538 research outputs found
Augmented reality applications for cultural heritage using Kinect
AbstractThis paper explores the use of data from the Kinect sensor for performing augmented reality, with emphasis on cultural heritage applications. It is shown that the combination of depth and image correspondences from the Kinect can yield a reliable estimate of the location and pose of the camera, though noise from the depth sensor introduces an unpleasant jittering of the rendered view. Kalman filtering of the camera position was found to yield a much more stable view. Results show that the system is accurate enough for in situ augmented reality applications. Skeleton tracking using Kinect data allows the appearance of participants to be augmented, and together these facilitate the development of cultural heritage applications.</jats:p
Interactive exploration of historic information via gesture recognition
Developers of interactive exhibits often struggle to �nd appropriate input devices
that enable intuitive control, permitting the visitors to engage e�ectively with the
content. Recently motion sensing input devices like the Microsoft Kinect or Panasonic
D-Imager have become available enabling gesture based control of computer
systems. These devices present an attractive input device for exhibits since the user
can interact with their hands and they are not required to physically touch any part
of the system. In this thesis we investigate techniques to enable the raw data coming
from these types of devices to be used to control an interactive exhibit. Object
recognition and tracking techniques are used to analyse the user's hand where movement
and clicks are processed. To show the e�ectiveness of the techniques the gesture
system is used to control an interactive system designed to inform the public about
iconic buildings in the centre of Norwich, UK. We evaluate two methods of making
selections in the test environment.
At the time of experimentation the technologies were relatively new to the image
processing environment. As a result of the research presented in this thesis, the techniques
and methods used have been detailed and published [3] at the VSMM (Virtual
Systems and Multimedia 2012) conference with the intention of further forwarding
the area
- …