2,742 research outputs found

    Design of interactive visualization of models and students data

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    This document reports the design of the interactive visualizations of open student models that will be performed in GRAPPLE. The visualizations will be based on data stored in the domain model and student model, and aim at supporting learners to be more engaged in the learning process, and instructors in assisting the learners

    Blended learning in the wake of ICT infrastructure deficiencies: The case of a Zimbabwean University

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    In the wake of debates between actors in the Zimbabwean higher education sector about the effectiveness of e-learning models, it is important to investigate the effectiveness of using blended learning at a time when infrastructure challenges are disrupting ICT access. This paper aims to address this quest for a deeper understanding by investigating students\u27 perceptions of blended learning at a selected Zimbabwean university. Twelve in-depth interviews were conducted with students from a Zimbabwean university that employs blended learning under an interpretivist paradigm. Vygotsky\u27s Zone of Proximal Development (ZPD) was used for conceptualising students\u27 cognitive development and Engestrom\u27s (2003) Third-generation Activity Theory(AT) as a framework for assessing the home and the university activity systems that characterise blended learning. Findings show that blended learning can be implemented in universities with poor ICT infrastructure since asynchronous blended learning using learning management systems such as Moodle allows content to be downloaded from connected areas for offline study. The study contributes to policies on the implementation of blended learning in institutions of higher learning by showing how it enables cognitive development in the ZPD

    An Exploratory Study of the Factors That Impact on the Application of Online Learning at the Department of Planning and Infrastructure of Western Australia

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    There is a growing necessity in today\u27s globalised and dynamic business environments for learning systems to be capable of generating the continuous learning needs of the workforces within them. In adapting to their changing environments learning workers are not only required to continuously gather new information but also to transform it into understanding within their local contexts. Much praise has been placed on the capability of new learning technologies such as online learning in supporting organisations learning processes. However, relative limited research has been undertaken on how these new learning technologies support workers in learning processes, how these new learning technologies are implemented and operate within organisational contexts, and the nature of the learning subsequently generated. This study explores how workplace learning contexts mediate the processes of learning (Garrick, 1998 p.69) and improve understanding on how this affects the implementation of Online learning. Many organisations have promoted Online Learning for its capability in providing a seemingly unlimited information source; flexible access, cost effectiveness and functionality (Schreiber & Berge, 1998). This study suggests that leaning outcomes generated by online learning practices, rather than being primarily correlated with the capabilities of the technology, are mediated by organisations\u27 learning agendas, learning culture and learning context. This exploratory study acknowledges this view and focuses on how the active nature of learners\u27 constructs and the local context in which learning occurs affects the outcomes of learning generated. This study focuses upon a case study at the West Australian Department of Planning and Infrastructure of (DPI) and applies Jonassen\u27s (2000) principle, that the values and beliefs of the forces controlling the technology determines if it is used to transmit or to transform knowledge. The study\u27s parameters are guided by a theoretical framework adapted from McKenna\u27s (1999) Meta-Learning Process and a qualitative methodology protocol described by Yin (1994). The perceptions of a cross section of organisational members at the DPI are used to improve understanding of the mediating relationships involved in the dialects of learning at the DPI. The three main conclusions drawn from the research are that: first, despite the capabilities of the technology to facilitate a range of learning outcomes, the findings indicate that perceived online learning outcomes at the DPI mirror the learning goals imposed by its current organisational learning agenda. Secondly, the findings indicate that local discourses of leadership, culture, structure and strategy reinforce the learning values and beliefs imposed by the learning agenda. Thirdly, the findings indicate that the mediating relationship between learning agenda and the role of online learning technology has prioritised Compliance orientated organisational learning goals and Transmissive learning approaches. In conclusion, the study indicates that the current learning agenda is part of the cultural pattern and a prisoner of that pattern

    "Learnerships - an informal learning experience" : an inquiry into the impact of informal learning on learnerships in the footwear industry.

