4,054 research outputs found

    Location Privacy in Spatial Crowdsourcing

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    Spatial crowdsourcing (SC) is a new platform that engages individuals in collecting and analyzing environmental, social and other spatiotemporal information. With SC, requesters outsource their spatiotemporal tasks to a set of workers, who will perform the tasks by physically traveling to the tasks' locations. This chapter identifies privacy threats toward both workers and requesters during the two main phases of spatial crowdsourcing, tasking and reporting. Tasking is the process of identifying which tasks should be assigned to which workers. This process is handled by a spatial crowdsourcing server (SC-server). The latter phase is reporting, in which workers travel to the tasks' locations, complete the tasks and upload their reports to the SC-server. The challenge is to enable effective and efficient tasking as well as reporting in SC without disclosing the actual locations of workers (at least until they agree to perform a task) and the tasks themselves (at least to workers who are not assigned to those tasks). This chapter aims to provide an overview of the state-of-the-art in protecting users' location privacy in spatial crowdsourcing. We provide a comparative study of a diverse set of solutions in terms of task publishing modes (push vs. pull), problem focuses (tasking and reporting), threats (server, requester and worker), and underlying technical approaches (from pseudonymity, cloaking, and perturbation to exchange-based and encryption-based techniques). The strengths and drawbacks of the techniques are highlighted, leading to a discussion of open problems and future work

    Consensus-Based Group Task Assignment with Social Impact in Spatial Crowdsourcing

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    Abstract With the pervasiveness of GPS-enabled smart devices and increased wireless communication technologies, spatial crowdsourcing (SC) has drawn increasing attention in assigning location-sensitive tasks to moving workers. In real-world scenarios, for the complex tasks, SC is more likely to assign each task to more than one worker, called group task assignment (GTA), for the reason that an individual worker cannot complete the task well by herself. It is a challenging issue to assign worker groups the tasks that they are interested in and willing to perform. In this paper, we propose a novel framework for group task assignment based on worker groups’ preferences, which includes two components: social impact-based preference modeling (SIPM) and preference-aware group task assignment (PGTA). SIPM employs a bipartite graph embedding model and the attention mechanism to learn the social impact-based preferences of different worker groups on different task categories. PGTA utilizes an optimal task assignment algorithm based on the tree decomposition technique to maximize the overall task assignments, in which we give higher priorities to the worker groups showing more interests in the tasks. We further optimize the original framework by proposing strategies to improve the effectiveness of group task assignment, wherein a deep learning method and the group consensus are taken into consideration. Extensive empirical studies verify that the proposed techniques and optimization strategies can settle the problem nicely

    Time-Sensitive Bayesian Information Aggregation for Crowdsourcing Systems

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    Crowdsourcing systems commonly face the problem of aggregating multiple judgments provided by potentially unreliable workers. In addition, several aspects of the design of efficient crowdsourcing processes, such as defining worker's bonuses, fair prices and time limits of the tasks, involve knowledge of the likely duration of the task at hand. Bringing this together, in this work we introduce a new time--sensitive Bayesian aggregation method that simultaneously estimates a task's duration and obtains reliable aggregations of crowdsourced judgments. Our method, called BCCTime, builds on the key insight that the time taken by a worker to perform a task is an important indicator of the likely quality of the produced judgment. To capture this, BCCTime uses latent variables to represent the uncertainty about the workers' completion time, the tasks' duration and the workers' accuracy. To relate the quality of a judgment to the time a worker spends on a task, our model assumes that each task is completed within a latent time window within which all workers with a propensity to genuinely attempt the labelling task (i.e., no spammers) are expected to submit their judgments. In contrast, workers with a lower propensity to valid labeling, such as spammers, bots or lazy labelers, are assumed to perform tasks considerably faster or slower than the time required by normal workers. Specifically, we use efficient message-passing Bayesian inference to learn approximate posterior probabilities of (i) the confusion matrix of each worker, (ii) the propensity to valid labeling of each worker, (iii) the unbiased duration of each task and (iv) the true label of each task. Using two real-world public datasets for entity linking tasks, we show that BCCTime produces up to 11% more accurate classifications and up to 100% more informative estimates of a task's duration compared to state-of-the-art methods
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