4 research outputs found

    Eighth International Workshop "What can FCA do for Artificial Intelligence?" (FCA4AI at ECAI 2020)

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    International audienceProceedings of the 8th International Workshop "What can FCA do for Artificial Intelligence?" (FCA4AI 2020)co-located with 24th European Conference on Artificial Intelligence (ECAI 2020), Santiago de Compostela, Spain, August 29, 202

    9th International Workshop "What can FCA do for Artificial Intelligence?" (FCA4AI 2021)

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    International audienceFormal Concept Analysis (FCA) is a mathematically well-founded theory aimed at classification and knowledge discovery that can be used for many purposes in Artificial Intelligence (AI). The objective of the ninth edition of the FCA4AI workshop (see http://www.fca4ai.hse.ru/) is to investigate several issues such as: how can FCA support various AI activities (knowledge discovery, knowledge engineering, machine learning, data mining, information retrieval, recommendation...), how can FCA be extended in order to help AI researchers to solve new and complex problems in their domains, and how FCA can play a role in current trends in AI such as explainable AI and fairness of algorithms in decision making.The workshop was held in co-location with IJCAI 2021, Montréal, Canada, August, 28 2021

    Studies in the linguistic sciences. 08 (1978)

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    MLA international bibliography of books and articles on the modern languages and literatures (Complete edition) 0024-821

    Designing Embodied Interactive Software Agents for E-Learning: Principles, Components, and Roles

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    Embodied interactive software agents are complex autonomous, adaptive, and social software systems with a digital embodiment that enables them to act on and react to other entities (users, objects, and other agents) in their environment through bodily actions, which include the use of verbal and non-verbal communicative behaviors in face-to-face interactions with the user. These agents have been developed for various roles in different application domains, in which they perform tasks that have been assigned to them by their developers or delegated to them by their users or by other agents. In computer-assisted learning, embodied interactive pedagogical software agents have the general task to promote human learning by working with students (and other agents) in computer-based learning environments, among them e-learning platforms based on Internet technologies, such as the Virtual Linguistics Campus (www.linguistics-online.com). In these environments, pedagogical agents provide contextualized, qualified, personalized, and timely assistance, cooperation, instruction, motivation, and services for both individual learners and groups of learners. This thesis develops a comprehensive, multidisciplinary, and user-oriented view of the design of embodied interactive pedagogical software agents, which integrates theoretical and practical insights from various academic and other fields. The research intends to contribute to the scientific understanding of issues, methods, theories, and technologies that are involved in the design, implementation, and evaluation of embodied interactive software agents for different roles in e-learning and other areas. For developers, the thesis provides sixteen basic principles (Added Value, Perceptible Qualities, Balanced Design, Coherence, Consistency, Completeness, Comprehensibility, Individuality, Variability, Communicative Ability, Modularity, Teamwork, Participatory Design, Role Awareness, Cultural Awareness, and Relationship Building) plus a large number of specific guidelines for the design of embodied interactive software agents and their components. Furthermore, it offers critical reviews of theories, concepts, approaches, and technologies from different areas and disciplines that are relevant to agent design. Finally, it discusses three pedagogical agent roles (virtual native speaker, coach, and peer) in the scenario of the linguistic fieldwork classes on the Virtual Linguistics Campus and presents detailed considerations for the design of an agent for one of these roles (the virtual native speaker)
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