208 research outputs found
Development of Correspondence Field and Its Application to Effective Depth Estimation in Stereo Camera Systems
Stereo camera systems are still the most widely used apparatus for estimating 3D or depth information of a scene due to their low-cost. Estimation of depth using a stereo camera requires first estimating the disparity map using stereo matching algorithms and calculating depth via triangulation based on the camera arrangement (their locations and orientations with respect to the scene). In almost all cases, the arrangement is determined based on human experience since there lacks an effective theoretical tool to guide the design of the camera arrangement. This thesis presents the development of a novel tool, called correspondence field (CF), and its application to optimize the stereo camera arrangement for depth estimation
Probabilistic Models and Inference for Multi-View People Detection in Overlapping Depth Images
Die sensorübergreifende Personendetektion in einem Netzwerk von 3D-Sensoren ist die Grundlage vieler Anwendungen, wie z.B. Personenzählung, digitale Kundenstromanalyse oder öffentliche Sicherheit. Im Gegensatz zu klassischen Verfahren der Videoüberwachung haben 3D-Sensoren dabei im Allgemeinen eine vertikale top-down Sicht auf die Szene, um das Auftreten von Verdeckungen, wie sie z.B. in einer dicht gedrängten Menschenmenge auftreten, zu reduzieren. Aufgrund der vertikalen top-down Perspektive der Sensoren variiert die äußere Erscheinung von Personen sehr stark in Abhängigkeit von deren Position in der Szene. Des Weiteren sind Personen aufgrund von Verdeckungen, Sensorrauschen sowie dem eingeschränkten Sichtfeld der top-down Sensoren häufig nur partiell in einer einzelnen Ansicht sichtbar.
Um diese Herausforderungen zu bewältigen, wird in dieser Arbeit untersucht, wie die räumlich-zeitlichen Multi-View-Beobachtungen von mehreren 3D-Sensoren mit sich überlappenden Sichtbereichen effektiv genutzt werden können. Der Fokus liegt insbesondere auf der Verbesserung der Detektionsleistung durch die gemeinsame Betrachtung sowohl der redundanten als auch der komplementären Multi-Sensor-Beobachtungen, einschließlich des zeitlichen Kontextes. In der Arbeit wird das Problem der Personendetektion in einer Sequenz sich überlappender Tiefenbilder als inverses Problem formuliert. In diesem Kontext wird ein probabilistisches Modell zur Personendetektion in mehreren Tiefenbildern eingeführt. Das Modell beinhaltet ein generatives Szenenmodell, um Personen aus beliebigen Blickwinkeln zu erkennen. Basierend auf der vorgeschlagenen probabilistischen Modellierung werden mehrere Inferenzmethoden untersucht, unter anderem Gradienten-basierte kontinuierliche Optimierung, Variational Inference, sowie Convolutional Neural Networks. Dabei liegt der Schwerpunkt der Arbeit auf dem Einsatz von Variationsmethoden wie Mean-Field Variational Inference. In Abgrenzung zu klassischen Verfahren der Literatur wird hier keine Punkt-Schätzung vorgenommen, sondern die a-posteriori Wahrscheinlichkeitsverteilung der in der Szene anwesenden Personen approximiert. Durch den Einsatz des generativen Vorwärtsmodells, welches die Charakteristik der zugrundeliegenden Sensormodalität beinhaltet, ist das vorgeschlagene Verfahren weitestgehend unabhängig von der konkreten Sensormodalität.
Die in der Arbeit vorgestellten Methoden werden anhand eines neu eingeführten Datensatzes zur weitflächigen Personendetektion in mehreren sich überlappenden Tiefenbildern evaluiert. Der Datensatz umfasst Bildmaterial von drei passiven Stereo-Sensoren, welche eine top-down Sicht auf eine Bürosituation vorweisen. In der Evaluation konnte nachgewiesen werden, dass die vorgeschlagene Mean-Field Variational Inference Approximation Stand-der-Technik-Resultate erzielt. Während Deep Learnig Verfahren sehr viele annotierte Trainingsdaten benötigen, basiert die in dieser Arbeit vorgeschlagene Methode auf einem expliziten probabilistischen Modell und benötigt keine Trainingsdaten. Ein weiterer Vorteil zu klassischen Verfahren, welche häufig nur eine MAP Punkt-Schätzung vornehmen, besteht in der Approximation der vollständigen Verbund-Wahrscheinlichkeitsverteilung der in der Szene anwesenden Personen
Change blindness: eradication of gestalt strategies
Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
Dense Wide-Baseline Stereo with Varying Illumination and its Application to Face Recognition
We study the problem of dense wide baseline stereo with varying illumination. We
are motivated by the problem of face recognition across pose. Stereo matching
allows us to compare face images based on physically valid, dense
correspondences. We show that the stereo matching cost provides a very robust
measure of the similarity of faces that is insensitive to pose variations. We
build on the observation that most illumination insensitive local comparisons
require the use of relatively large windows. The size of these windows is
affected by foreshortening. If we do not account for this effect, we incur
misalignments that are systematic and significant and are exacerbated by wide
baseline conditions.
We present a general formulation of dense wide baseline stereo with varying
illumination and provide two methods to solve them. The first method is based on
dynamic programming (DP) and fully accounts for the effect of slant. The second
method is based on graph cuts (GC) and fully accounts for the effect of both slant
and tilt. The GC method finds a global solution using the unary function from
the general formulation and a novel smoothness term that encodes surface
orientation.
