373 research outputs found
Conceptualizing an omnichannel approach for social marketing under the assumptions of the transtheoretical model of change
Background: Digital technologies are important touchpoints to stimulate marketing audiences. In the field of social marketing, digital marketing is considered important, but has been mainly used to raise awareness of social causes. Focus of the Article: This paper considers the conceptualization of a model to conduct the conversion of behavior change, using both offline and digital marketing techniques. Research Question: The paper seeks to investigate existing research on how digital marketing concepts can be integrated into a social marketing strategy. Approach: The proposed conceptual model follows the process of the stages of change and considers the theoretical social marketing frameworks, applying the assumptions of citizens’ journey and the use of adequate digital and physical touchpoints to convert behavior. Importance to the Social Marketing Field: The model offers theoretical advances for social marketing, going beyond the stage of raising awareness of social causes in social networks, and integrates the assumptions of an omnichannel strategy for social marketing interventions focused on behavior change conversion. Methods: The paper follows the benchmark method of theories to build a conceptual model. Results: The Omnichannel Social Marketing Model Through Stages of Change presents adequate digital and physical marketing techniques for the different stages of the social change process. Recommendations for Research or Practice: The model can be used in future research to measure the effectiveness of social marketing, considering the inclusion of digital technologies and marketing techniques in social marketing strategy. The model also guides social marketing managers in using both digital and offline marketing techniques in an integrated and strategic manner for effective and long-term conversion of change. Future research can apply the model to social marketing cases to generalize its application. Limitations: The conceptual model is designed in a bottom-up approach, based on the literature review.FCT - Fundação para a Ciência e a Tecnologia(UIDB/04647/2020
Social Visual Behavior Analytics for Autism Therapy of Children Based on Automated Mutual Gaze Detection
Social visual behavior, as a type of non-verbal communication, plays a
central role in studying social cognitive processes in interactive and complex
settings of autism therapy interventions. However, for social visual behavior
analytics in children with autism, it is challenging to collect gaze data
manually and evaluate them because it costs a lot of time and effort for human
coders. In this paper, we introduce a social visual behavior analytics approach
by quantifying the mutual gaze performance of children receiving play-based
autism interventions using an automated mutual gaze detection framework. Our
analysis is based on a video dataset that captures and records social
interactions between children with autism and their therapy trainers (N=28
observations, 84 video clips, 21 Hrs duration). The effectiveness of our
framework was evaluated by comparing the mutual gaze ratio derived from the
mutual gaze detection framework with the human-coded ratio values. We analyzed
the mutual gaze frequency and duration across different therapy settings,
activities, and sessions. We created mutual gaze-related measures for social
visual behavior score prediction using multiple machine learning-based
regression models. The results show that our method provides mutual gaze
measures that reliably represent (or even replace) the human coders' hand-coded
social gaze measures and effectively evaluates and predicts ASD children's
social visual performance during the intervention. Our findings have
implications for social interaction analysis in small-group behavior
assessments in numerous co-located settings in (special) education and in the
workplace.Comment: Accepted to IEEE/ACM international conference on Connected Health:
Applications, Systems and Engineering Technologies (CHASE) 202
Detect Depression from Social Networks with Sentiment Knowledge Sharing
Social network plays an important role in propagating people's viewpoints,
emotions, thoughts, and fears. Notably, following lockdown periods during the
COVID-19 pandemic, the issue of depression has garnered increasing attention,
with a significant portion of individuals resorting to social networks as an
outlet for expressing emotions. Using deep learning techniques to discern
potential signs of depression from social network messages facilitates the
early identification of mental health conditions. Current efforts in detecting
depression through social networks typically rely solely on analyzing the
textual content, overlooking other potential information. In this work, we
conduct a thorough investigation that unveils a strong correlation between
depression and negative emotional states. The integration of such associations
as external knowledge can provide valuable insights for detecting depression.
Accordingly, we propose a multi-task training framework, DeSK, which utilizes
shared sentiment knowledge to enhance the efficacy of depression detection.
