2,154 research outputs found

    Automata based verification over linearly ordered data domains

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    In this paper we work over linearly ordered data domains equipped with finitely many unary predicates and constants. We consider nondeterministic automata processing words and storing finitely many variables ranging over the domain. During a transition, these automata can compare the data values of the current configuration with those of the previous configuration using the linear order, the unary predicates and the constants. We show that emptiness for such automata is decidable, both over finite and infinite words, under reasonable computability assumptions on the linear order. Finally, we show how our automata model can be used for verifying properties of workflow specifications in the presence of an underlying database

    Logics for Unranked Trees: An Overview

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    Labeled unranked trees are used as a model of XML documents, and logical languages for them have been studied actively over the past several years. Such logics have different purposes: some are better suited for extracting data, some for expressing navigational properties, and some make it easy to relate complex properties of trees to the existence of tree automata for those properties. Furthermore, logics differ significantly in their model-checking properties, their automata models, and their behavior on ordered and unordered trees. In this paper we present a survey of logics for unranked trees

    Church Synthesis on Register Automata over Linearly Ordered Data Domains

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    Register automata are finite automata equipped with a finite set of registers in which they can store data, i.e. elements from an unbounded or infinite alphabet. They provide a simple formalism to specify the behaviour of reactive systems operating over data ?-words. We study the synthesis problem for specifications given as register automata over a linearly ordered data domain (e.g. (?, ?) or (?, ?)), which allow for comparison of data with regards to the linear order. To that end, we extend the classical Church synthesis game to infinite alphabets: two players, Adam and Eve, alternately play some data, and Eve wins whenever their interaction complies with the specification, which is a language of ?-words over ordered data. Such games are however undecidable, even when the specification is recognised by a deterministic register automaton. This is in contrast with the equality case, where the problem is only undecidable for nondeterministic and universal specifications. Thus, we study one-sided Church games, where Eve instead operates over a finite alphabet, while Adam still manipulates data. We show they are determined, and deciding the existence of a winning strategy is in ExpTime, both for ? and ?. This follows from a study of constraint sequences, which abstract the behaviour of register automata, and allow us to reduce Church games to ?-regular games. Lastly, we apply these results to the transducer synthesis problem for input-driven register automata, where each output data is restricted to be the content of some register, and show that if there exists an implementation, then there exists one which is a register transducer

    Formal and Informal Methods for Multi-Core Design Space Exploration

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    We propose a tool-supported methodology for design-space exploration for embedded systems. It provides means to define high-level models of applications and multi-processor architectures and evaluate the performance of different deployment (mapping, scheduling) strategies while taking uncertainty into account. We argue that this extension of the scope of formal verification is important for the viability of the domain.Comment: In Proceedings QAPL 2014, arXiv:1406.156

    Complexity Hierarchies Beyond Elementary

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    We introduce a hierarchy of fast-growing complexity classes and show its suitability for completeness statements of many non elementary problems. This hierarchy allows the classification of many decision problems with a non-elementary complexity, which occur naturally in logic, combinatorics, formal languages, verification, etc., with complexities ranging from simple towers of exponentials to Ackermannian and beyond.Comment: Version 3 is the published version in TOCT 8(1:3), 2016. I will keep updating the catalogue of problems from Section 6 in future revision

    Probabilistic Interval Temporal Logic and Duration Calculus with Infinite Intervals: Complete Proof Systems

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    The paper presents probabilistic extensions of interval temporal logic (ITL) and duration calculus (DC) with infinite intervals and complete Hilbert-style proof systems for them. The completeness results are a strong completeness theorem for the system of probabilistic ITL with respect to an abstract semantics and a relative completeness theorem for the system of probabilistic DC with respect to real-time semantics. The proposed systems subsume probabilistic real-time DC as known from the literature. A correspondence between the proposed systems and a system of probabilistic interval temporal logic with finite intervals and expanding modalities is established too.Comment: 43 page

    Complexity of Equivalence and Learning for Multiplicity Tree Automata

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    We consider the complexity of equivalence and learning for multiplicity tree automata, i.e., weighted tree automata over a field. We first show that the equivalence problem is logspace equivalent to polynomial identity testing, the complexity of which is a longstanding open problem. Secondly, we derive lower bounds on the number of queries needed to learn multiplicity tree automata in Angluin's exact learning model, over both arbitrary and fixed fields. Habrard and Oncina (2006) give an exact learning algorithm for multiplicity tree automata, in which the number of queries is proportional to the size of the target automaton and the size of a largest counterexample, represented as a tree, that is returned by the Teacher. However, the smallest tree-counterexample may be exponential in the size of the target automaton. Thus the above algorithm does not run in time polynomial in the size of the target automaton, and has query complexity exponential in the lower bound. Assuming a Teacher that returns minimal DAG representations of counterexamples, we give a new exact learning algorithm whose query complexity is quadratic in the target automaton size, almost matching the lower bound, and improving the best previously-known algorithm by an exponential factor

    Automata guided hierarchical reinforcement learning for zero-shot skill composition

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    An obstacle that prevents the wide adoption of (deep) reinforcement learning (RL) in control systems is its need for a large amount of interactions with the environment in order to master a skill. The learned skill usually generalizes poorly across domains and re-training is often necessary when presented with a new task. We present a framework that combines methods in formal methods with hierarchical reinforcement learning (HRL). The set of techniques we provide allows for convenient specification of tasks with complex logic, learn hierarchical policies (meta-controller and low-level controllers) with well-defined intrinsic rewards using any RL methods and is able to construct new skills from existing ones without additional learning. We evaluate the proposed methods in a simple grid world simulation as well as simulation on a Baxter robot
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