16,766 research outputs found

    Multimodal music information processing and retrieval: survey and future challenges

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    Towards improving the performance in various music information processing tasks, recent studies exploit different modalities able to capture diverse aspects of music. Such modalities include audio recordings, symbolic music scores, mid-level representations, motion, and gestural data, video recordings, editorial or cultural tags, lyrics and album cover arts. This paper critically reviews the various approaches adopted in Music Information Processing and Retrieval and highlights how multimodal algorithms can help Music Computing applications. First, we categorize the related literature based on the application they address. Subsequently, we analyze existing information fusion approaches, and we conclude with the set of challenges that Music Information Retrieval and Sound and Music Computing research communities should focus in the next years

    Capture, Learning, and Synthesis of 3D Speaking Styles

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    Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    High definition systems in Japan

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    The successful implementation of a strategy to produce high-definition systems within the Japanese economy will favorably affect the fundamental competitiveness of Japan relative to the rest of the world. The development of an infrastructure necessary to support high-definition products and systems in that country involves major commitments of engineering resources, plants and equipment, educational programs and funding. The results of these efforts appear to affect virtually every aspect of the Japanese industrial complex. The results of assessments of the current progress of Japan toward the development of high-definition products and systems are presented. The assessments are based on the findings of a panel of U.S. experts made up of individuals from U.S. academia and industry, and derived from a study of the Japanese literature combined with visits to the primary relevant industrial laboratories and development agencies in Japan. Specific coverage includes an evaluation of progress in R&D for high-definition television (HDTV) displays that are evolving in Japan; high-definition standards and equipment development; Japanese intentions for the use of HDTV; economic evaluation of Japan's public policy initiatives in support of high-definition systems; management analysis of Japan's strategy of leverage with respect to high-definition products and systems

    Viseme-based Lip-Reading using Deep Learning

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    Research in Automated Lip Reading is an incredibly rich discipline with so many facets that have been the subject of investigation including audio-visual data, feature extraction, classification networks and classification schemas. The most advanced and up-to-date lip-reading systems can predict entire sentences with thousands of different words and the majority of them use ASCII characters as the classification schema. The classification performance of such systems however has been insufficient and the need to cover an ever expanding range of vocabulary using as few classes as possible is challenge. The work in this thesis contributes to the area concerning classification schemas by proposing an automated lip reading model that predicts sentences using visemes as a classification schema. This is an alternative schema to using ASCII characters, which is the conventional class system used to predict sentences. This thesis provides a review of the current trends in deep learning- based automated lip reading and analyses a gap in the research endeavours of automated lip-reading by contributing towards work done in the region of classification schema. A whole new line of research is opened up whereby an alternative way to do lip-reading is explored and in doing so, lip-reading performance results for predicting s entences from a benchmark dataset are attained which improve upon the current state-of-the-art. In this thesis, a neural network-based lip reading system is proposed. The system is lexicon-free and uses purely visual cues. With only a limited number of visemes as classes to recognise, the system is designed to lip read sentences covering a wide range of vocabulary and to recognise words that may not be included in system training. The lip-reading system predicts sentences as a two-stage procedure with visemes being recognised as the first stage and words being classified as the second stage. This is such that the second-stage has to both overcome the one-to-many mapping problem posed in lip-reading where one set of visemes can map to several words, and the problem of visemes being confused or misclassified to begin with. To develop the proposed lip-reading system, a number of tasks have been performed in this thesis. These include the classification of continuous sequences of visemes; and the proposal of viseme-to-word conversion models that are both effective in their conversion performance of predicting words, and robust to the possibility of viseme confusion or misclassification. The initial system reported has been testified on the challenging BBC Lip Reading Sentences 2 (LRS2) benchmark dataset attaining a word accuracy rate of 64.6%. Compared with the state-of-the-art works in lip reading sentences reported at the time, the system had achieved a significantly improved performance. The lip reading system is further improved upon by using a language model that has been demonstrated to be effective at discriminating between homopheme words and being robust to incorrectly classified visemes. An improved performance in predicting spoken sentences from the LRS2 dataset is yielded with an attained word accuracy rate of 79.6% which is still better than another lip-reading system trained and evaluated on the the same dataset that attained a word accuracy rate 77.4% and it is to the best of our knowledge the next best observed result attained on LRS2

    Multimodal Content Analysis for Effective Advertisements on YouTube

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    The rapid advances in e-commerce and Web 2.0 technologies have greatly increased the impact of commercial advertisements on the general public. As a key enabling technology, a multitude of recommender systems exists which analyzes user features and browsing patterns to recommend appealing advertisements to users. In this work, we seek to study the characteristics or attributes that characterize an effective advertisement and recommend a useful set of features to aid the designing and production processes of commercial advertisements. We analyze the temporal patterns from multimedia content of advertisement videos including auditory, visual and textual components, and study their individual roles and synergies in the success of an advertisement. The objective of this work is then to measure the effectiveness of an advertisement, and to recommend a useful set of features to advertisement designers to make it more successful and approachable to users. Our proposed framework employs the signal processing technique of cross modality feature learning where data streams from different components are employed to train separate neural network models and are then fused together to learn a shared representation. Subsequently, a neural network model trained on this joint feature embedding representation is utilized as a classifier to predict advertisement effectiveness. We validate our approach using subjective ratings from a dedicated user study, the sentiment strength of online viewer comments, and a viewer opinion metric of the ratio of the Likes and Views received by each advertisement from an online platform.Comment: 11 pages, 5 figures, ICDM 201
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