1,041 research outputs found

    Local Positioning Systems in (Game) Sports

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    Position data of players and athletes are widely used in sports performance analysis for measuring the amounts of physical activities as well as for tactical assessments in game sports. However, positioning sensing systems are applied in sports as tools to gain objective information of sports behavior rather than as components of intelligent spaces (IS). The paper outlines the idea of IS for the sports context with special focus to game sports and how intelligent sports feedback systems can benefit from IS. Henceforth, the most common location sensing techniques used in sports and their practical application are reviewed, as location is among the most important enabling techniques for IS. Furthermore, the article exemplifies the idea of IS in sports on two applications

    System Design, Motion Modelling and Planning for a Recon figurable Wheeled Mobile Robot

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    Over the past ve decades the use of mobile robotic rovers to perform in-situ scienti c investigations on the surfaces of the Moon and Mars has been tremendously in uential in shaping our understanding of these extraterrestrial environments. As robotic missions have evolved there has been a greater desire to explore more unstructured terrain. This has exposed mobility limitations with conventional rover designs such as getting stuck in soft soil or simply not being able to access rugged terrain. Increased mobility and terrain traversability are key requirements when considering designs for next generation planetary rovers. Coupled with these requirements is the need to autonomously navigate unstructured terrain by taking full advantage of increased mobility. To address these issues, a high degree-of-freedom recon gurable platform that is capable of energy intensive legged locomotion in obstacle-rich terrain as well as wheeled locomotion in benign terrain is proposed. The complexities of the planning task that considers the high degree-of-freedom state space of this platform are considerable. A variant of asymptotically optimal sampling-based planners that exploits the presence of dominant sub-spaces within a recon gurable mobile robot's kinematic structure is proposed to increase path quality and ensure platform safety. The contributions of this thesis include: the design and implementation of a highly mobile planetary analogue rover; motion modelling of the platform to enable novel locomotion modes, along with experimental validation of each of these capabilities; the sampling-based HBFMT* planner that hierarchically considers sub-spaces to better guide search of the complete state space; and experimental validation of the planner with the physical platform that demonstrates how the planner exploits the robot's capabilities to uidly transition between various physical geometric con gurations and wheeled/legged locomotion modes

    Surveillance video summarization based on trajectory rarity measure

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    The dynamic video summarization of surveillance videos has several critical applications, mainly due to the wide availability of digital cameras in environments such as airports, train and bus stations, shopping centers, stadiums, buildings, schools, hospitals, roads, among others. This study presents an approach for the generation of dynamic summary on surveillance video domain based on human trajectories. It has an emphasis on trajectory descriptors in conjunction with the unsupervised clustering method. Our approach contribute to existing literature concerning the combination of methods and objectives. We hypothesize that the clustering of trajectories permits to identify rare trajectories base on their morphology. The clustering as an output provides numerous subsets of trajectories or clusters and the number of elements of a specific cluster is used to determine their rarity. Those subsets with few components are rare while the others that have a high number of elements are considered ordinary; therefore, the implications of our study show that is possible to use unsupervised clustering for automatic detection of rare trajectories based on their morphology and with this information segment videos. We experimented with different sets of trajectories segmenting the rare videos from our ground truth.Trabajo de investigaciĂł

