152,009 research outputs found

    Asynchronous techniques for system-on-chip design

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    SoC design will require asynchronous techniques as the large parameter variations across the chip will make it impossible to control delays in clock networks and other global signals efficiently. Initially, SoCs will be globally asynchronous and locally synchronous (GALS). But the complexity of the numerous asynchronous/synchronous interfaces required in a GALS will eventually lead to entirely asynchronous solutions. This paper introduces the main design principles, methods, and building blocks for asynchronous VLSI systems, with an emphasis on communication and synchronization. Asynchronous circuits with the only delay assumption of isochronic forks are called quasi-delay-insensitive (QDI). QDI is used in the paper as the basis for asynchronous logic. The paper discusses asynchronous handshake protocols for communication and the notion of validity/neutrality tests, and completion tree. Basic building blocks for sequencing, storage, function evaluation, and buses are described, and two alternative methods for the implementation of an arbitrary computation are explained. Issues of arbitration, and synchronization play an important role in complex distributed systems and especially in GALS. The two main asynchronous/synchronous interfaces needed in GALS-one based on synchronizer, the other on stoppable clock-are described and analyzed

    HTTP Mailbox - Asynchronous RESTful Communication

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    We describe HTTP Mailbox, a mechanism to enable RESTful HTTP communication in an asynchronous mode with a full range of HTTP methods otherwise unavailable to standard clients and servers. HTTP Mailbox allows for broadcast and multicast semantics via HTTP. We evaluate a reference implementation using ApacheBench (a server stress testing tool) demonstrating high throughput (on 1,000 concurrent requests) and a systemic error rate of 0.01%. Finally, we demonstrate our HTTP Mailbox implementation in a human assisted web preservation application called "Preserve Me".Comment: 13 pages, 6 figures, 8 code blocks, 3 equations, and 3 table

    Balancing the Communication Load of Asynchronously Parallelized Machine Learning Algorithms

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    Stochastic Gradient Descent (SGD) is the standard numerical method used to solve the core optimization problem for the vast majority of machine learning (ML) algorithms. In the context of large scale learning, as utilized by many Big Data applications, efficient parallelization of SGD is in the focus of active research. Recently, we were able to show that the asynchronous communication paradigm can be applied to achieve a fast and scalable parallelization of SGD. Asynchronous Stochastic Gradient Descent (ASGD) outperforms other, mostly MapReduce based, parallel algorithms solving large scale machine learning problems. In this paper, we investigate the impact of asynchronous communication frequency and message size on the performance of ASGD applied to large scale ML on HTC cluster and cloud environments. We introduce a novel algorithm for the automatic balancing of the asynchronous communication load, which allows to adapt ASGD to changing network bandwidths and latencies.Comment: arXiv admin note: substantial text overlap with arXiv:1505.0495

    Energy and Sampling Constrained Asynchronous Communication

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    The minimum energy, and, more generally, the minimum cost, to transmit one bit of information has been recently derived for bursty communication when information is available infrequently at random times at the transmitter. This result assumes that the receiver is always in the listening mode and samples all channel outputs until it makes a decision. If the receiver is constrained to sample only a fraction f>0 of the channel outputs, what is the cost penalty due to sparse output sampling? Remarkably, there is no penalty: regardless of f>0 the asynchronous capacity per unit cost is the same as under full sampling, ie, when f=1. There is not even a penalty in terms of decoding delay---the elapsed time between when information is available until when it is decoded. This latter result relies on the possibility to sample adaptively; the next sample can be chosen as a function of past samples. Under non-adaptive sampling, it is possible to achieve the full sampling asynchronous capacity per unit cost, but the decoding delay gets multiplied by 1/f. Therefore adaptive sampling strategies are of particular interest in the very sparse sampling regime.Comment: Submitted to the IEEE Transactions on Information Theor

    RoboCast: Asynchronous Communication in Robot Networks

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    This paper introduces the \emph{RoboCast} communication abstraction. The RoboCast allows a swarm of non oblivious, anonymous robots that are only endowed with visibility sensors and do not share a common coordinate system, to asynchronously exchange information. We propose a generic framework that covers a large class of asynchronous communication algorithms and show how our framework can be used to implement fundamental building blocks in robot networks such as gathering or stigmergy. In more details, we propose a RoboCast algorithm that allows robots to broadcast their local coordinate systems to each others. Our algorithm is further refined with a local collision avoidance scheme. Then, using the RoboCast primitive, we propose algorithms for deterministic asynchronous gathering and binary information exchange

    Asynchronous Distributed Averaging on Communication Networks

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    Distributed algorithms for averaging have attracted interest in the control and sensing literature. However, previous works have not addressed some practical concerns that will arise in actual implementations on packet-switched communication networks such as the Internet. In this paper, we present several implementable algorithms that are robust to asynchronism and dynamic topology changes. The algorithms are completely distributed and do not require any global coordination. In addition, they can be proven to converge under very general asynchronous timing assumptions. Our results are verified by both simulation and experiments on Planetlab, a real-world TCP/IP network. We also present some extensions that are likely to be useful in applications

    Deaf, Dumb, and Chatting Robots, Enabling Distributed Computation and Fault-Tolerance Among Stigmergic Robot

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    We investigate ways for the exchange of information (explicit communication) among deaf and dumb mobile robots scattered in the plane. We introduce the use of movement-signals (analogously to flight signals and bees waggle) as a mean to transfer messages, enabling the use of distributed algorithms among the robots. We propose one-to-one deterministic movement protocols that implement explicit communication. We first present protocols for synchronous robots. We begin with a very simple coding protocol for two robots. Based on on this protocol, we provide one-to-one communication for any system of n \geq 2 robots equipped with observable IDs that agree on a common direction (sense of direction). We then propose two solutions enabling one-to-one communication among anonymous robots. Since the robots are devoid of observable IDs, both protocols build recognition mechanisms using the (weak) capabilities offered to the robots. The first protocol assumes that the robots agree on a common direction and a common handedness (chirality), while the second protocol assumes chirality only. Next, we show how the movements of robots can provide implicit acknowledgments in asynchronous systems. We use this result to design asynchronous one-to-one communication with two robots only. Finally, we combine this solution with the schemes developed in synchronous settings to fit the general case of asynchronous one-to-one communication among any number of robots. Our protocols enable the use of distributing algorithms based on message exchanges among swarms of Stigmergic robots. Furthermore, they provides robots equipped with means of communication to overcome faults of their communication device
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