21,261 research outputs found
Validated Byzantine Asynchronous Multidimensional Approximate Agreement
Consider an asynchronous system where each node begins with some point in
. Given some fixed , we wish to have every
nonfaulty node eventually output a point in , where all outputs
are within distance of each other, and are within the convex hull of
the original nonfaulty inputs. This problem, when some of the nodes are
adversarial, is known as the ``Byzantine Asynchronous Multidimensional
Approximate Agreement'' problem.
Previous landmark work by Mendes et al. and Vaidya et al. presented two
solutions to the problem. Both of these solutions require exponential
computation by each node in each round. Furthermore, the work provides a lower
bound showing that it is impossible to solve the task of approximate agreement
if , and thus the protocols assume that .
We present a Byzantine Asynchronous Multidimensional Approximate Agreement
protocol in the validated setting of Cachin et al. Our protocol terminates
after a logarithmic number of rounds, and requires only polynomial computation
in each round. Furthermore, it is resilient to Byzantine nodes,
which we prove to be optimal in the validated setting. In other words, working
on the task in the validated setting allows us to significantly improve on
previous works in several significant metrics. In addition, the techniques
presented in this paper can easily yield a protocol in the original
non-validated setting which requires exponential computation only in the first
round, and polynomial computation in every subsequent round
Multidimensional Approximate Agreement with Asynchronous Fallback
Multidimensional Approximate Agreement considers a setting of parties, where each party holds a vector in as input. The honest parties are required to obtain very close outputs in that lie inside the convex hull of their inputs.
Existing Multidimensional Approximate Agreement protocols achieve resilience against corruptions under a synchronous network where messages are delivered within some time , but become completely insecure as soon as a single message is further delayed. On the other hand, asynchronous solutions do not rely on any delay upper bound, but only achieve resilience up to corruptions.
We investigate the feasibility of achieving Multidimensional Approximate Agreement protocols that achieve simultaneously guarantees in both network settings: We want to tolerate corruptions when the network is synchronous, and also tolerate corruptions when the network is asynchronous. We provide a protocol that works as long as , and matches several existing lower bounds
Byzantine Vector Consensus in Complete Graphs
Consider a network of n processes each of which has a d-dimensional vector of
reals as its input. Each process can communicate directly with all the
processes in the system; thus the communication network is a complete graph.
All the communication channels are reliable and FIFO (first-in-first-out). The
problem of Byzantine vector consensus (BVC) requires agreement on a
d-dimensional vector that is in the convex hull of the d-dimensional input
vectors at the non-faulty processes. We obtain the following results for
Byzantine vector consensus in complete graphs while tolerating up to f
Byzantine failures:
* We prove that in a synchronous system, n >= max(3f+1, (d+1)f+1) is
necessary and sufficient for achieving Byzantine vector consensus.
* In an asynchronous system, it is known that exact consensus is impossible
in presence of faulty processes. For an asynchronous system, we prove that n >=
(d+2)f+1 is necessary and sufficient to achieve approximate Byzantine vector
consensus.
Our sufficiency proofs are constructive. We show sufficiency by providing
explicit algorithms that solve exact BVC in synchronous systems, and
approximate BVC in asynchronous systems.
We also obtain tight bounds on the number of processes for achieving BVC
using algorithms that are restricted to a simpler communication pattern
Optimal Synchronous Approximate Agreement with Asynchronous Fallback
Approximate Agreement (AA) allows a set of parties that start with real-valued inputs to obtain values that are at most within a parameter from each other and within the range of their inputs. Existing AA protocols, both for the synchronous network model (where any message is delivered within a known delay time) and the asynchronous network model, are secure when up to of the parties are corrupted and require no initial setup (such as a public-key infrastructure (PKI) for signatures).
We consider AA protocols where a PKI is available, and show the first AA protocol that achieves simultaneously security against corruptions when the network is synchronous and corruptions when the network is asynchronous, for any such that . We further show that our protocol is optimal by proving that achieving AA for is impossible (even with setup). Remarkably, this is also the first AA protocol that tolerates more than corruptions in the synchronous network model
The Impossibility of Approximate Agreement on a Larger Class of Graphs
Approximate agreement is a variant of consensus in which processes receive input values from a domain and must output values in that domain that are sufficiently close to one another. We study the problem when the input domain is the vertex set of a connected graph. In asynchronous systems where processes communicate using shared registers, there are wait-free approximate agreement algorithms when the graph is a path or a tree, but not when the graph is a cycle of length at least 4. For many graphs, it is unknown whether a wait-free solution for approximate agreement exists.
