17,015 research outputs found

    The Adaptive Sampling Revisited

    Full text link
    The problem of estimating the number nn of distinct keys of a large collection of NN data is well known in computer science. A classical algorithm is the adaptive sampling (AS). nn can be estimated by R.2DR.2^D, where RR is the final bucket (cache) size and DD is the final depth at the end of the process. Several new interesting questions can be asked about AS (some of them were suggested by P.Flajolet and popularized by J.Lumbroso). The distribution of W=log(R2D/n)W=\log (R2^D/n) is known, we rederive this distribution in a simpler way. We provide new results on the moments of DD and WW. We also analyze the final cache size RR distribution. We consider colored keys: assume that among the nn distinct keys, nCn_C do have color CC. We show how to estimate p=nCnp=\frac{n_C}{n}. We also study colored keys with some multiplicity given by some distribution function. We want to estimate mean an variance of this distribution. Finally, we consider the case where neither colors nor multiplicities are known. There we want to estimate the related parameters. An appendix is devoted to the case where the hashing function provides bits with probability different from 1/21/2

    Uncertainty quantification for kinetic models in socio-economic and life sciences

    Full text link
    Kinetic equations play a major rule in modeling large systems of interacting particles. Recently the legacy of classical kinetic theory found novel applications in socio-economic and life sciences, where processes characterized by large groups of agents exhibit spontaneous emergence of social structures. Well-known examples are the formation of clusters in opinion dynamics, the appearance of inequalities in wealth distributions, flocking and milling behaviors in swarming models, synchronization phenomena in biological systems and lane formation in pedestrian traffic. The construction of kinetic models describing the above processes, however, has to face the difficulty of the lack of fundamental principles since physical forces are replaced by empirical social forces. These empirical forces are typically constructed with the aim to reproduce qualitatively the observed system behaviors, like the emergence of social structures, and are at best known in terms of statistical information of the modeling parameters. For this reason the presence of random inputs characterizing the parameters uncertainty should be considered as an essential feature in the modeling process. In this survey we introduce several examples of such kinetic models, that are mathematically described by nonlinear Vlasov and Fokker--Planck equations, and present different numerical approaches for uncertainty quantification which preserve the main features of the kinetic solution.Comment: To appear in "Uncertainty Quantification for Hyperbolic and Kinetic Equations

    Game theoretic controller synthesis for multi-robot motion planning Part I : Trajectory based algorithms

    Full text link
    We consider a class of multi-robot motion planning problems where each robot is associated with multiple objectives and decoupled task specifications. The problems are formulated as an open-loop non-cooperative differential game. A distributed anytime algorithm is proposed to compute a Nash equilibrium of the game. The following properties are proven: (i) the algorithm asymptotically converges to the set of Nash equilibrium; (ii) for scalar cost functionals, the price of stability equals one; (iii) for the worst case, the computational complexity and communication cost are linear in the robot number

    Sampling-based Algorithms for Optimal Motion Planning

    Get PDF
    During the last decade, sampling-based path planning algorithms, such as Probabilistic RoadMaps (PRM) and Rapidly-exploring Random Trees (RRT), have been shown to work well in practice and possess theoretical guarantees such as probabilistic completeness. However, little effort has been devoted to the formal analysis of the quality of the solution returned by such algorithms, e.g., as a function of the number of samples. The purpose of this paper is to fill this gap, by rigorously analyzing the asymptotic behavior of the cost of the solution returned by stochastic sampling-based algorithms as the number of samples increases. A number of negative results are provided, characterizing existing algorithms, e.g., showing that, under mild technical conditions, the cost of the solution returned by broadly used sampling-based algorithms converges almost surely to a non-optimal value. The main contribution of the paper is the introduction of new algorithms, namely, PRM* and RRT*, which are provably asymptotically optimal, i.e., such that the cost of the returned solution converges almost surely to the optimum. Moreover, it is shown that the computational complexity of the new algorithms is within a constant factor of that of their probabilistically complete (but not asymptotically optimal) counterparts. The analysis in this paper hinges on novel connections between stochastic sampling-based path planning algorithms and the theory of random geometric graphs.Comment: 76 pages, 26 figures, to appear in International Journal of Robotics Researc
    corecore