3,417 research outputs found

    Detecting complex events in user-generated video using concept classifiers

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    Automatic detection of complex events in user-generated videos (UGV) is a challenging task due to its new characteristics differing from broadcast video. In this work, we firstly summarize the new characteristics of UGV, and then explore how to utilize concept classifiers to recognize complex events in UGV content. The method starts from manually selecting a variety of relevant concepts, followed byconstructing classifiers for these concepts. Finally, complex event detectors are learned by using the concatenated probabilistic scores of these concept classifiers as features. Further, we also compare three different fusion operations of probabilistic scores, namely Maximum, Average and Minimum fusion. Experimental results suggest that our method provides promising results. It also shows that Maximum fusion tends to give better performance for most complex events

    K-Space at TRECVid 2007

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    In this paper we describe K-Space participation in TRECVid 2007. K-Space participated in two tasks, high-level feature extraction and interactive search. We present our approaches for each of these activities and provide a brief analysis of our results. Our high-level feature submission utilized multi-modal low-level features which included visual, audio and temporal elements. Specific concept detectors (such as Face detectors) developed by K-Space partners were also used. We experimented with different machine learning approaches including logistic regression and support vector machines (SVM). Finally we also experimented with both early and late fusion for feature combination. This year we also participated in interactive search, submitting 6 runs. We developed two interfaces which both utilized the same retrieval functionality. Our objective was to measure the effect of context, which was supported to different degrees in each interface, on user performance. The first of the two systems was a ā€˜shotā€™ based interface, where the results from a query were presented as a ranked list of shots. The second interface was ā€˜broadcastā€™ based, where results were presented as a ranked list of broadcasts. Both systems made use of the outputs of our high-level feature submission as well as low-level visual features

    K-Space at TRECVid 2008

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    In this paper we describe K-Spaceā€™s participation in TRECVid 2008 in the interactive search task. For 2008 the K-Space group performed one of the largest interactive video information retrieval experiments conducted in a laboratory setting. We had three institutions participating in a multi-site multi-system experiment. In total 36 users participated, 12 each from Dublin City University (DCU, Ireland), University of Glasgow (GU, Scotland) and Centrum Wiskunde & Informatica (CWI, the Netherlands). Three user interfaces were developed, two from DCU which were also used in 2007 as well as an interface from GU. All interfaces leveraged the same search service. Using a latin squares arrangement, each user conducted 12 topics, leading in total to 6 runs per site, 18 in total. We officially submitted for evaluation 3 of these runs to NIST with an additional expert run using a 4th system. Our submitted runs performed around the median. In this paper we will present an overview of the search system utilized, the experimental setup and a preliminary analysis of our results

    K-Space at TRECVID 2008

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    In this paper we describe K-Spaceā€™s participation in TRECVid 2008 in the interactive search task. For 2008 the K-Space group performed one of the largest interactive video information retrieval experiments conducted in a laboratory setting. We had three institutions participating in a multi-site multi-system experiment. In total 36 users participated, 12 each from Dublin City University (DCU, Ireland), University of Glasgow (GU, Scotland) and Centrum Wiskunde and Informatica (CWI, the Netherlands). Three user interfaces were developed, two from DCU which were also used in 2007 as well as an interface from GU. All interfaces leveraged the same search service. Using a latin squares arrangement, each user conducted 12 topics, leading in total to 6 runs per site, 18 in total. We officially submitted for evaluation 3 of these runs to NIST with an additional expert run using a 4th system. Our submitted runs performed around the median. In this paper we will present an overview of the search system utilized, the experimental setup and a preliminary analysis of our results

    Audio-visual football video analysis, from structure detection to attention analysis

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    Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic ļ¬elds. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop speciļ¬c techniques for content-based sports video analysis to utilise these characteristics. For an efļ¬cient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewerā€™s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identiļ¬cation. Replay segments convey the most important contents in sports videos. It is an efļ¬cient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a ļ¬ve-layer adaboost classiļ¬er and a logo template matching throughout an entire video. The ļ¬ve-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to ļ¬lter out logo transition candidates. Subsequently, a logo template is constructed and employed to ļ¬nd all transition logo sequences. The precision and recall of this system in replay detection is 100% in a ļ¬ve-game evaluation collection. An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identiļ¬ed by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a sufļ¬x tree is proposed to ļ¬nd the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains. Highlights are what attract notice. Attention is a psychological measurement of ā€œnotice ā€. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reļ¬‚ection bias among modality salient signals and combines these signals by reļ¬‚ectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are ļ¬lled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can ļ¬nd goal events at a high precision. Moreover, results of MAR-based highlight detection on the ļ¬nal game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA

    Improving speaker turn embedding by crossmodal transfer learning from face embedding

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    Learning speaker turn embeddings has shown considerable improvement in situations where conventional speaker modeling approaches fail. However, this improvement is relatively limited when compared to the gain observed in face embedding learning, which has been proven very successful for face verification and clustering tasks. Assuming that face and voices from the same identities share some latent properties (like age, gender, ethnicity), we propose three transfer learning approaches to leverage the knowledge from the face domain (learned from thousands of images and identities) for tasks in the speaker domain. These approaches, namely target embedding transfer, relative distance transfer, and clustering structure transfer, utilize the structure of the source face embedding space at different granularities to regularize the target speaker turn embedding space as optimizing terms. Our methods are evaluated on two public broadcast corpora and yield promising advances over competitive baselines in verification and audio clustering tasks, especially when dealing with short speaker utterances. The analysis of the results also gives insight into characteristics of the embedding spaces and shows their potential applications
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