2,466 research outputs found

    Reachability of Communicating Timed Processes

    Full text link
    We study the reachability problem for communicating timed processes, both in discrete and dense time. Our model comprises automata with local timing constraints communicating over unbounded FIFO channels. Each automaton can only access its set of local clocks; all clocks evolve at the same rate. Our main contribution is a complete characterization of decidable and undecidable communication topologies, for both discrete and dense time. We also obtain complexity results, by showing that communicating timed processes are at least as hard as Petri nets; in the discrete time, we also show equivalence with Petri nets. Our results follow from mutual topology-preserving reductions between timed automata and (untimed) counter automata.Comment: Extended versio

    Modelling and Simulation of Asynchronous Real-Time Systems using Timed Rebeca

    Full text link
    In this paper we propose an extension of the Rebeca language that can be used to model distributed and asynchronous systems with timing constraints. We provide the formal semantics of the language using Structural Operational Semantics, and show its expressiveness by means of examples. We developed a tool for automated translation from timed Rebeca to the Erlang language, which provides a first implementation of timed Rebeca. We can use the tool to set the parameters of timed Rebeca models, which represent the environment and component variables, and use McErlang to run multiple simulations for different settings. Timed Rebeca restricts the modeller to a pure asynchronous actor-based paradigm, where the structure of the model represents the service oriented architecture, while the computational model matches the network infrastructure. Simulation is shown to be an effective analysis support, specially where model checking faces almost immediate state explosion in an asynchronous setting.Comment: In Proceedings FOCLASA 2011, arXiv:1107.584

    Timed Automata Semantics for Analyzing Creol

    Full text link
    We give a real-time semantics for the concurrent, object-oriented modeling language Creol, by mapping Creol processes to a network of timed automata. We can use our semantics to verify real time properties of Creol objects, in particular to see whether processes can be scheduled correctly and meet their end-to-end deadlines. Real-time Creol can be useful for analyzing, for instance, abstract models of multi-core embedded systems. We show how analysis can be done in Uppaal.Comment: In Proceedings FOCLASA 2010, arXiv:1007.499

    Integrated Modeling and Verification of Real-Time Systems through Multiple Paradigms

    Get PDF
    Complex systems typically have many different parts and facets, with different characteristics. In a multi-paradigm approach to modeling, formalisms with different natures are used in combination to describe complementary parts and aspects of the system. This can have a beneficial impact on the modeling activity, as different paradigms an be better suited to describe different aspects of the system. While each paradigm provides a different view on the many facets of the system, it is of paramount importance that a coherent comprehensive model emerges from the combination of the various partial descriptions. In this paper we present a technique to model different aspects of the same system with different formalisms, while keeping the various models tightly integrated with one another. In addition, our approach leverages the flexibility provided by a bounded satisfiability checker to encode the verification problem of the integrated model in the propositional satisfiability (SAT) problem; this allows users to carry out formal verification activities both on the whole model and on parts thereof. The effectiveness of the approach is illustrated through the example of a monitoring system.Comment: 27 page

    Formal Model Engineering for Embedded Systems Using Real-Time Maude

    Full text link
    This paper motivates why Real-Time Maude should be well suited to provide a formal semantics and formal analysis capabilities to modeling languages for embedded systems. One can then use the code generation facilities of the tools for the modeling languages to automatically synthesize Real-Time Maude verification models from design models, enabling a formal model engineering process that combines the convenience of modeling using an informal but intuitive modeling language with formal verification. We give a brief overview six fairly different modeling formalisms for which Real-Time Maude has provided the formal semantics and (possibly) formal analysis. These models include behavioral subsets of the avionics modeling standard AADL, Ptolemy II discrete-event models, two EMF-based timed model transformation systems, and a modeling language for handset software.Comment: In Proceedings AMMSE 2011, arXiv:1106.596

    Verifying Real-Time Systems using Explicit-time Description Methods

    Get PDF
    Timed model checking has been extensively researched in recent years. Many new formalisms with time extensions and tools based on them have been presented. On the other hand, Explicit-Time Description Methods aim to verify real-time systems with general untimed model checkers. Lamport presented an explicit-time description method using a clock-ticking process (Tick) to simulate the passage of time together with a group of global variables for time requirements. This paper proposes a new explicit-time description method with no reliance on global variables. Instead, it uses rendezvous synchronization steps between the Tick process and each system process to simulate time. This new method achieves better modularity and facilitates usage of more complex timing constraints. The two explicit-time description methods are implemented in DIVINE, a well-known distributed-memory model checker. Preliminary experiment results show that our new method, with better modularity, is comparable to Lamport's method with respect to time and memory efficiency

    Preface

    Get PDF
    Overview of the contents of "Foundations of Software Science and Computational Structures: Selected papers from FOSSACS 2005

    An AER Spike-Processing Filter Simulator and Automatic VHDL Generator Based on Cellular Automata

    Get PDF
    Spike-based systems are neuro-inspired circuits implementations traditionally used for sensory systems or sensor signal processing. Address-Event- Representation (AER) is a neuromorphic communication protocol for transferring asynchronous events between VLSI spike-based chips. These neuro-inspired implementations allow developing complex, multilayer, multichip neuromorphic systems and have been used to design sensor chips, such as retinas and cochlea, processing chips, e.g. filters, and learning chips. Furthermore, Cellular Automata (CA) is a bio-inspired processing model for problem solving. This approach divides the processing synchronous cells which change their states at the same time in order to get the solution. This paper presents a software simulator able to gather several spike-based elements into the same workspace in order to test a CA architecture based on AER before a hardware implementation. Furthermore this simulator produces VHDL for testing the AER-CA into the FPGA of the USBAER AER-tool.Ministerio de Ciencia e InnovaciĂłn TEC2009-10639-C04-0

    Distributed Synthesis in Continuous Time

    Get PDF
    We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states is reached, or reached with at least a given probability. The flow of time is modelled explicitly based on continuous-time randomness, with two natural implications: First, the non-determinism stemming from interleaving disappears. Second, when we restrict to a subclass of non-urgent models, the quantitative value problem for two players can be solved in EXPTIME. Indeed, the explicit continuous time enables players to communicate their states by delaying synchronisation (which is unrestricted for non-urgent models). In general, the problems are undecidable already for two players in the quantitative case and three players in the qualitative case. The qualitative undecidability is shown by a reduction to decentralized POMDPs for which we provide the strongest (and rather surprising) undecidability result so far
    • …
    corecore