3,076 research outputs found

    Building a Truly Distributed Constraint Solver with JADE

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    Real life problems such as scheduling meeting between people at different locations can be modelled as distributed Constraint Satisfaction Problems (CSPs). Suitable and satisfactory solutions can then be found using constraint satisfaction algorithms which can be exhaustive (backtracking) or otherwise (local search). However, most research in this area tested their algorithms by simulation on a single PC with a single program entry point. The main contribution of our work is the design and implementation of a truly distributed constraint solver based on a local search algorithm using Java Agent DEvelopment framework (JADE) to enable communication between agents on different machines. Particularly, we discuss design and implementation issues related to truly distributed constraint solver which might not be critical when simulated on a single machine. Evaluation results indicate that our truly distributed constraint solver works well within the observed limitations when tested with various distributed CSPs. Our application can also incorporate any constraint solving algorithm with little modifications.Comment: 7 page

    Sensor networks and distributed CSP: communication, computation and complexity

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    We introduce SensorDCSP, a naturally distributed benchmark based on a real-world application that arises in the context of networked distributed systems. In order to study the performance of Distributed CSP (DisCSP) algorithms in a truly distributed setting, we use a discrete-event network simulator, which allows us to model the impact of different network traffic conditions on the performance of the algorithms. We consider two complete DisCSP algorithms: asynchronous backtracking (ABT) and asynchronous weak commitment search (AWC), and perform performance comparison for these algorithms on both satisfiable and unsatisfiable instances of SensorDCSP. We found that random delays (due to network traffic or in some cases actively introduced by the agents) combined with a dynamic decentralized restart strategy can improve the performance of DisCSP algorithms. In addition, we introduce GSensorDCSP, a plain-embedded version of SensorDCSP that is closely related to various real-life dynamic tracking systems. We perform both analytical and empirical study of this benchmark domain. In particular, this benchmark allows us to study the attractiveness of solution repairing for solving a sequence of DisCSPs that represent the dynamic tracking of a set of moving objects.This work was supported in part by AFOSR (F49620-01-1-0076, Intelligent Information Systems Institute and MURI F49620-01-1-0361), CICYT (TIC2001-1577-C03-03 and TIC2003-00950), DARPA (F30602-00-2- 0530), an NSF CAREER award (IIS-9734128), and an Alfred P. Sloan Research Fellowship. The views and conclusions contained herein are those of the authors and should not be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of the US Government

    Efficient Knowledge Base Management in DCSP

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    DCSP (Distributed Constraint Satisfaction Problem) has been a very important research area in AI (Artificial Intelligence). There are many application problems in distributed AI that can be formalized as DSCPs. With the increasing complexity and problem size of the application problems in AI, the required storage place in searching and the average searching time are increasing too. Thus, to use a limited storage place efficiently in solving DCSP becomes a very important problem, and it can help to reduce searching time as well. This paper provides an efficient knowledge base management approach based on general usage of hyper-resolution-rule in consistence algorithm. The approach minimizes the increasing of the knowledge base by eliminate sufficient constraint and false nogood. These eliminations do not change the completeness of the original knowledge base increased. The proofs are given as well. The example shows that this approach decrease both the new nogoods generated and the knowledge base greatly. Thus it decreases the required storage place and simplify the searching process.Comment: 11 page

    Asynchronous Partial Overlay: A New Algorithm for Solving Distributed Constraint Satisfaction Problems

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    Distributed Constraint Satisfaction (DCSP) has long been considered an important problem in multi-agent systems research. This is because many real-world problems can be represented as constraint satisfaction and these problems often present themselves in a distributed form. In this article, we present a new complete, distributed algorithm called Asynchronous Partial Overlay (APO) for solving DCSPs that is based on a cooperative mediation process. The primary ideas behind this algorithm are that agents, when acting as a mediator, centralize small, relevant portions of the DCSP, that these centralized subproblems overlap, and that agents increase the size of their subproblems along critical paths within the DCSP as the problem solving unfolds. We present empirical evidence that shows that APO outperforms other known, complete DCSP techniques

    DynABT: dynamic asynchronous backtracking for dynamic DisCSPs.

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    Constraint Satisfaction has been widely used to model static combinatorial problems. However, many AI problems are dynamic and take place in a distributed environment, i.e. the problems are distributed over a number of agents and change over time. Dynamic Distributed Constraint Satisfaction Problems (DDisCSP) [1] are an emerging field for the resolution problems that are dynamic and distributed in nature. In this paper, we propose DynABT, a new Asynchronous algorithm for DDisCSPs which combines solution and reasoning reuse i.e. it handles problem changes by modifying the existing solution while re-using knowledge gained from solving the original (unchanged) problem. The benefits obtained from this approach are two-fold: (i) new solutions are obtained at a lesser cost and; (ii) resulting solutions are stable i.e. close to previous solutions. DynABT has been empirically evaluated on problems of varying difficulty and several degrees of changes has been found to be competitive for the problem classes tested

    The impact of the conflict on solving distributed constraint satisfaction problems

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    Distributed Constraint Satisfaction Problems (DCSPs) involve a vast number of AI andMulti-Agent problems. Many important efforts have been recen accomplished for solving these kinds of problems using both backtracking-based and mediation-based methods. One of the most successful mediation based algorithms in this field is Asynchronous Partial Overlay (APO) algorithm. By choosing some agents as mediators, APO tries to centralize portions of the distributed problem, and then each mediator tries to solve its centralized sub-problem. This work continues until the whole problem is solved. This paper presents a new strategy to select mediators. The main idea behind this strategy is that the number of mediators conflicts (violated constraints) impacts directly on its performance. Experimental results show that choosing the mediators with the most number of conflicts not only leads to considerable decrease in APO complexity, but also it can decrease the complexity of the other extensions of the APO such as IAPO algorithm. MaxCAPO and MaxCIAPO are two new expansions of APO which introduce this idea and are presented in this article. The results of using this mediator selection strategy show a rapid and desirable improvement over various parameters in comparison with APO and IAP

    Improving the Performances of Asynchronous Search Algorithms in Scale-Free Networks Using the Nogood Processor Technique

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    The scale-free graphs were proposed as a generic and universal model of network topologies that exhibit power-law distributions in the connectivity of network nodes. In recent years various complex networks were identified as having a scale-free structure. Little research was done concerning the network structure for DisCSP, and in particular, for scale-free networks. The asynchronous searching techniques are characterized by the occurrence of nogood values during the search for a solution. In this article we analyze the distribution of nogood values to agents and the way how to use the information from the nogood; that is called the nogood processor technique. We examine the effect of nogood processor for networks that have a scale-free structure aiming to develop search algorithms specialized for scale-free networks of constraints, algorithms that require minimum costs for obtaining the solution. We develop a novel way for distributing nogood values to agents, thus obtaining a new hybrid search technique that uses the information from the stored nogoods. The experiments show that it is more effective for several families of asynchronous techniques; we perform tests with the model running on a cluster of computers. Also, we examine the effect of synchronization of agents' execution and of processing messages by packets in scale-free networks

    DisBO-wd: a distributed constraint satisfaction algorithm for coarse-grained distributed problems.

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    We present a distributed iterative improvement algorithm for solving coarse-grained distributed constraint satisfaction problems (DisCSPs). Our algorithm is inspired by the Distributed Breakout for coarse-grained DisCSPs where we introduce a constraint weight decay and a constraint weight learning mechanism in order to escape local optima. We also introduce some randomisation in order to give the search a better chance of finding the right path to a solution. We show that these mechanisms improve the performance of the algorithm considerably and make it competitive with respect to other algorithms
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