63,767 research outputs found

    An estimator for the quadratic covariation of asynchronously observed Itô processes with noise: Asymptotic distribution theory

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    The article is devoted to the nonparametric estimation of the quadratic covariation of non-synchronously observed Itô processes in an additive microstructure noise model. In a high-frequency setting, we aim at establishing an asymptotic distribution theory for a generalized multiscale estimator including a feasible central limit theorem with optimal convergence rate on convenient regularity assumptions. The inevitably remaining impact of asynchronous deterministic sampling schemes and noise corruption on the asymptotic distribution is precisely elucidated. A case study for various important examples, several generalizations of the model and an algorithm for the implementation warrant the utility of the estimation method in applications.non-synchronous observations, microstructure noise, integrated covolatility, multiscale estimator, stable limit theorem

    IC-processed micro-motors: design, technology, and testing

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    Micro-motors having rotors with diameters between 60 and 120 μm have been fabricated and driven electrostatically to continuous rotation. These motors were built using processes derived from IC (integrated circuit) microcircuit fabrication techniques. Initial tests on the motors show that friction plays a dominant role in their dynamic behavior. Observed rotational speeds have thus far been limited to several hundred r.p.m., which is a small fraction of what would be achievable if only natural frequency were to limit the response. Experimental starting voltages are at least an order of magnitude larger than had been expected (60 V at minimum and above 100 V for some structures). Observations of asynchronous as well as synchronous rotation between the driving fields and the rotors can be explained in terms of the torque/rotor-angle characteristics for the motors

    Byzantine Vector Consensus in Complete Graphs

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    Consider a network of n processes each of which has a d-dimensional vector of reals as its input. Each process can communicate directly with all the processes in the system; thus the communication network is a complete graph. All the communication channels are reliable and FIFO (first-in-first-out). The problem of Byzantine vector consensus (BVC) requires agreement on a d-dimensional vector that is in the convex hull of the d-dimensional input vectors at the non-faulty processes. We obtain the following results for Byzantine vector consensus in complete graphs while tolerating up to f Byzantine failures: * We prove that in a synchronous system, n >= max(3f+1, (d+1)f+1) is necessary and sufficient for achieving Byzantine vector consensus. * In an asynchronous system, it is known that exact consensus is impossible in presence of faulty processes. For an asynchronous system, we prove that n >= (d+2)f+1 is necessary and sufficient to achieve approximate Byzantine vector consensus. Our sufficiency proofs are constructive. We show sufficiency by providing explicit algorithms that solve exact BVC in synchronous systems, and approximate BVC in asynchronous systems. We also obtain tight bounds on the number of processes for achieving BVC using algorithms that are restricted to a simpler communication pattern

    Distributed Computing with Adaptive Heuristics

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    We use ideas from distributed computing to study dynamic environments in which computational nodes, or decision makers, follow adaptive heuristics (Hart 2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly "best replying" to others' actions, and minimizing "regret", that have been extensively studied in game theory and economics. We explore when convergence of such simple dynamics to an equilibrium is guaranteed in asynchronous computational environments, where nodes can act at any time. Our research agenda, distributed computing with adaptive heuristics, lies on the borderline of computer science (including distributed computing and learning) and game theory (including game dynamics and adaptive heuristics). We exhibit a general non-termination result for a broad class of heuristics with bounded recall---that is, simple rules of behavior that depend only on recent history of interaction between nodes. We consider implications of our result across a wide variety of interesting and timely applications: game theory, circuit design, social networks, routing and congestion control. We also study the computational and communication complexity of asynchronous dynamics and present some basic observations regarding the effects of asynchrony on no-regret dynamics. We believe that our work opens a new avenue for research in both distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion of v1. Revised version will appear in the proceedings of Innovations in Computer Science 201
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