We introduce a set of impossibility conditions and prove that approximate agreement on graphs satisfying these conditions cannot be solved in a wait-free manner. In particular, the graphs of all triangulated d-dimensional spheres that are not cliques, satisfy these conditions. The vertices and edges of an octahedron is an example of such a graph. We also present a family of reductions from approximate agreement on one graph to another graph. This allows us to extend known impossibility results to even more graphs
Byzantine Approximate Agreement on Graphs
Consider a distributed system with n processors out of which f can be Byzantine faulty. In the approximate agreement task, each processor i receives an input value x_i and has to decide on an output value y_i such that
1) the output values are in the convex hull of the non-faulty processors\u27 input values,
2) the output values are within distance d of each other.
Classically, the values are assumed to be from an m-dimensional Euclidean space, where m >= 1.
In this work, we study the task in a discrete setting, where input values with some structure expressible as a graph. Namely, the input values are vertices of a finite graph G and the goal is to output vertices that are within distance d of each other in G, but still remain in the graph-induced convex hull of the input values. For d=0, the task reduces to consensus and cannot be solved with a deterministic algorithm in an asynchronous system even with a single crash fault. For any d >= 1, we show that the task is solvable in asynchronous systems when G is chordal and n > (omega+1)f, where omega is the clique number of G. In addition, we give the first Byzantine-tolerant algorithm for a variant of lattice agreement. For synchronous systems, we show tight resilience bounds for the exact variants of these and related tasks over a large class of combinatorial structures
Asynchronous Convex Consensus in the Presence of Crash Faults
This paper defines a new consensus problem, convex consensus. Similar to
vector consensus [13, 20, 19], the input at each process is a d-dimensional
vector of reals (or, equivalently, a point in the d-dimensional Euclidean
space). However, for convex consensus, the output at each process is a convex
polytope contained within the convex hull of the inputs at the fault-free
processes. We explore the convex consensus problem under crash faults with
incorrect inputs, and present an asynchronous approximate convex consensus
algorithm with optimal fault tolerance that reaches consensus on an optimal
output polytope. Convex consensus can be used to solve other related problems.
For instance, a solution for convex consensus trivially yields a solution for
vector consensus. More importantly, convex consensus can potentially be used to
solve other more interesting problems, such as convex function optimization [5,
4].Comment: A version of this work is published in PODC 201
Distributed Computability in Byzantine Asynchronous Systems
In this work, we extend the topology-based approach for characterizing
computability in asynchronous crash-failure distributed systems to asynchronous
Byzantine systems. We give the first theorem with necessary and sufficient
conditions to solve arbitrary tasks in asynchronous Byzantine systems where an
adversary chooses faulty processes. In our adversarial formulation, outputs of
non-faulty processes are constrained in terms of inputs of non-faulty processes
only. For colorless tasks, an important subclass of distributed problems, the
general result reduces to an elegant model that effectively captures the
relation between the number of processes, the number of failures, as well as
the topological structure of the task's simplicial complexes.Comment: Will appear at the Proceedings of the 46th Annual Symposium on the
Theory of Computing, STOC 201
Tight Bounds for Asymptotic and Approximate Consensus
We study the performance of asymptotic and approximate consensus algorithms
under harsh environmental conditions. The asymptotic consensus problem requires
a set of agents to repeatedly set their outputs such that the outputs converge
to a common value within the convex hull of initial values. This problem, and
the related approximate consensus problem, are fundamental building blocks in
distributed systems where exact consensus among agents is not required or
possible, e.g., man-made distributed control systems, and have applications in
the analysis of natural distributed systems, such as flocking and opinion
dynamics. We prove tight lower bounds on the contraction rates of asymptotic
consensus algorithms in dynamic networks, from which we deduce bounds on the
time complexity of approximate consensus algorithms. In particular, the
obtained bounds show optimality of asymptotic and approximate consensus
algorithms presented in [Charron-Bost et al., ICALP'16] for certain dynamic
networks, including the weakest dynamic network model in which asymptotic and
approximate consensus are solvable. As a corollary we also obtain
asymptotically tight bounds for asymptotic consensus in the classical
asynchronous model with crashes.
Central to our lower bound proofs is an extended notion of valency, the set
of reachable limits of an asymptotic consensus algorithm starting from a given
configuration. We further relate topological properties of valencies to the
solvability of exact consensus, shedding some light on the relation of these
three fundamental problems in dynamic networks
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