur

    Complexity of Two-Dimensional Patterns

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    In dynamical systems such as cellular automata and iterated maps, it is often useful to look at a language or set of symbol sequences produced by the system. There are well-established classification schemes, such as the Chomsky hierarchy, with which we can measure the complexity of these sets of sequences, and thus the complexity of the systems which produce them. In this paper, we look at the first few levels of a hierarchy of complexity for two-or-more-dimensional patterns. We show that several definitions of ``regular language'' or ``local rule'' that are equivalent in d=1 lead to distinct classes in d >= 2. We explore the closure properties and computational complexity of these classes, including undecidability and L-, NL- and NP-completeness results. We apply these classes to cellular automata, in particular to their sets of fixed and periodic points, finite-time images, and limit sets. We show that it is undecidable whether a CA in d >= 2 has a periodic point of a given period, and that certain ``local lattice languages'' are not finite-time images or limit sets of any CA. We also show that the entropy of a d-dimensional CA's finite-time image cannot decrease faster than t^{-d} unless it maps every initial condition to a single homogeneous state.Comment: To appear in J. Stat. Phy

    Towards heterotic computing with droplets in a fully automated droplet-maker platform

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    The control and prediction of complex chemical systems is a difficult problem due to the nature of the interactions, transformations and processes occurring. From self-assembly to catalysis and self-organization, complex chemical systems are often heterogeneous mixtures that at the most extreme exhibit system-level functions, such as those that could be observed in a living cell. In this paper, we outline an approach to understand and explore complex chemical systems using an automated droplet maker to control the composition, size and position of the droplets in a predefined chemical environment. By investigating the spatio-temporal dynamics of the droplets, the aim is to understand how to control system-level emergence of complex chemical behaviour and even view the system-level behaviour as a programmable entity capable of information processing. Herein, we explore how our automated droplet-maker platform could be viewed as a prototype chemical heterotic computer with some initial data and example problems that may be viewed as potential chemically embodied computations
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