531 research outputs found

    A protocol for reliable decentralized conferencing

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    Signaling For Multimedia Conferencing in Stand-Alone Mobile Ad Hoc Networks

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    Mobile ad hoc networks (MANETs) are infrastructure-less and can be set up anywhere, anytime. They can host a wide range of applications in rescue operations, military, private, and commercial settings. Multimedia conferencing is the basis of a wealth of “killer†applications that can be deployed in MANETs. Some examples are audio/video conferencing, multiplayer games, and online public debating. Signaling is the nerve center of multimedia conferences—it establishes, modifies, and tears down conferences. This paper focuses on signaling for multimedia conferences in MANETs. We review the state of the art and propose a novel architecture based on application-level clusters. Our validation employed SIP as the implementation technology and OPNET as our simulation tool. Our clusters are constructed dynamically and the nodes that act as cluster heads are elected based on their capabilities. The capabilities are published and discovered using a simple application-level protocol. The architectural principles and the clustering operations are discussed. Our SIP-based implementation is also presented along with the performance evaluation. Keywords: MANET, SIP-technology, OPNET-simulation tool, cluste

    Advanced Videoconferencing based on WebRTC

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    Lately, videoconference applications have experienced an evolution towards the World Wide Web. New technologies have given browsers real-time communications capabilities. In this context, WebRTC aims to provide this functionality by following and defining standards. Being a new effort, WebRTC still lacks advanced videoconferencing services such as session recording, media mixing and adjusting to varying network conditions. This paper analyzes these challenges and proposes an architecture based on a traditional communications entity, the Multipoint Control Unit or MCU as a solution

    Multiparty/Multimedia Conferencing in Mobile Ad-Hoc Networks for Improving Communications between Firefighters

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    In current practice, firefighters’ communications systems are verbal, using a simplex Radio Frequency (RF) system (walkie-talkie). They use a push-to-talk mechanism in which only one person can talk at any time and all other firefighters will hear the messages. They use special codes (e.g. 1008, 1009, etc.) to express their current situation. Firefighters of the same team need to be in visual contact with each other at all times. This RF system does not support other functionalities (e.g. video communications, conference calls). In addition, because communication between firefighters is a flat structure, private communications is not possible. Mobile Ad-Hoc Networks (MANETs) are infrastructure-less and self-organized wireless networks of mobile devices, which are not based on any centralized control. MANETs are suitable for the hosting of a wide range of applications in emergency situations, such as natural or human-induced disasters, and military and commercial settings. Multimedia conferencing is an important category of application that can be deployed in MANETs. This includes well-known sets of applications, such as audio/video conferencing, data communications, and multiplayer games. Conferencing can be defined as the conversational exchange of data content between several parties. Conferencing requires, at the very least, the opening of two sessions: a call signaling session, and a media handling session. Call signaling is used to set up, modify, and terminate the conference. Media handling is used to cover the transportation of the media, and to control/manage the media mixers and media connections. So far, very little attention has been devoted to the firefighters’ communication system. In the present work, we focus on building a new communication system for firefighters using multimedia conferencing/sub-conferencing in MANETs. The background information for the firefighters’ current communications system and MANETs, along with the multimedia conferencing, is provided. The limitations of this system are determined, and the requirements are derived to determine the functionalities of a better communication system that will overcome current limitations. We have proposed a cluster-based signaling architecture that meets our requirements. We have also identified a state-of-the-art media handling and mixing system that meets most of our requirements, and have adapted it to inter-work with our signaling system. We have implemented the proposed architecture using SIP signaling protocol. Performance measurements have been performed on the prototype. Through experiments, we have found that the new multimedia communication system is a very promising approach to solve the current firefighters’ communication problems

    A Proposal for Distributed Conferencing on SIP Using Conference Servers

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    Media Processing in Video Conferences for Cooperating Over the Top and Operator Based Networks