Our experiments show that DP dense wide baseline stereo achieves superior
performance compared to existing methods in face recognition across pose. The
experiments with the GC method show that accounting for both slant and tilt can
improve performance in situations with wide baselines and lighting variation.
Our formulation can be applied to other more sophisticated window based image
comparison methods for stereo
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Camera positioning for 3D panoramic image rendering
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.Virtual camera realisation and the proposition of trapezoidal camera architecture are the two broad contributions of this thesis. Firstly, multiple camera and their arrangement constitute a critical component which affect the integrity of visual content acquisition for multi-view video. Currently, linear, convergence, and divergence arrays are the prominent camera topologies adopted. However, the large number of cameras required and their synchronisation are two of prominent challenges usually encountered. The use of virtual cameras can significantly reduce the number of physical cameras used with respect to any of the known
camera structures, hence adequately reducing some of the other implementation issues. This thesis explores to use image-based rendering with and without geometry in the implementations leading to the realisation of virtual cameras. The virtual camera implementation was carried out from the perspective of depth map (geometry) and use of multiple image samples (no geometry). Prior to the virtual camera realisation, the generation of depth map was investigated using region match measures widely known for solving image point correspondence problem. The constructed depth maps have been compare with the ones generated
using the dynamic programming approach. In both the geometry and no geometry approaches, the virtual cameras lead to the rendering of views from a textured depth map, construction of 3D panoramic image of a scene by stitching multiple image samples and performing superposition on them, and computation
of virtual scene from a stereo pair of panoramic images. The quality of these rendered images were assessed through the use of either objective or subjective analysis in Imatest software. Further more, metric reconstruction of a scene was performed by re-projection of the pixel points from multiple image samples with
a single centre of projection. This was done using sparse bundle adjustment algorithm. The statistical summary obtained after the application of this algorithm provides a gauge for the efficiency of the optimisation step. The optimised data was then visualised in Meshlab software environment, hence providing the reconstructed scene. Secondly, with any of the well-established camera arrangements, all cameras are usually constrained to the same horizontal plane. Therefore, occlusion becomes an extremely challenging problem, and a robust camera set-up is required in order to resolve strongly the hidden part of any scene objects.
To adequately meet the visibility condition for scene objects and given that occlusion of the same scene objects can occur, a multi-plane camera structure is highly desirable. Therefore, this thesis also explore trapezoidal camera structure for image acquisition. The approach here is to assess the feasibility and potential
of several physical cameras of the same model being sparsely arranged on the edge of an efficient trapezoid graph. This is implemented both Matlab and Maya. The quality of the depth maps rendered in Matlab are better in Quality
3D object reconstruction using computer vision : reconstruction and characterization applications for external human anatomical structures
Tese de doutoramento. Engenharia Informática. Faculdade de Engenharia. Universidade do Porto. 201
Towards Efficient 3D Reconstructions from High-Resolution Satellite Imagery
Recent years have witnessed the rapid growth of commercial satellite imagery. Compared with other imaging products, such as aerial or streetview imagery, modern satellite images are captured at high resolution and with multiple spectral bands, thus provide unique viewing angles, global coverage, and frequent updates of the Earth surfaces. With automated processing and intelligent analysis algorithms, satellite images can enable global-scale 3D modeling applications.
This dissertation explores computer vision algorithms to reconstruct 3D models from satellite images at different levels: geometric, semantic, and parametric reconstructions. However, reconstructing satellite imagery is particularly challenging for the following reasons: 1) Satellite images typically contain an enormous amount of raw pixels. Efficient algorithms are needed to minimize the substantial computational burden. 2) The ground sampling distances of satellite images are comparatively low. Visual entities, such as buildings, appear visually small and cluttered, thus posing difficulties for 3D modeling. 3) Satellite images usually have complex camera models and inaccurate vendor-provided camera calibrations. Rational polynomial coefficients (RPC) camera models, although widely used, need to be appropriately handled to ensure high-quality reconstructions.
To obtain geometric reconstructions efficiently, we propose an edge-aware interpolation-based algorithm to obtain 3D point clouds from satellite image pairs. Initial 2D pixel matches are first established and triangulated to compensate the RPC calibration errors. Noisy dense correspondences can then be estimated by interpolating the inlier matches in an edge-aware manner. After refining the correspondence map with a fast bilateral solver, we can obtain dense 3D point clouds via triangulation.
Pixel-wise semantic classification results for satellite images are usually noisy due to the negligence of spatial neighborhood information. Thus, we propose to aggregate multiple corresponding observations of the same 3D point to obtain high-quality semantic models. Instead of just leveraging geometric reconstructions to provide such correspondences, we formulate geometric modeling and semantic reasoning in a joint Markov Random Field (MRF) model. Our experiments show that both tasks can benefit from the joint inference.
Finally, we propose a novel deep learning based approach to perform single-view parametric reconstructions from satellite imagery. By parametrizing buildings as 3D cuboids, our method simultaneously localizes building instances visible in the image and estimates their corresponding cuboid models. Aerial LiDAR and vectorized GIS maps are utilized as supervision. Our network upsamples CNN features to detect small but cluttered building instances. In addition, we estimate building contours through a separate fully convolutional network to avoid overlapping building cuboids.Doctor of Philosoph
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