925 research outputs found

    Creativity and the Brain

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    Neurocognitive approach to higher cognitive functions that bridges the gap between psychological and neural level of description is introduced. Relevant facts about the brain, working memory and representation of symbols in the brain are summarized. Putative brain processes responsible for problem solving, intuition, skill learning and automatization are described. The role of non-dominant brain hemisphere in solving problems requiring insight is conjectured. Two factors seem to be essential for creativity: imagination constrained by experience, and filtering that selects most interesting solutions. Experiments with paired words association are analyzed in details and evidence for stochastic resonance effects is found. Brain activity in the process of invention of novel words is proposed as the simplest way to understand creativity using experimental and computational means. Perspectives on computational models of creativity are discussed

    Putting some order in person memory: memory for (serial) order in impression formation

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    American Psychological Association (PsycINFO Classification Categories and Codes) 2340 Cognitive Processes; 2343 Learning & Memory; 3000 Social Psychology; 3040 Social Perception and CognitionThe present work examines the representation and retrieval of order information in person memory. The study of memory for serial order has been absent from the research on the underling memory processes of impression formation, which has been focusing exclusively on item information. In this work we argue that our understanding of person memory is incomplete without an account for order and item information representation and retrieval. According to a chaining hypothesis, we predicted that the organizational processes involved in impression formation would hinder the ability to represent order by means of associations between items in successive positions. The first three experiments indicated, contradicting our hypothesis, that when people form impressions they are able to represent, retrieve and use order information for order judgements and (serial) recall. The two following studies, experiment 4 and 5, directly manipulated the associations that were built in memory when people formed impressions, to understand whether order information representation was based on associations between items that appeared in successive serial positions. Results showed that the ability to use order information was unaffected by changes in the structure of non-serial inter-item associations, which suggests that order representation is not derived from mere serial associations. Experiment 6, the last from the set of experiments reported here, suggested that the representation of order information is less dependent on episodic memory, in contrast to item information. The findings from this set of 6 experiments suggested, firstly, that when people form impressions they are able to reconstruct serial order (even when such order has no meaning), and secondly, that order representation in person memory seem not to be derived from the inter-item associations formed at encoding. Finally, an ordinal proposal for the representation and use of order in person memory is discussed.O objectivo central do presente trabalho Ć© o estudo da representaĆ§Ć£o e recuperaĆ§Ć£o da informaĆ§Ć£o de ordem em memĆ³ria de pessoas. A memĆ³ria de ordem serial tem permanecido fora da investigaĆ§Ć£o sobre os processos mnĆ©sicos subjacentes Ć  formaĆ§Ć£o de impressƵes, investigaĆ§Ć£o esta que se tem centrado exclusivamente na informaĆ§Ć£o de item. Argumentamos que o conhecimento sobre memĆ³ria de pessoas nĆ£o pode ser completo sem que haja uma compreensĆ£o dos processos envolvidos na representaĆ§Ć£o e recuperaĆ§Ć£o da informaĆ§Ć£o de ordem. De acordo com a hipĆ³tese de chaining, os processos que caracterizam a formaĆ§Ć£o de impressƵes prejudicam o estabelecimento de associaƧƵes entre itens em posiƧƵes sucessivas, interferindo com a representaĆ§Ć£o da informaĆ§Ć£o de ordem. As trĆŖs primeiras experiĆŖncias sugerem, contrariamente ao esperado, que quando as pessoas formam impressƵes estĆ£o a representar informaĆ§Ć£o de ordem, que pode ser utilizada em tarefas de julgamento e recordaĆ§Ć£o. Nas experiĆŖncias 4 e 5 manipulĆ”mos directamente as associaƧƵes que se formam durante a codificaĆ§Ć£o, quando as pessoas formam impressƵes, tentando perceber se a representaĆ§Ć£o de ordem se basearia em associaƧƵes entre itens em posiƧƵes seriais sucessivas. Os resultados indicam que, independentemente da mudanƧa na densidade associativa da rede, a capacidade de os participantes acederem e utilizarem informaĆ§Ć£o de ordem nĆ£o Ć© afectada. Estes dados sugerem que a representaĆ§Ć£o da informaĆ§Ć£o nĆ£o acontece pela mera associaĆ§Ć£o de itens em posiƧƵes sucessivas. A experiĆŖncia 6 sugere que a representaĆ§Ć£o da informaĆ§Ć£o de ordem, em contraste com a informaĆ§Ć£o de item, depende menos da memĆ³ria episĆ³dica. Este conjunto de resultados sugere (i) que quando as pessoas formam impressƵes sĆ£o capazes de reconstruir a ordem e (ii) que a representaĆ§Ć£o da informaĆ§Ć£o de ordem em memĆ³ria de pessoas nĆ£o Ć© dependente das associaƧƵes que se estabelecem entre os itens, durante a codificaĆ§Ć£o. Finalmente, uma proposta ordinal para a representaĆ§Ć£o e recuperaĆ§Ć£o da ordem em memĆ³ria de pessoas Ć© discutida.The present work was sponsored by a Doctoral Grant (Ref. SFRH/BD/23748/2005) of the Science and Technology Foundation (FCT), Portugal, and the Program POCI2010, which is funded by the Portuguese Ministry of Science, Technology and Higher Education, and the European Social Fund (Community Support Framework III)

