146 research outputs found
Approximate text generation from non-hierarchical representations in a declarative framework
This thesis is on Natural Language Generation. It describes a linguistic realisation
system that translates the semantic information encoded in a conceptual graph into an
English language sentence. The use of a non-hierarchically structured semantic representation (conceptual graphs) and an approximate matching between semantic structures allows us to investigate a more general version of the sentence generation problem
where one is not pre-committed to a choice of the syntactically prominent elements in
the initial semantics. We show clearly how the semantic structure is declaratively related to linguistically motivated syntactic representation â we use D-Tree Grammars
which stem from work on Tree-Adjoining Grammars. The declarative specification of
the mapping between semantics and syntax allows for different processing strategies
to be exploited. A number of generation strategies have been considered: a pure topdown strategy and a chart-based generation technique which allows partially successful
computations to be reused in other branches of the search space. Having a generator
with increased paraphrasing power as a consequence of using non-hierarchical input
and approximate matching raises the issue whether certain 'better' paraphrases can be
generated before others. We investigate preference-based processing in the context of
generation
CLiFF Notes: Research In Natural Language Processing at the University of Pennsylvania
The Computational Linguistics Feedback Forum (CLIFF) is a group of students and faculty who gather once a week to discuss the members\u27 current research. As the word feedback suggests, the group\u27s purpose is the sharing of ideas. The group also promotes interdisciplinary contacts between researchers who share an interest in Cognitive Science.
There is no single theme describing the research in Natural Language Processing at Penn. There is work done in CCG, Tree adjoining grammars, intonation, statistical methods, plan inference, instruction understanding, incremental interpretation, language acquisition, syntactic parsing, causal reasoning, free word order languages, ... and many other areas. With this in mind, rather than trying to summarize the varied work currently underway here at Penn, we suggest reading the following abstracts to see how the students and faculty themselves describe their work. Their abstracts illustrate the diversity of interests among the researchers, explain the areas of common interest, and describe some very interesting work in Cognitive Science.
This report is a collection of abstracts from both faculty and graduate students in Computer Science, Psychology and Linguistics. We pride ourselves on the close working relations between these groups, as we believe that the communication among the different departments and the ongoing inter-departmental research not only improves the quality of our work, but makes much of that work possible
Research in the Language, Information and Computation Laboratory of the University of Pennsylvania
This report takes its name from the Computational Linguistics Feedback Forum (CLiFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania.
It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition.
Naturally, this introduction cannot spell out all the connections between these abstracts; we invite you to explore them on your own. In fact, with this issue itâs easier than ever to do so: this document is accessible on the âinformation superhighwayâ. Just call up http://www.cis.upenn.edu/~cliff-group/94/cliffnotes.html
In addition, you can find many of the papers referenced in the CLiFF Notes on the net. Most can be obtained by following links from the authorsâ abstracts in the web version of this report.
The abstracts describe the researchersâ many areas of investigation, explain their shared concerns, and present some interesting work in Cognitive Science. We hope its new online format makes the CLiFF Notes a more useful and interesting guide to Computational Linguistics activity at Penn
Creating a Semantic Graph from Wikipedia
With the continued need to organize and automate the use of data, solutions are needed to transform unstructred text into structred information. By treating dependency grammar functions as programming language functions, this process produces \property maps which connect entities (people, places, events) with snippets of information. These maps are used to construct a semantic graph. By inputting Wikipedia, a large graph of information is produced representing a section of history. The resulting graph allows a user to quickly browse a topic and view the interconnections between entities across history
Recommended from our members
Learning for semantic parsing using statistical syntactic parsing techniques
textNatural language understanding is a sub-field of natural language processing, which builds automated systems to understand natural language. It is such an ambitious task that it sometimes is referred to as an AI-complete problem, implying that its difficulty is equivalent to solving the central artificial intelligence problem -- making computers as intelligent as people. Despite its complexity, natural language understanding continues to be a fundamental problem in natural language processing in terms of its theoretical and empirical importance. In recent years, startling progress has been made at different levels of natural language processing tasks, which provides great opportunity for deeper natural language understanding. In this thesis, we focus on the task of semantic parsing, which maps a natural language sentence into a complete, formal meaning representation in a meaning representation language. We present two novel state-of-the-art learned syntax-based semantic parsers using statistical syntactic parsing techniques, motivated by the following two reasons. First, the syntax-based semantic parsing is theoretically well-founded in computational semantics. Second, adopting a syntax-based approach allows us to directly leverage the enormous progress made in statistical syntactic parsing. The first semantic parser, Scissor, adopts an integrated syntactic-semantic parsing approach, in which a statistical syntactic parser is augmented with semantic parameters to produce a semantically-augmented parse tree (SAPT). This integrated approach allows both syntactic and semantic information to be available during parsing time to obtain an accurate combined syntactic-semantic analysis. The performance of Scissor is further improved by using discriminative reranking for incorporating non-local features. The second semantic parser, SynSem, exploits an existing syntactic parser to produce disambiguated parse trees that drive the compositional semantic interpretation. This pipeline approach allows semantic parsing to conveniently leverage the most recent progress in statistical syntactic parsing. We report experimental results on two real applications: an interpreter for coaching instructions in robotic soccer and a natural-language database interface, showing that the improvement of Scissor and SynSem over other systems is mainly on long sentences, where the knowledge of syntax given in the form of annotated SAPTs or syntactic parses from an existing parser helps semantic composition. SynSem also significantly improves results with limited training data, and is shown to be robust to syntactic errors.Computer Science
CLiFF Notes: Research in the Language, Information and Computation Laboratory of the University of Pennsylvania
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understanding why the visualization of the appearance, capabilities and performance of humans is so challenging. Our research has produced a system, called Jack, for the definition, manipulation, animation and human factors analysis of simulated human figures. Jack permits the envisionment of human motion by interactive specification and simultaneous execution of multiple constraints, and is sensitive to such issues as body shape and size, linkage, and plausible motions. Enhanced control is provided by natural behaviors such as looking, reaching, balancing, lifting, stepping, walking, grasping, and so on. Although intended for highly interactive applications, Jack is a foundation for other research.
