69 research outputs found

    Astrocyte to spiking neuron communication using Networks-on-Chip ring topology

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    On-chip communication for neuro-glia networks

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    Scalable Networks-on-Chip Interconnected Architecture for Astrocyte-Neuron Networks

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    Spiking Neural Networks: Modification and Digital Implementation

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    Real-time large-scale simulation of biological systems is a challenging task due to nonlinear functions describing biochemical reactions in the cells. Being fast, cost and power efficient alongside of capability to work in parallel have made hardware an attractive choice for simulation platform. This thesis proposes a neuromorphic platform for online Spike Timing Dependant Plasticity (STDP) learning, based on the COordinate Rotation DIgital Computer (CORDIC) algorithms. The implemented platform comprises two main components. First, the Izhikevich neuron model is modified for implementation using the CORDIC algorithm and simulated to ensure the model accuracy. Afterwards, the model was described as hardware and implemented on Field Programmable Gate Array (FPGA). Second, the STDP learning algorithm is adapted and optimized using the CORDIC method, synthesized for hardware, and implemented to perform on-FPGA online learning on a network of CORDIC Izhikevich neurons to demonstrate competitive Hebbian learning. The implementation results are compared with the original model and state-of-the-art to verify accuracy, effectiveness, and higher speed of the system. These comparisons confirm that the proposed neuromorphic system offers better performance and higher accuracy while being straightforward to implement and suitable to scale. New findings show that astrocytes are important parts of the information processing in brain and believed to be responsible for some brain diseases such as Alzheimer and Epilepsy. Astrocytes generate Ca2+^{2+} waves and release neuro-transmitters over a large area. To study astrcoytes, one need to simulate large number of biologically realistic models of these cells alongside neuron models. Software simulation is flexible but slow. This thesis proposes a high-speed and low-cost digital hardware to replicate biological-plausible astrocyte and glutamate release mechanism. The nonlinear terms of these models were calculated using high-precision and cost-efficient algorithms. Subsequently, the modified models were simulated to study and validate their functions. Several hardware were developed by setting different constraints to investigate trade-offs and achieve best possible design. As proof of concept, the design was implemented on a FPGA device. Hardware implementation results confirmed the ability of the design to replicate biological cells in detail with high accuracy. As for performance, the proposed design turned out to be far more faster and area efficient than previously published works that targeted digital hardware for biological-plausible astrocytes. Spiking neurons, the models that mimic the biological cells in the brain, are described using ordinary differential equations. A common method to numerically solve these equations is Euler\u27s method. An important factor that has a significant impact on the performance and cost of the hardware implementation or software simulation of spiking neural networks and yet its importance has been neglected in the published literature, is the time step in Euler\u27s method. In this thesis, first the Izhikevich neuron\u27s accuracy as a function of the time step was measured. It was uncovered that the threshold time step that Izhikevich neuron becomes unstable is an exponential function of the input current. Software simulation performance, including total computational time and memory usage were compared for different time steps. Afterwards, the model was synthesized and implemented on the FPGA. Hardware performance metrics such as speed, area and power consumption were measured for each time step. Results indicated that time step has a negative linear effect on the performance. It was concluded that by determining maximum input current to the neuron, larger time steps comparable to those used in the previous works could be employed

    SpiNNaker - A Spiking Neural Network Architecture

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    20 years in conception and 15 in construction, the SpiNNaker project has delivered the world’s largest neuromorphic computing platform incorporating over a million ARM mobile phone processors and capable of modelling spiking neural networks of the scale of a mouse brain in biological real time. This machine, hosted at the University of Manchester in the UK, is freely available under the auspices of the EU Flagship Human Brain Project. This book tells the story of the origins of the machine, its development and its deployment, and the immense software development effort that has gone into making it openly available and accessible to researchers and students the world over. It also presents exemplar applications from ‘Talk’, a SpiNNaker-controlled robotic exhibit at the Manchester Art Gallery as part of ‘The Imitation Game’, a set of works commissioned in 2016 in honour of Alan Turing, through to a way to solve hard computing problems using stochastic neural networks. The book concludes with a look to the future, and the SpiNNaker-2 machine which is yet to come

    SpiNNaker - A Spiking Neural Network Architecture

    Get PDF
    20 years in conception and 15 in construction, the SpiNNaker project has delivered the world’s largest neuromorphic computing platform incorporating over a million ARM mobile phone processors and capable of modelling spiking neural networks of the scale of a mouse brain in biological real time. This machine, hosted at the University of Manchester in the UK, is freely available under the auspices of the EU Flagship Human Brain Project. This book tells the story of the origins of the machine, its development and its deployment, and the immense software development effort that has gone into making it openly available and accessible to researchers and students the world over. It also presents exemplar applications from ‘Talk’, a SpiNNaker-controlled robotic exhibit at the Manchester Art Gallery as part of ‘The Imitation Game’, a set of works commissioned in 2016 in honour of Alan Turing, through to a way to solve hard computing problems using stochastic neural networks. The book concludes with a look to the future, and the SpiNNaker-2 machine which is yet to come
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