97 research outputs found

    Auditory navigation with a tubular acoustic model for interactive distance cues and personalized head-related transfer functions: an auditory target-reaching task

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    This paper presents a novel spatial auditory display that combines a virtual environment based on a Digital Waveguide Mesh (DWM) model of a small tubular shape with a binaural rendering system with personalized head-related transfer functions (HRTFs) allowing interactive selection of absolute 3D spatial cues of direction as well as egocentric distance. The tube metaphor in particular minimizes loudness changes with distance, providing mainly direct-to-reverberant and spectral cues. The proposed display was assessed through a target-reaching task where participants explore a 2D virtual map with a pen tablet and hit a sound source (the target) using auditory information only; subjective time to hit and traveled distance were analyzed for three experiments. The first one aimed at assessing the proposed HRTF selection method for personalization and dimensionality of the reaching task, with particular attention to elevation perception; we showed that most subjects performed better when they had to reach a vertically unbounded (2D) rather then an elevated (3D) target. The second experiment analyzed interaction between the tube metaphor and HRTF showing a dominant effect of DWM model over binaural rendering. In the last experiment, participants using absolute distance cues from the tube model performed comparably well to when they could rely on more robust, although relative, intensity cues. These results suggest that participants made proficient use of both binaural and reverberation cues during the task, displayed as part of a coherent 3D sound model, in spite of the known complexity of use of both such cues. HRTF personalization was beneficial for participants who were able to perceive vertical dimension of a virtual sound. Further work is needed to add full physical consistency to the proposed auditory display

    Virtual Reality Exploration with Different Head-Related Transfer Functions

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    One of the main challenges of spatial audio rendering in headphones is the crucial work behind the personalization of the so-called head-related transfer functions (HRTFs). HRTFs capture the listener's acoustic effects allowing a personal perception of immersion in virtual reality context. This paper aims to investigate the possible benefits of personalized HRTFs that were individually selected based on anthropometric data (pinnae shapes). Personalized audio rendering was compared to a generic HRTF and a stereo sound condition. Two studies were performed; the first study consisted of a screening test aiming to evaluate the participants' localization performance with HRTFs for a non-visible spatialized audio source. The second experiment allowed the participants to freely explore a VR scene with five audiovisual sources for two minutes each, with both HRTF and stereo conditions. A questionnaire with items for spatial audio quality, presence and attention was used for the evaluation. Results indicate that audio rendering methods made no difference on responses to the questionnaire in the two minutes of a free exploration

    Virtual Reality as Navigation Tool: Creating Interactive Environments For Individuals With Visual Impairments

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    Research into the creation of assistive technologies is increasingly incorporating the use of virtual reality experiments. One area of application is as an orientation and mobility assistance tool for people with visual impairments. Some of the challenges are developing useful knowledge of the user’s surroundings and effectively conveying that information to the user. This thesis examines the feasibility of using virtual environments conveyed via auditory feedback as part of an autonomous mobility assistance system. Two separate experiments were conducted to study key aspects of a potential system: navigation assistance and map generation. The results of this research include mesh models that were fitted to the walk pathways of an environment, and collected data that provide insights on the viability of virtual reality based guidance systems

    Research and Technology, 1995

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    This report presents some of the challenging research and technology accomplished at NASA Ames Research Center during FY95. The accomplishments address almost all goals of NASA's four Strategic Enterprises: Aeronautics and Space Transportation Technology, Space Sciences, Human Exploration and Development of Space, and Mission to Planet Earth. The report's primary purpose is to inform stakeholders, customers, partners, colleagues, contractors, employees, and the American people in general about the scope and diversity of the research and technology activities. Additionally, the report will enable the reader to know how these goals are being addressed

    Seventh Annual Workshop on Space Operations Applications and Research (SOAR 1993), volume 2

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    This document contains papers presented at the Space Operations, Applications and Research Symposium (SOAR) Symposium hosted by NASA/Johnson Space Center (JSC) and cosponsored by NASA/JSC and U.S. Air Force Materiel Command. SOAR included NASA and USAF programmatic overviews, plenary session, panel discussions, panel sessions, and exhibits. It invited technical papers in support of U.S. Army, U.S. Navy, Department of Energy, NASA, and USAF programs in the following areas: robotics and telepresence, automation and intelligent systems, human factors, life support, and space maintenance and servicing. SOAR was concerned with Government-sponsored research and development relevant to aerospace operations
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