114 research outputs found

    Augmented reality (AR) for surgical robotic and autonomous systems: State of the art, challenges, and solutions

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    Despite the substantial progress achieved in the development and integration of augmented reality (AR) in surgical robotic and autonomous systems (RAS), the center of focus in most devices remains on improving end-effector dexterity and precision, as well as improved access to minimally invasive surgeries. This paper aims to provide a systematic review of different types of state-of-the-art surgical robotic platforms while identifying areas for technological improvement. We associate specific control features, such as haptic feedback, sensory stimuli, and human-robot collaboration, with AR technology to perform complex surgical interventions for increased user perception of the augmented world. Current researchers in the field have, for long, faced innumerable issues with low accuracy in tool placement around complex trajectories, pose estimation, and difficulty in depth perception during two-dimensional medical imaging. A number of robots described in this review, such as Novarad and SpineAssist, are analyzed in terms of their hardware features, computer vision systems (such as deep learning algorithms), and the clinical relevance of the literature. We attempt to outline the shortcomings in current optimization algorithms for surgical robots (such as YOLO and LTSM) whilst providing mitigating solutions to internal tool-to-organ collision detection and image reconstruction. The accuracy of results in robot end-effector collisions and reduced occlusion remain promising within the scope of our research, validating the propositions made for the surgical clearance of ever-expanding AR technology in the future

    A Survey on Augmented Reality Challenges and Tracking

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    This survey paper presents a classification of different challenges and tracking techniques in the field of augmented reality. The challenges in augmented reality are categorized into performance challenges, alignment challenges, interaction challenges, mobility/portability challenges and visualization challenges. Augmented reality tracking techniques are mainly divided into sensor-based tracking, visionbased tracking and hybrid tracking. The sensor-based tracking is further divided into optical tracking, magnetic tracking, acoustic tracking, inertial tracking or any combination of these to form hybrid sensors tracking. Similarly, the vision-based tracking is divided into marker-based tracking and markerless tracking. Each tracking technique has its advantages and limitations. Hybrid tracking provides a robust and accurate tracking but it involves financial and tehnical difficulties

    Augmented Reality as a Potential Tool for Filmmaking

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    Augmented Reality (AR) has been used for a wide variety of industries. The purpose of this study was to determine the suitability of this technology for use in filmmaking. One of the problems on a film set is the time taken to block a scene. Blocking involves the placement of subjects and props within a scene. Different ideas have been used for blocking including previzualisation and Virtual Reality (VR). This study proposesed the use of AR as a tool to solve this problem. Marker-based and Markerless AR were assessed in turn to determine their suitability for addressing the problem. The use of AR markers and QR codes were examined in comparison with the use of Simultaneous Localization and Mapping (SLAM) imple mentations. The marker-based AR requires a physical object to scan and markerless is done via the mapping of GPS coordinates. Experiments were conducted on the accu racy and code required for each type of AR. These involved calculating the distances from the marker and the code required to create the virtual content. Surveys and expert interviews were conducted with filmakers and people working in the AR industry to determine the usability and feasibility of the proposed application. This provided a qualitative approach to the technology as the acceptance of any new system is of equal importance to how it functions

    Deformed Reality

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    International audienceWe present Deformed Reality, a new way of interacting with an augmented reality environment by manipulating 3D objects in an intuitive and physically-consistent manner. Using the core principle of augmented reality to estimate rigid pose over time, our method makes it possible for the user to deform the targeted object while it is being rendered with its natural texture, giving the sense of a interactive scene editing. Our framework follows a computationally efficient pipeline that uses a proxy CAD model for both pose computation, physically-based manipulations and scene appearance estimation. The final composition is built upon a continuous image completion and re-texturing process to preserve visual consistency. The presented results show that our method can open new ways of using augmented reality by not only augmenting the environment but also interacting with objects intuitively

    Augmented Reality (AR) for Surgical Robotic and Autonomous Systems: State of the Art, Challenges, and Solutions