    The 1990 progress report and future plans

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    This document describes the progress and plans of the Artificial Intelligence Research Branch (RIA) at ARC in 1990. Activities span a range from basic scientific research to engineering development and to fielded NASA applications, particularly those applications that are enabled by basic research carried out at RIA. Work is conducted in-house and through collaborative partners in academia and industry. Our major focus is on a limited number of research themes with a dual commitment to technical excellence and proven applicability to NASA short, medium, and long-term problems. RIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at JPL and AI applications groups at all NASA centers

    Model of models -- Part 1

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    This paper proposes a new cognitive model, acting as the main component of an AGI agent. The model is introduced in its mature intelligence state, and as an extension of previous models, DENN, and especially AKREM, by including operational models (frames/classes) and will. This model's core assumption is that cognition is about operating on accumulated knowledge, with the guidance of an appropriate will. Also, we assume that the actions, part of knowledge, are learning to be aligned with will, during the evolution phase that precedes the mature intelligence state. In addition, this model is mainly based on the duality principle in every known intelligent aspect, such as exhibiting both top-down and bottom-up model learning, generalization verse specialization, and more. Furthermore, a holistic approach is advocated for AGI designing, and cognition under constraints or efficiency is proposed, in the form of reusability and simplicity. Finally, reaching this mature state is described via a cognitive evolution from infancy to adulthood, utilizing a consolidation principle. The final product of this cognitive model is a dynamic operational memory of models and instances. Lastly, some examples and preliminary ideas for the evolution phase to reach the mature state are presented.Comment: arXiv admin note: text overlap with arXiv:2301.1355

    Learning to See Analogies: A Connectionist Exploration

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    The goal of this dissertation is to integrate learning and analogy-making. Although learning and analogy-making both have long histories as active areas of research in cognitive science, not enough attention has been given to the ways in which they may interact. To that end, this project focuses on developing a computer program, called Analogator, that learns to make analogies by seeing examples of many different analogy problems and their solutions. That is, it learns to make analogies by analogy. This approach stands in contrast to most existing computational models of analogy in which particular analogical mechanisms are assumed a priori to exist. Rather than assuming certain principles about analogy-making mechanisms, the goal of the Analogator project is to learn what it means to make an analogy. This unique notion is the focus of this dissertation

    Learning to See Analogies: A Connectionist Exploration

    Get PDF
    The goal of this dissertation is to integrate learning and analogy-making. Although learning and analogy-making both have long histories as active areas of research in cognitive science, not enough attention has been given to the ways in which they may interact. To that end, this project focuses on developing a computer program, called Analogator, that learns to make analogies by seeing examples of many different analogy problems and their solutions. That is, it learns to make analogies by analogy. This approach stands in contrast to most existing computational models of analogy in which particular analogical mechanisms are assumed a priori to exist. Rather than assuming certain principles about analogy-making mechanisms, the goal of the Analogator project is to learn what it means to make an analogy. This unique notion is the focus of this dissertation

    A workshop on the gathering of information for problem formulation

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    Issued as Quarterly progress reports no. [1-5], Proceedings and Final contract report, Project no. G-36-651Papers presented at the Workshop/Symposium on Human Computer Interaction, March 26 and 27, 1981, Atlanta, G
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