The very ubiquitousness of other people in our lives poses a tantalizing challenge to the computational modeler: people are at once the most common object around us, and yet the most structurally complex. Their everyday movements are amazingly fluid, yet demanding to reproduce, with actions driven not just mechanically by muscles and bones but also cognitively by beliefs and intentions. Our motor systems manage to learn how to make us move without leaving us the burden or pleasure of knowing how we did it. Likewise we learn how to describe the actions and behaviors of others without consciously struggling with the processes of perception, recognition, and language.
Present technology lets us approach human appearance and motion through computer graphics modeling and three dimensional animation, but there is considerable distance to go before purely synthesized figures trick our senses. We seek to build computational models of human like figures which manifest animacy and convincing behavior. Towards this end, we: Create an interactive computer graphics human model; Endow it with reasonable biomechanical properties; Provide it with human like behaviors; Use this simulated figure as an agent to effect changes in its world; Describe and guide its tasks through natural language instructions.
There are presently no perfect solutions to any of these problems; ultimately, however, we should be able to give our surrogate human directions that, in conjunction with suitable symbolic reasoning processes, make it appear to behave in a natural, appropriate, and intelligent fashion. Compromises will be essential, due to limits in computation, throughput of display hardware, and demands of real-time interaction, but our algorithms aim to balance the physical device constraints with carefully crafted models, general solutions, and thoughtful organization.
The Jack software is built on Silicon Graphics Iris 4D workstations because those systems have 3-D graphics features that greatly aid the process of interacting with highly articulated figures such as the human body. Of course, graphics capabilities themselves do not make a usable system. Our research has therefore focused on software to make the manipulation of a simulated human figure easy for a rather specific user population: human factors design engineers or ergonomics analysts involved in visualizing and assessing human motor performance, fit, reach, view, and other physical tasks in a workplace environment. The software also happens to be quite usable by others, including graduate students and animators. The point, however, is that program design has tried to take into account a wide variety of physical problem oriented tasks, rather than just offer a computer graphics and animation tool for the already computer sophisticated or skilled animator.
As an alternative to interactive specification, a simulation system allows a convenient temporal and spatial parallel programming language for behaviors. The Graphics Lab is working with the Natural Language Group to explore the possibility of using natural language instructions, such as those found in assembly or maintenance manuals, to drive the behavior of our animated human agents. (See the CLiFF note entry for the AnimNL group for details.)
Even though Jack is under continual development, it has nonetheless already proved to be a substantial computational tool in analyzing human abilities in physical workplaces. It is being applied to actual problems involving space vehicle inhabitants, helicopter pilots, maintenance technicians, foot soldiers, and tractor drivers. This broad range of applications is precisely the target we intended to reach. The general capabilities embedded in Jack attempt to mirror certain aspects of human performance, rather than the specific requirements of the corresponding workplace.
We view the Jack system as the basis of a virtual animated agent that can carry out tasks and instructions in a simulated 3D environment. While we have not yet fooled anyone into believing that the Jack figure is real , its behaviors are becoming more reasonable and its repertoire of actions more extensive. When interactive control becomes more labor intensive than natural language instructional control, we will have reached a significant milestone toward an intelligent agent
CLiFF Notes: Research in the Language Information and Computation Laboratory of The University of Pennsylvania
This report takes its name from the Computational Linguistics Feedback Forum (CLIFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania. It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science, Psychology, and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition. With 48 individual contributors and six projects represented, this is the largest LINC Lab collection to date, and the most diverse
Treebank-Based Deep Grammar Acquisition for French Probabilistic Parsing Resources
Motivated by the expense in time and other resources to produce hand-crafted grammars, there has been increased interest in wide-coverage grammars automatically obtained from treebanks. In particular, recent years have seen a move
towards acquiring deep (LFG, HPSG and CCG) resources that can represent information absent from simple CFG-type structured treebanks and which are considered to produce more language-neutral linguistic representations, such
as syntactic dependency trees. As is often the case in early pioneering work in natural language processing, English has been the focus of attention in the first efforts towards acquiring treebank-based deep-grammar resources, followed by treatments of, for example, German, Japanese, Chinese and Spanish. However, to date no comparable large-scale automatically acquired deep-grammar resources have been obtained for French. The goal of the research presented in this thesis is to develop, implement, and evaluate treebank-based deep-grammar acquisition techniques for French. Along the way towards achieving this goal, this thesis presents the derivation of a new treebank for French from the Paris 7 Treebank, the Modified French Treebank, a cleaner, more coherent treebank with several transformed structures and new linguistic analyses. Statistical parsers trained on this data outperform those trained on the original Paris 7 Treebank, which has five times the amount of data. The Modified French Treebank is the data source used for the development of treebank-based automatic deep-grammar acquisition for LFG parsing resources
for French, based on an f-structure annotation algorithm for this treebank. LFG CFG-based parsing architectures are then extended and tested, achieving a competitive best f-score of 86.73% for all features. The CFG-based parsing architectures are then complemented with an alternative dependency-based statistical parsing approach, obviating the CFG-based parsing step, and instead directly
parsing strings into f-structures
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