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    Thesis (M.Ed.) - University of KwaZulu-Natal, Durban, 2006.The Skills Development Act (97 of 1988) introduced a new approach to the development of workrelated skills in South Africa. This Act provided the legal underpinnings for learnerships, which include both structured work experience (Le. a practical component) and instructional learning (i.e. a theory learning component). Learnerships are offered in an accredited workplace environment and culminate in a qualification that is registered on the National Qualifications Framework (NQF). Research studies support the view that informal learning accounts for over 75%-90% of the learning that takes place in organizations today. Although the majority of learning that occurs in the workplace is informal, little is, however, known about how such learning is best supported, encouraged and developed in a learnership programme. The impact of informal learning on learnerships must be seen as an essential ingredient for effective workplace skills programmes and the advancement of skills acquisition leading to qualifications and career planning resulting in a highly skilled workforce. This research study was prompted by the perception that the majority of workers in the footwear industry have a low formal educational level and are either non-skilled or semi-skilled, financial sustainability of the footwear industry and global competition. Learnerships are perceived to be a creative vehicle whereby workers are able to acquire basic production and manufacturing skills in the workplace through a Clothing, Textiles, Footwear and Leather (CTFL) learnership programme. This research study explores the factors in an education and training environment that enhance or inhibit informal learning opportunities and how these factors shape or impede informal learning, thus impacting on the performance of learners in a footwear learnership programme. Although no single theoretical framework of informal learning exists, this research study was informed and underpinned by the theoretical models of various experts in the field of informal 7 learning. Using an interpretivist paradigm the researcher opted to study the implementation of learnerships at one accredited training provider in the footwear industry. Data collection instruments provided rich, detailed qualitative data using semi-structured interviews, observations and document analysis within a case study approach. The findings of this study identified a number of overarching factors that enhanced or impeded informal learning in a footwear learnership programme that also impacted on the performance of learners

    A Framework for Delivering Contextually Appropriate Opportunities for Warfighter Practice

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    Computer-based modeling and simulation has been a training staple in the military domain since the first aircraft simulators were adopted. More recently, virtual environments based on modeling, simulation and serious games, have introduced relatively low-cost, yet high value additions to the learning environment. As these virtual environments have proliferated, many researchers have investigated the relationship between theoretical foundations of learning, learner development and content delivery, and applied their findings in an attempt to bolster learning, yet performance deficiencies continue to exist. This study asserts that performance deficiencies exist in part because of insufficient contextually appropriate opportunities to practice. This work is multi-disciplinary in nature. Its foundation is modeling and simulation engineering; the use of technology to deliver training. Educational psychology and human factors concepts explain the theoretical basis for modeling and simulation as an effective training delivery agent. The study\u27s thesis is that a framework for delivering contextually appropriate opportunities for warfighter practice can be applied to discover whether modeling, simulation and game-based virtual environments have the potential to improve individual performance for learners beyond the Novice Stage (e.g., Competent Stage) of skills acquisition. Furthermore, this conceptually appropriate practice (CAP) framework can be used to assess the potential of low fidelity virtual environments to provide targeted practice and to improve individual performance, not only during training in high-fidelity virtual environments (near transfer) but also in the live environment (far transfer). To evaluate the thesis, this study investigates the relationship of technology and learning science, and features an empirical evaluation of training effectiveness afforded by delivering additional training repetitions using both low-fidelity virtual environment simulator systems and high-fidelity aircraft simulators

    English language Proficiency in Fostering Professional and Vocational Academic Achievement: Students' Needs

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    Improving the quality of educational programs in vocational training courses intends to help Palestinian entrepreneurship education grow. This also underscores the Palestinian Ministry of Education's endeavors to improve English language professional competence. The Ministry provides support to English technical education learners requiring assistance in language skills especially listening and professional communication. This research delves into the requirements for English courses (ESP) for vocational learners by providing a reassessment of the purpose and learning skills. The researcher obtains the data through a questionnaire and semi-structured interviews. The outcomes of research analysis on integrated effective communication (35%), sentence construction concerns (30%), cognitive processing (20%), content complexity (10%), and composition competence (5%). The pursued themes in learning English for vocational-technical education are basic technical terms (20%), expertise in technical discipline or profession (25%), a wide spectrum of professions (20%), professional lifestyle (20%), and industry-specific competencies (15%). Interactive computer activities are the most widely utilized concerning the incorporation of advanced technologies in English classes (40%), followed by jigsaw puzzles (20 %), learning programs with a variety of choices (20 %), and fill-in-the-blanks dialogues or charts (20 %).  The interview with the English teachers reveals learners' urgent demand to develop their communicative competencies. They believe that changing the pedagogies of learning to suit the requirements of 21st-century advanced technology would help in fostering language performances. The researcher suggests conducting future studies related to course analysis to judge whether they meet the intended goals for teaching English to vocational learners.                                                                                                                                 &nbsp
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