238 research outputs found

    Master of Science

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    thesisThis research studies the passive dynamics of an under-actuated trotting quadruped. The goal of this project is to perform three-dimensional (3D) dynamic simulations of a trotting quadruped robot to find proper leg configurations and stiffness range, in order to achieve stable trotting gait. First, a 3D simulation framework that includes all the six degrees of freedom of the body is introduced. Directionally compliant legs together with different leg configurations are employed to achieve passive stability. Compliant legs passively support the body during stance phase and during flight phase a motor is used to retract the legs. Leg configurations in the robot's sagittal and frontal plane are introduced. Numerical experiments are conducted to search the design space of the leg, focusing on increasing the passive stability of the robot. Increased stability is defined as decreased pitching, rolling, and yawing motion of the robot. The results indicate that optimized leg parameters can guarantee passive stable trotting with reduced roll, pitch, and yaw. Studies suggest that a quadruped robot with compliant legs is dynamically stable while trotting. Results indicate that the robot based on a biological model (i.e., caudal inclination of humeri and cranial inclination of femora) has the best performance. Stiff springs at hips and shoulders, soft spring at knees and elbows, and stiff springs at ankles and wrists are recommended. The results of this project provide a conceptual framework for understanding the movements of a trotting quadruped

    Dynamic Gaits and Control in Flexible Body Quadruped Robot

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    Legged robots are highly attractive for military purposes such as carrying heavy loads on uneven terrain for long durations because of the higher mobility they give on rough terrain compared to wheeled vehicles/robots. Existing state-of-the-art quadruped robots developed by Boston Dynamics such as LittleDog and BigDog do not have flexible bodies. It can be easily seen that the agility of quadruped animals such as dogs, cats, and deer etc. depend to a large extent on their ability to flex their bodies. However, simulation study on step climbing in 3D terrain quadruped robot locomotion with flexible body has not been reported in literature. This paper aims to study the effect of body flexibility on stability and energy efficiency in walking mode, trot mode and running (bounding) mode on step climbing

    Vertical hopper compositions for preflexive and feedback-stabilized quadrupedal bounding, pacing, pronking, and trotting

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    This paper applies an extension of classical averaging methods to hybrid dynamical systems, thereby achieving formally specified, physically effective and robust instances of all virtual bipedal gaits on a quadrupedal robot. Gait specification takes the form of a three parameter family of coupling rules mathematically shown to stabilize limit cycles in a low degree of freedom template: an abstracted pair of vertical hoppers whose relative phase locking encodes the desired physical leg patterns. These coupling rules produce the desired gaits when appropriately applied to the physical robot. The formal analysis reveals a distinct set of morphological regimes determined by the distribution of the body’s inertia within which particular phase relationships are naturally locked with no need for feedback stabilization (or, if undesired, must be countermanded by the appropriate feedback), and these regimes are shown empirically to analogously govern the physical machine as well. In addition to the mathematical stability analysis and data from physical experiments we summarize a number of extensive numerical studies that explore the relationship between the simple template and its more complicated anchoring body models. For more information: Kod*la

    Pattern Generation for Rough Terrain Locomotion with Quadrupedal Robots:Morphed Oscillators & Sensory Feedback

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    Animals are able to locomote on rough terrain without any apparent difficulty, but this does not mean that the locomotor system is simple. The locomotor system is actually a complex multi-input multi-output closed-loop control system. This thesis is dedicated to the design of controllers for rough terrain locomotion, for animal-like quadrupedal robots. We choose the problem of blind rough terrain locomotion as the target of experiments. Blind rough terrain locomotion requires continuous and momentary corrections of leg movements and body posture, and provides a proper testbed to observe the interaction of different mod- ules involved in locomotion control. As for the specific case of this thesis, we have to design rough terrain locomotion controllers that do not depend on the torque-control capability, have limited sensing, and have to be computationally light, all due to the properties of the robotics platform that we use. We propose that a robust locomotion controller, taking into account the aforementioned constraints, is constructed from at least three modules: 1) pattern generators providing the nominal patterns of locomotion; 2) A posture controller continuously adjusting the attitude of the body and keeping the robot upright; and 3) quick reflexes to react to unwanted momentary events like stumbling or an external force impulse. We introduce the framework of morphed oscillators to systematize the design of pattern gen- erators realized as coupled nonlinear oscillators. Morphed oscillators are nonlinear oscillators that can encode arbitrary limit cycle shapes and simultaneously have infinitely large basins of attraction. More importantly, they provide dynamical systems that can assume the role of feedforward locomotion controllers known as Central Pattern Generators (CPGs), and accept discontinuous sensory feedback without the risk of producing discontinuous output. On top of the CPG module, we add a kinematic model-based posture controller inspired by virtual model control (VMC), to control the body attitude. Virtual model control produces forces, and through the application of the Jacobian transpose method, generates torques which are added to the CPG torques. However, because our robots do not have a torque- control capability, we adapt the posture controller by producing task-space velocities instead of forces, thus generating joint-space velocity feedback signals. Since the CPG model used for locomotion generates joint velocities and accepts feedback without the fear of instability or discontinuity, the posture control feedback is easily integrated into the CPG dynamics. More- over, we introduce feedback signals for adjusting the posture by shifting the trunk positions, which directly update the limit cycle shape of the morphed oscillator nodes of the CPG. Reflexes are added, with minimal complexity, to react to momentary events. We implement simple impulse-based feedback mechanisms inspired by animals and successful rough terrain robots to 1) flex the leg if the robot is stumbling (stumbling correction reflex); 2) extend the leg if an expected contact is missing (leg extension reflex); or 3) initiate a lateral stepping sequence in response to a lateral external perturbation. CPG, posture controller, and reflexes are put together in a modular control architecture alongside additional modules that estimate inclination, control speed and direction, maintain timing of feedback signals, etc. [...