    NASA Tech Briefs, September 2012

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    Topics covered include: Beat-to-Beat Blood Pressure Monitor; Measurement Techniques for Clock Jitter; Lightweight, Miniature Inertial Measurement System; Optical Density Analysis of X-Rays Utilizing Calibration Tooling to Estimate Thickness of Parts; Fuel Cell/Electrochemical Cell Voltage Monitor; Anomaly Detection Techniques with Real Test Data from a Spinning Turbine Engine-Like Rotor; Measuring Air Leaks into the Vacuum Space of Large Liquid Hydrogen Tanks; Antenna Calibration and Measurement Equipment; Glass Solder Approach for Robust, Low-Loss, Fiber-to-Waveguide Coupling; Lightweight Metal Matrix Composite Segmented for Manufacturing High-Precision Mirrors; Plasma Treatment to Remove Carbon from Indium UV Filters; Telerobotics Workstation (TRWS) for Deep Space Habitats; Single-Pole Double-Throw MMIC Switches for a Microwave Radiometer; On Shaft Data Acquisition System (OSDAS); ASIC Readout Circuit Architecture for Large Geiger Photodiode Arrays; Flexible Architecture for FPGAs in Embedded Systems; Polyurea-Based Aerogel Monoliths and Composites; Resin-Impregnated Carbon Ablator: A New Ablative Material for Hyperbolic Entry Speeds; Self-Cleaning Particulate Prefilter Media; Modular, Rapid Propellant Loading System/Cryogenic Testbed; Compact, Low-Force, Low-Noise Linear Actuator; Loop Heat Pipe with Thermal Control Valve as a Variable Thermal Link; Process for Measuring Over-Center Distances; Hands-Free Transcranial Color Doppler Probe; Improving Balance Function Using Low Levels of Electrical Stimulation of the Balance Organs; Developing Physiologic Models for Emergency Medical Procedures Under Microgravity; PMA-Linked Fluorescence for Rapid Detection of Viable Bacterial Endospores; Portable Intravenous Fluid Production Device for Ground Use; Adaptation of a Filter Assembly to Assess Microbial Bioburden of Pressurant Within a Propulsion System; Multiplexed Force and Deflection Sensing Shell Membranes for Robotic Manipulators; Whispering Gallery Mode Optomechanical Resonator; Vision-Aided Autonomous Landing and Ingress of Micro Aerial Vehicles; Self-Sealing Wet Chemistry Cell for Field Analysis; General MACOS Interface for Modeling and Analysis for Controlled Optical Systems; Mars Technology Rover with Arm-Mounted Percussive Coring Tool, Microimager, and Sample-Handling Encapsulation Containerization Subsystem; Fault-Tolerant, Real-Time, Multi-Core Computer System; Water Detection Based on Object Reflections; SATPLOT for Analysis of SECCHI Heliospheric Imager Data; Plug-in Plan Tool v3.0.3.1; Frequency Correction for MIRO Chirp Transformation Spectroscopy Spectrum; Nonlinear Estimation Approach to Real-Time Georegistration from Aerial Images; Optimal Force Control of Vibro-Impact Systems for Autonomous Drilling Applications; Low-Cost Telemetry System for Small/Micro Satellites; Operator Interface and Control Software for the Reconfigurable Surface System Tri-ATHLETE; and Algorithms for Determining Physical Responses of Structures Under Load

    Linear Regression and Unsupervised Learning For Tracking and Embodied Robot Control.

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    Computer vision problems, such as tracking and robot navigation, tend to be solved using models of the objects of interest to the problem. These models are often either hard-coded, or learned in a supervised manner. In either case, an engineer is required to identify the visual information that is important to the task, which is both time consuming and problematic. Issues with these engineered systems relate to the ungrounded nature of the knowledge imparted by the engineer, where the systems have no meaning attached to the representations. This leads to systems that are brittle and are prone to failure when expected to act in environments not envisaged by the engineer. The work presented in this thesis removes the need for hard-coded or engineered models of either visual information representations or behaviour. This is achieved by developing novel approaches for learning from example, in both input (percept) and output (action) spaces. This approach leads to the development of novel feature tracking algorithms, and methods for robot control. Applying this approach to feature tracking, unsupervised learning is employed, in real time, to build appearance models of the target that represent the input space structure, and this structure is exploited to partition banks of computationally efficient, linear regression based target displacement estimators. This thesis presents the first application of regression based methods to the problem of simultaneously modeling and tracking a target object. The computationally efficient Linear Predictor (LP) tracker is investigated, along with methods for combining and weighting flocks of LP’s. The tracking algorithms developed operate with accuracy comparable to other state of the art online approaches and with a significant gain in computational efficiency. This is achieved as a result of two specific contributions. First, novel online approaches for the unsupervised learning of modes of target appearance that identify aspects of the target are introduced. Second, a general tracking framework is developed within which the identified aspects of the target are adaptively associated to subsets of a bank of LP trackers. This results in the partitioning of LP’s and the online creation of aspect specific LP flocks that facilitate tracking through significant appearance changes. Applying the approach to the percept action domain, unsupervised learning is employed to discover the structure of the action space, and this structure is used in the formation of meaningful perceptual categories, and to facilitate the use of localised input-output (percept-action) mappings. This approach provides a realisation of an embodied and embedded agent that organises its perceptual space and hence its cognitive process based on interactions with its environment. Central to the proposed approach is the technique of clustering an input-output exemplar set, based on output similarity, and using the resultant input exemplar groupings to characterise a perceptual category. All input exemplars that are coupled to a certain class of outputs form a category - the category of a given affordance, action or function. In this sense the formed perceptual categories have meaning and are grounded in the embodiment of the agent. The approach is shown to identify the relative importance of perceptual features and is able to solve percept-action tasks, defined only by demonstration, in previously unseen situations. Within this percept-action learning framework, two alternative approaches are developed. The first approach employs hierarchical output space clustering of point-to-point mappings, to achieve search efficiency and input and output space generalisation as well as a mechanism for identifying the important variance and invariance in the input space. The exemplar hierarchy provides, in a single structure, a mechanism for classifying previously unseen inputs and generating appropriate outputs. The second approach to a percept-action learning framework integrates the regression mappings used in the feature tracking domain, with the action space clustering and imitation learning techniques developed in the percept-action domain. These components are utilised within a novel percept-action data mining methodology, that is able to discover the visual entities that are important to a specific problem, and to map from these entities onto the action space. Applied to the robot control task, this approach allows for real-time generation of continuous action signals, without the use of any supervision or definition of representations or rules of behaviour
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