Experiments conducted on both Chinese and English datasets demonstrate the
cross-lingual effectiveness of DeSK
Amplifying the Music Listening Experience through Song Comments on Music Streaming Platforms
Music streaming services are increasingly popular among younger generations
who seek social experiences through personal expression and sharing of
subjective feelings in comments. However, such emotional aspects are often
ignored by current platforms, which affects the listeners' ability to find
music that triggers specific personal feelings. To address this gap, this study
proposes a novel approach that leverages deep learning methods to capture
contextual keywords, sentiments, and induced mechanisms from song comments. The
study augments a current music app with two features, including the
presentation of tags that best represent song comments and a novel map metaphor
that reorganizes song comments based on chronological order, content, and
sentiment. The effectiveness of the proposed approach is validated through a
usage scenario and a user study that demonstrate its capability to improve the
user experience of exploring songs and browsing comments of interest. This
study contributes to the advancement of music streaming services by providing a
more personalized and emotionally rich music experience for younger
generations.Comment: In the Proceedings of ChinaVis 202
Responsible Human-Robot Interaction with Anthropomorphic Service Robots: State of the Art of an Interdisciplinary Research Challenge
Anthropomorphic service robots are on the rise. The more capable they become and the more regular they are applied in real-world settings, the more critical becomes the responsible design of human-robot interaction (HRI) with special attention to human dignity, transparency, privacy, and robot compliance. In this paper we review the interdisciplinary state of the art relevant for the responsible design of HRI. Furthermore, directions for future research on the responsible design of HRI with anthropomorphic service robots are suggested
A Novel Multimodal Approach for Studying the Dynamics of Curiosity in Small Group Learning
Curiosity is a vital metacognitive skill in educational contexts, leading to
creativity, and a love of learning. And while many school systems increasingly
undercut curiosity by teaching to the test, teachers are increasingly
interested in how to evoke curiosity in their students to prepare them for a
world in which lifelong learning and reskilling will be more and more
important. One aspect of curiosity that has received little attention, however,
is the role of peers in eliciting curiosity. We present what we believe to be
the first theoretical framework that articulates an integrated socio-cognitive
account of curiosity that ties observable behaviors in peers to underlying
curiosity states. We make a bipartite distinction between individual and
interpersonal functions that contribute to curiosity, and multimodal behaviors
that fulfill these functions. We validate the proposed framework by leveraging
a longitudinal latent variable modeling approach. Findings confirm a positive
predictive relationship between the latent variables of individual and
interpersonal functions and curiosity, with the interpersonal functions
exercising a comparatively stronger influence. Prominent behavioral
realizations of these functions are also discovered in a data-driven manner. We
instantiate the proposed theoretical framework in a set of strategies and
tactics that can be incorporated into learning technologies to indicate, evoke,
and scaffold curiosity. This work is a step towards designing learning
technologies that can recognize and evoke moment-by-moment curiosity during
learning in social contexts and towards a more complete multimodal learning
analytics. The underlying rationale is applicable more generally for developing
computer support for other metacognitive and socio-emotional skills.Comment: arXiv admin note: text overlap with arXiv:1704.0748
Using artificially generated pictures in customer-facing systems: an evaluation study with data-driven personas
We conduct two studies to evaluate the suitability of artificially generated facial pictures for use in a customer-facing system using data-driven personas. STUDY 1 investigates the quality of a sample of 1,000 artificially generated facial pictures. Obtaining 6,812 crowd judgments, we find that 90% of the images are rated medium quality or better. STUDY 2 examines the application of artificially generated facial pictures in data-driven personas using an experimental setting where the high-quality pictures are implemented in persona profiles. Based on 496 participants using 4 persona treatments (2 × 2 research design), findings of Bayesian analysis show that using the artificial pictures in persona profiles did not decrease the scores for Authenticity, Clarity, Empathy, and Willingness to Use of the data-driven personas.info:eu-repo/semantics/publishedVersio
Levels of naturalism in social neuroscience research
In order to understand ecologically meaningful social behaviors and their neural substrates in humans and other animals, researchers have been using a variety of social stimuli in the laboratory with a goal of extracting specific processes in real-life scenarios. However, certain stimuli may not be sufficiently effective at evoking typical social behaviors and neural responses. Here, we review empirical research employing different types of social stimuli by classifying them into five levels of naturalism. We describe the advantages and limitations while providing selected example studies for each level. We emphasize the important trade-off between experimental control and ecological validity across the five levels of naturalism. Taking advantage of newly emerging tools, such as real-time videos, virtual avatars, and wireless neural sampling techniques, researchers are now more than ever able to adopt social stimuli at a higher level of naturalism to better capture the dynamics and contingency of real-life social interaction
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