644 research outputs found

    Video browsing interfaces and applications: a review

    Get PDF
    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Collaborative video searching on a tabletop

    Get PDF
    Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user–user interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system

    The aDORe Federation Architecture

    Get PDF
    The need to federate repositories emerges in two distinctive scenarios. In one scenario, scalability-related problems in the operation of a repository reach a point beyond which continued service requires parallelization and hence federation of the repository infrastructure. In the other scenario, multiple distributed repositories manage collections of interest to certain communities or applications, and federation is an approach to present a unified perspective across these repositories. The high-level, 3-Tier aDORe federation architecture can be used as a guideline to federate repositories in both cases. This paper describes the architecture, consisting of core interfaces for federated repositories in Tier-1, two shared infrastructure components in Tier-2, and a single-point of access to the federation in Tier-3. The paper also illustrates two large-scale deployments of the aDORe federation architecture: the aDORe Archive repository (over 100,000,000 digital objects) at the Los Alamos National Laboratory and the Ghent University Image Repository federation (multiple terabytes of image files).Comment: 43 pages, 4 figures, 2 table

    Improving Collection Understanding for Web Archives with Storytelling: Shining Light Into Dark and Stormy Archives

    Get PDF
    Collections are the tools that people use to make sense of an ever-increasing number of archived web pages. As collections themselves grow, we need tools to make sense of them. Tools that work on the general web, like search engines, are not a good fit for these collections because search engines do not currently represent multiple document versions well. Web archive collections are vast, some containing hundreds of thousands of documents. Thousands of collections exist, many of which cover the same topic. Few collections include standardized metadata. Too many documents from too many collections with insufficient metadata makes collection understanding an expensive proposition. This dissertation establishes a five-process model to assist with web archive collection understanding. This model aims to produce a social media story – a visualization with which most web users are familiar. Each social media story contains surrogates which are summaries of individual documents. These surrogates, when presented together, summarize the topic of the story. After applying our storytelling model, they summarize the topic of a web archive collection. We develop and test a framework to select the best exemplars that represent a collection. We establish that algorithms produced from these primitives select exemplars that are otherwise undiscoverable using conventional search engine methods. We generate story metadata to improve the information scent of a story so users can understand it better. After an analysis showing that existing platforms perform poorly for web archives and a user study establishing the best surrogate type, we generate document metadata for the exemplars with machine learning. We then visualize the story and document metadata together and distribute it to satisfy the information needs of multiple personas who benefit from our model. Our tools serve as a reference implementation of our Dark and Stormy Archives storytelling model. Hypercane selects exemplars and generates story metadata. MementoEmbed generates document metadata. Raintale visualizes and distributes the story based on the story metadata and the document metadata of these exemplars. By providing understanding immediately, our stories save users the time and effort of reading thousands of documents and, most importantly, help them understand web archive collections

    An examination of the physical and the digital qualities of humanities research

    Get PDF
    Traditionally humanities scholars have worked in physical environments and with physical artefacts. Libraries are familiar places, built on cultural traditions over thousands of years, and books are comfortable research companions. Digital tools are a more recent addition to the resources available to a researcher. This paper explores both the physical and the digital qualities of modern humanities research, drawing on existing literature and presenting a study of humanities scholars’ perceptions of the research resources they use. We highlight aspects of the physical and digital that can facilitate or hinder the researcher, focusing on three themes that emerge from the data: the working environment; the experience of finding resources; and the experience of working with documents. Rather than aiming to replace physical texts and libraries by digital surrogates, providers need to recognise the complementary roles they play: digital information environments have the potential to provide improved access and analysis features and the facility to exploit the library from any place, while the physical library and resources provide greater authenticity, trustworthiness and the demand to be in a particular place with important material properties
    corecore