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    Telecom operators have dominated the communication industry for a long time by providing services with guaranteed quality of service. Such services are provided by the operator at the cost of maintaining a high grade network. With the introduction of broadband and internet, many over the top (OTT) services have emerged. These services use the underlying operator networks as a mere bit pipe while all service intelligence resides in the application running on the client device. Introduction of OTT services has seen a good response from general users who are no longer bound to services provided by the network operator. This in turn has caused operators and telecom companies to loose the ownership of their customers. This thesis takes media processing in video conferencing as a case study to compare the two competing domains of operator networks and OTT networks. Both domains offer video conferencing to end users, but they follow different architectures. The study shows that OTT services can perform much better if they utilize support of the underlying network. This will also bring the user base back to the network operator. The proposal is to turn the competition into cooperation between both parties. Assessments are done from both technical as well as business perspectives to assert that such cooperative agreements are possible and should be experimented in real life

    Tutkielma ryhmitellyistä konferensseista ja Binary Floor Control Protocol:n toteutuksesta keskitettyyn konferenssijärjestelmään

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    The introduction of the third generation (3G) in the mobile telecommunication world offers the possibility for a wide range of new applications and services that operators can offer to their customers. One of these services is multimedia conferencing. There is ongoing work to provide conferencing services in the IP Multimedia Subsystem (IMS) environment as one of the most significant services. This thesis focuses on providing a comprehensive overview of conferencing systems, especially of the Binary Floor Control Protocol (BFCP) and cascade conferences. The Master's Thesis consisted of two parts: The first part is a theoretical part, which provides the concepts of the centralized conferencing, known as tightly coupled conferences, and reviews the current specifications stage of the different standardization bodies. In contrast, the study of the applicability of the current centralized conferencing specifications in a cascaded conferencing environment is presented, as well as the strengths and weaknesses of them. The second part is a practical implementation of the Binary Floor Control Protocol (BFCP). BFCP is implemented in MiniSip, an existing secure open-source SIP User Agent (UA), and in Asterisk, an open source Private Branch Exchange (PBX) replacement system. BFCP is built using the specification defined by the XCON working group within the Internet Engineering Task Force (IETF). Finally, BFCP is evaluated and based on this evaluation, some conclusions are given.Kolmannen sukupolven matkapuhelinverkot mahdollistavat laajan uusien ohjelmien ja palveluiden kirjon, joita operaattorit voivat tarjota asiakkailleen. Eräs tämänlainen palvelu on multimedia konferenssi. Tällä hetkellä tehdään työtä, jonka tarkoituksena on mahdollistaa konferenssinpalvelun tarjoaminen IP Multimedia Subsystem (IMS) ympäristössä. Tämä diplomityö keskittyy konferenssijärjestelmän perusteelliseen kuvaukseen, painottuen Binary Floor Control Protocol:aan (BFCP) sekä ryhmiteltyihin konferensseihin. Työ koostuu kahdesta osasta: Ensimmäinen osa keskittyy teoriaan, joka käsittelee keskitettyjä konferenssijärjestelmiä sekä aiheen nykyistä tilaa eri standardointiorganisaatioissa. Vastakohtana tarkastellaan nykyisen keskitetyn konferenssijärjestelmän heikkouksia ja vahvuuksia. Toinen osa käsittelee käytännön toteutusta BFCP:sta, joka on toteutettu MiniSip- sekä Asterisk-ohjelmistoihin. MiniSip on avoimeen lähdekoodiin perustuva SIP käyttäjäagentti, ja Asterisk paikallisvaihdeohjelmiston (PBX) avoin korvaaja. BFCP perustuu spesifikaatioon, jonka on määritellyt XCON työryhmä IETF:ssa. Lopuksi BFCP protokollaa on arvioitu tämän toteutuksen avulla

    Service Oriented Architecture for VoIP Conferencing

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    Voice/Video over IP (VoIP) systems to date have been either highly centralized or dependent on the IP multicast in nature. Global Multimedia Collaboration System is a scalable, integrated and service-oriented VoIP conferencing system, based on the XGSP collaboration framework and NaradaBrokering messaging middleware. This system can provide media and session services to heterogeneous endpoints such as H.323, SIP, Access Grid, RealPlayer as well as cellular phone. In this paper, we address the challenges of scalability, interoperablity and heterogeneity in massive VoIP conferencing system. We believe that our approach opens up new opportunities for leveraging classic VoIP systems by using new technologies in service-oriented computing
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