12,490 research outputs found

    ReliTalk: Relightable Talking Portrait Generation from a Single Video

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    Recent years have witnessed great progress in creating vivid audio-driven portraits from monocular videos. However, how to seamlessly adapt the created video avatars to other scenarios with different backgrounds and lighting conditions remains unsolved. On the other hand, existing relighting studies mostly rely on dynamically lighted or multi-view data, which are too expensive for creating video portraits. To bridge this gap, we propose ReliTalk, a novel framework for relightable audio-driven talking portrait generation from monocular videos. Our key insight is to decompose the portrait's reflectance from implicitly learned audio-driven facial normals and images. Specifically, we involve 3D facial priors derived from audio features to predict delicate normal maps through implicit functions. These initially predicted normals then take a crucial part in reflectance decomposition by dynamically estimating the lighting condition of the given video. Moreover, the stereoscopic face representation is refined using the identity-consistent loss under simulated multiple lighting conditions, addressing the ill-posed problem caused by limited views available from a single monocular video. Extensive experiments validate the superiority of our proposed framework on both real and synthetic datasets. Our code is released in https://github.com/arthur-qiu/ReliTalk

    Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition

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    While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient NeRF-based framework that enables real-time synthesizing of talking portraits and faster convergence by leveraging the recent success of grid-based NeRF. Our key insight is to decompose the inherently high-dimensional talking portrait representation into three low-dimensional feature grids. Specifically, a Decomposed Audio-spatial Encoding Module models the dynamic head with a 3D spatial grid and a 2D audio grid. The torso is handled with another 2D grid in a lightweight Pseudo-3D Deformable Module. Both modules focus on efficiency under the premise of good rendering quality. Extensive experiments demonstrate that our method can generate realistic and audio-lips synchronized talking portrait videos, while also being highly efficient compared to previous methods.Comment: Project page: https://me.kiui.moe/radnerf

    RADIO: Reference-Agnostic Dubbing Video Synthesis

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    One of the most challenging problems in audio-driven talking head generation is achieving high-fidelity detail while ensuring precise synchronization. Given only a single reference image, extracting meaningful identity attributes becomes even more challenging, often causing the network to mirror the facial and lip structures too closely. To address these issues, we introduce RADIO, a framework engineered to yield high-quality dubbed videos regardless of the pose or expression in reference images. The key is to modulate the decoder layers using latent space composed of audio and reference features. Additionally, we incorporate ViT blocks into the decoder to emphasize high-fidelity details, especially in the lip region. Our experimental results demonstrate that RADIO displays high synchronization without the loss of fidelity. Especially in harsh scenarios where the reference frame deviates significantly from the ground truth, our method outperforms state-of-the-art methods, highlighting its robustness. Pre-trained model and codes will be made public after the review.Comment: Under revie

    Photorealistic Audio-driven Video Portraits

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    DT-NeRF: Decomposed Triplane-Hash Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis

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    In this paper, we present the decomposed triplane-hash neural radiance fields (DT-NeRF), a framework that significantly improves the photorealistic rendering of talking faces and achieves state-of-the-art results on key evaluation datasets. Our architecture decomposes the facial region into two specialized triplanes: one specialized for representing the mouth, and the other for the broader facial features. We introduce audio features as residual terms and integrate them as query vectors into our model through an audio-mouth-face transformer. Additionally, our method leverages the capabilities of Neural Radiance Fields (NeRF) to enrich the volumetric representation of the entire face through additive volumetric rendering techniques. Comprehensive experimental evaluations corroborate the effectiveness and superiority of our proposed approach.Comment: 5 pages, 5 figures. Submitted to ICASSP 202
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