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    Despite the substantial progress achieved in the development and integration of augmented reality (AR) in surgical robotic and autonomous systems (RAS), the center of focus in most devices remains on improving end-effector dexterity and precision, as well as improved access to minimally invasive surgeries. This paper aims to provide a systematic review of different types of state-of-the-art surgical robotic platforms while identifying areas for technological improvement. We associate specific control features, such as haptic feedback, sensory stimuli, and human–robot collaboration, with AR technology to perform complex surgical interventions for increased user perception of the augmented world. Current researchers in the field have, for long, faced innumerable issues with low accuracy in tool placement around complex trajectories, pose estimation, and difficulty in depth perception during two-dimensional medical imaging. A number of robots described in this review, such as Novarad and SpineAssist, are analyzed in terms of their hardware features, computer vision systems (such as deep learning algorithms), and the clinical relevance of the literature. We attempt to outline the shortcomings in current optimization algorithms for surgical robots (such as YOLO and LTSM) whilst providing mitigating solutions to internal tool-to-organ collision detection and image reconstruction. The accuracy of results in robot end-effector collisions and reduced occlusion remain promising within the scope of our research, validating the propositions made for the surgical clearance of ever-expanding AR technology in the future

    Augmented reality selection through smart glasses

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    O mercado de óculos inteligentes está em crescimento. Este crescimento abre a possibilidade de um dia os óculos inteligentes assumirem um papel mais ativo tal como os smartphones já têm na vida quotidiana das pessoas. Vários métodos de interação com esta tecnologia têm sido estudados, mas ainda não é claro qual o método que poderá ser o melhor para interagir com objetos virtuais. Neste trabalho são mencionados diversos estudos que se focam nos diferentes métodos de interação para aplicações de realidade aumentada. É dado destaque às técnicas de interação para óculos inteligentes tal como às suas vantagens e desvantagens. No contexto deste trabalho foi desenvolvido um protótipo de Realidade Aumentada para locais fechados, implementando três métodos de interação diferentes. Foram também estudadas as preferências do utilizador e sua vontade de executar o método de interação em público. Além disso, é extraído o tempo de reação que é o tempo entre a deteção de uma marca e o utilizador interagir com ela. Um protótipo de Realidade Aumentada ao ar livre foi desenvolvido a fim compreender os desafios diferentes entre uma aplicação de Realidade Aumentada para ambientes interiores e exteriores. Na discussão é possível entender que os utilizadores se sentem mais confortáveis usando um método de interação semelhante ao que eles já usam. No entanto, a solução com dois métodos de interação, função de toque nos óculos inteligentes e movimento da cabeça, permitem obter resultados próximos aos resultados do controlador. É importante destacar que os utilizadores não passaram por uma fase de aprendizagem os resultados apresentados nos testes referem-se sempre à primeira e única vez com o método de interação. O que leva a crer que o futuro de interação com óculos inteligentes possa ser uma fusão de diferentes técnicas de interação.The smart glasses’ market continues growing. It enables the possibility of someday smart glasses to have a presence as smartphones have already nowadays in people's daily life. Several interaction methods for smart glasses have been studied, but it is not clear which method could be the best to interact with virtual objects. In this research, it is covered studies that focus on the different interaction methods for reality augmented applications. It is highlighted the interaction methods for smart glasses and the advantages and disadvantages of each interaction method. In this work, an Augmented Reality prototype for indoor was developed, implementing three different interaction methods. It was studied the users’ preferences and their willingness to perform the interaction method in public. Besides that, it is extracted the reaction time which is the time between the detection of a marker and the user interact with it. An outdoor Augmented Reality application was developed to understand the different challenges between indoor and outdoor Augmented Reality applications. In the discussion, it is possible to understand that users feel more comfortable using an interaction method similar to what they already use. However, the solution with two interaction methods, smart glass’s tap function, and head movement allows getting results close to the results of the controller. It is important to highlight that was always the first time of the users, so there was no learning before testing. This leads to believe that the future of smart glasses interaction can be the merge of different interaction methods

    Remote Collaborative BIM-based Mixed Reality Approach for Supporting Facilities Management Field Tasks