    Advanced Feedback Linearization Control for Tiltrotor UAVs: Gait Plan, Controller Design, and Stability Analysis

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    Three challenges, however, can hinder the application of Feedback Linearization: over-intensive control signals, singular decoupling matrix, and saturation. Activating any of these three issues can challenge the stability proof. To solve these three challenges, first, this research proposed the drone gait plan. The gait plan was initially used to figure out the control problems in quadruped (four-legged) robots; applying this approach, accompanied by Feedback Linearization, the quality of the control signals was enhanced. Then, we proposed the concept of unacceptable attitude curves, which are not allowed for the tiltrotor to travel to. The Two Color Map Theorem was subsequently established to enlarge the supported attitude for the tiltrotor. These theories were employed in the tiltrotor tracking problem with different references. Notable improvements in the control signals were witnessed in the tiltrotor simulator. Finally, we explored the control theory, the stability proof of the novel mobile robot (tilt vehicle) stabilized by Feedback Linearization with saturation. Instead of adopting the tiltrotor model, which is over-complicated, we designed a conceptual mobile robot (tilt-car) to analyze the stability proof. The stability proof (stable in the sense of Lyapunov) was found for a mobile robot (tilt vehicle) controlled by Feedback Linearization with saturation for the first time. The success tracking result with the promising control signals in the tiltrotor simulator demonstrates the advances of our control method. Also, the Lyapunov candidate and the tracking result in the mobile robot (tilt-car) simulator confirm our deductions of the stability proof. These results reveal that these three challenges in Feedback Linearization are solved, to some extents.Comment: Doctoral Thesis at The University of Toky

    Bridging Vision and Dynamic Legged Locomotion

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    Legged robots have demonstrated remarkable advances regarding robustness and versatility in the past decades. The questions that need to be addressed in this field are increasingly focusing on reasoning about the environment and autonomy rather than locomotion only. To answer some of these questions visual information is essential. If a robot has information about the terrain it can plan and take preventive actions against potential risks. However, building a model of the terrain is often computationally costly, mainly because of the dense nature of visual data. On top of the mapping problem, robots need feasible body trajectories and contact sequences to traverse the terrain safely, which may also require heavy computations. This computational cost has limited the use of visual feedback to contexts that guarantee (quasi-) static stability, or resort to planning schemes where contact sequences and body trajectories are computed before starting to execute motions. In this thesis we propose a set of algorithms that reduces the gap between visual processing and dynamic locomotion. We use machine learning to speed up visual data processing and model predictive control to achieve locomotion robustness. In particular, we devise a novel foothold adaptation strategy that uses a map of the terrain built from on-board vision sensors. This map is sent to a foothold classifier based on a convolutional neural network that allows the robot to adjust the landing position of the feet in a fast and continuous fashion. We then use the convolutional neural network-based classifier to provide safe future contact sequences to a model predictive controller that optimizes target ground reaction forces in order to track a desired center of mass trajectory. We perform simulations and experiments on the hydraulic quadruped robots HyQ and HyQReal. For all experiments the contact sequences, the foothold adaptations, the control inputs and the map are computed and processed entirely on-board. The various tests show that the robot is able to leverage the visual terrain information to handle complex scenarios in a safe, robust and reliable manner
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