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    Facilities Management (FM) day-to-day tasks require suitable methods to facilitate work orders and improve performance by better collaboration between the office and the field. Building Information Modeling (BIM) provides opportunities to support collaboration and to improve the efficiency of Computerized Maintenance Management Systems (CMMSs) by sharing building information between different applications/users throughout the lifecycle of the facility. However, manual retrieval of building element information can be challenging and time consuming for field workers during FM operations. Mixed Reality (MR) is a visualization technique that can be used to improve the visual perception of the facility by superimposing 3D virtual objects and textual information on top of the view of real-world building objects. The objectives of this research are: (1) investigating an automated method to capture and record task-related data (e.g., defects) with respect to a georeferenced BIM model and share them directly with the remote office based on the field worker point of view in mobile situations; (2) investigating the potential of using MR, BIM, and sensory data for FM tasks to provide improved visualization and perception that satisfy the needs of the facility manager at the office and the field workers with less visual and mental disturbance; and (3) developing an effective method for interactive visual collaboration to improve FM field tasks. This research discusses the development of a collaborative BIM-based MR approach to support facilities field tasks. The research framework integrates multisource facilities information, BIM models, and hybrid tracking in an MR-based setting to retrieve information based on time (e.g., inspection schedule) and the location of the field worker, visualize inspection and maintenance operations, and support remote collaboration and visual communication between the field worker and the manager at the office. The field worker uses an Augmented Reality (AR) application installed on his/her tablet. The manager at the office uses an Immersive Augmented Virtuality (IAV) application installed on a desktop computer. Based on the field worker location, as well as the inspection or maintenance schedule, the field worker is assigned work orders and instructions from the office. Other sensory data (e.g., infrared thermography) can provide additional layers of information by augmenting the actual view of the field worker and supporting him/her in making effective decisions about existing and potential problems while communicating with the office in an Interactive Virtual Collaboration (IVC) mode. The contributions of this research are (1) developing a MR framework for facilities management which has a field AR module and an office IAV module. These modules can be used independently or combined using remote IVC, (2) developing visualization methods for MR including the virtual hatch and multilayer views to enhance visual depth and context perception, (3) developing methods for AR and IAV modeling including BIM-based data integration and customization suitable for each MR method, and (4) enhancing indoor tracking for AR FM systems by developing a hybrid tracking method. To investigate the applicability of the research method, a prototype system called Collaborative BIM-based Markerless Mixed Reality Facility Management System (CBIM3R-FMS) is developed and tested in a case study. The usability testing and validation show that the proposed methods have high potential to improve FM field tasks

    ISAR: Ein Autorensystem für Interaktive Tische

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    Developing augmented reality systems involves several challenges, that prevent end users and experts from non-technical domains, such as education, to experiment with this technology. In this research we introduce ISAR, an authoring system for augmented reality tabletops targeting users from non-technical domains. ISAR allows non-technical users to create their own interactive tabletop applications and experiment with the use of this technology in domains such as educations, industrial training, and medical rehabilitation.Die Entwicklung von Augmented-Reality-Systemen ist mit mehreren Herausforderungen verbunden, die Endbenutzer und Experten aus nicht-technischen Bereichen, wie z.B. dem Bildungswesen, daran hindern, mit dieser Technologie zu experimentieren. In dieser Forschung stellen wir ISAR vor, ein Autorensystem für Augmented-Reality-Tabletops, das sich an Benutzer aus nicht-technischen Bereichen richtet. ISAR ermöglicht es nicht-technischen Anwendern, ihre eigenen interaktiven Tabletop-Anwendungen zu erstellen und mit dem Einsatz dieser Technologie in Bereichen wie Bildung, industrieller Ausbildung und medizinischer Rehabilitation zu experimentieren

    Image processing techniques for mixed reality and biometry

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    2013 - 2014This thesis work is focused on two applicative fields of image processing research, which, for different reasons, have become particularly active in the last decade: Mixed Reality and Biometry. Though the image processing techniques involved in these two research areas are often different, they share the key objective of recognizing salient features typically captured through imaging devices. Enabling technologies for augmented/mixed reality have been improved and refined throughout the last years and more recently they seems to have finally passed the demo stage to becoming ready for practical industrial and commercial applications. To this regard, a crucial role will likely be played by the new generation of smartphones and tablets, equipped with an arsenal of sensors connections and enough processing power for becoming the most portable and affordable AR platform ever. Within this context, techniques like gesture recognition by means of simple, light and robust capturing hardware and advanced computer vision techniques may play an important role in providing a natural and robust way to control software applications and to enhance onthe- field operational capabilities. The research described in this thesis is targeted toward advanced visualization and interaction strategies aimed to improve the operative range and robustness of mixed reality applications, particularly for demanding industrial environments... [edited by Author]XIII n.s
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