2,365 research outputs found

    Applying serious games to assess driver : information system ergonomics

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    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 201

    An Overview of Self-Adaptive Technologies Within Virtual Reality Training

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    This overview presents the current state-of-the-art of self-adaptive technologies within virtual reality (VR) training. Virtual reality training and assessment is increasingly used for five key areas: medical, industrial & commercial training, serious games, rehabilitation and remote training such as Massive Open Online Courses (MOOCs). Adaptation can be applied to five core technologies of VR including haptic devices, stereo graphics, adaptive content, assessment and autonomous agents. Automation of VR training can contribute to automation of actual procedures including remote and robotic assisted surgery which reduces injury and improves accuracy of the procedure. Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments. Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content. Data from trainee assessment can form an input to autonomous systems for customised training and automated difficulty levels to match individual requirements. Self-adaptive technology has been developed previously within individual technologies of VR training. One of the conclusions of this research is that while it does not exist, an enhanced portable framework is needed and it would be beneficial to combine automation of core technologies, producing a reusable automation framework for VR training

    Sensation seeking, non-contextual decision making, and driving abilities as measured through a moped simulator.

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    The general aim of the present study was to explore the relations between driving style (assessed through a moped riding simulator) and psychological variables such as sensation seeking and decision making. Because the influences of sensation seeking and decision making on driving styles have been studied separately in the literature, we have tried to investigate their mutual relations so as to include them in a more integrated framework. Participants rode the Honda Riding Trainer (HRT) simulator, filled in the Sensation Seeking Scale V (SSS V), and performed the Iowa Gambling Task (IGT). A cluster analysis of the HRT riding indexes identified three groups: Prudent, Imprudent, and Insecure riders. First, the results showed that Insecure males seek thrills and adventure less than both Prudent males and Insecure females, whereas Prudent females are less disinhibited than both Prudent males and Insecure females. Moreover, concerning the relations among SSS, decision making as measured by the IGT, and riding performance, high thrill and adventure seekers performed worse in the simulator only if they were also bad decision makers, indicating that these two traits jointly contribute to the quality of riding performance. From an applied perspective, these results also provide useful information for the development of protocols for assessing driving abilities among novice road users. Indeed, the relation between risk proneness and riding style may allow for the identification of road-user populations who require specific training

    Team training in safety and security via simulation: a practical dimension of maritime education and training

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    In the rather extended maritime domain, a term that should be the epicentre of any successful careerbuilding path is tailor-made training via cutting-edge simulators. To cut a long story short, the breadth of operations on the various types of ships has expanded to such a large extent that extensive practical training drills are becoming a compelling need to contribute to competent seafarers. This type of training can guarantee the positive outcome in their decision-making process and help the seafarers often being under continuous pressure, to suitably respond to the various safety and security threats on-board a vessel. The several conventions and codes introduced by the International Maritime Organization (IMO) – including MARPOL (International Convention for the Prevention of Pollution from Ships), SOLAS (International Convention for the Safety of Life at Sea), but moreover ISPS Code (International Ship and Port Facility Security Code) and STCW (Standards of Training Certification and Watch-keeping) being probably the most well-known examples both within and outside the maritime community – posing and requesting significant performance demands on crews. Sophisticated simulation series that promote teamwork and cooperation are the tools urgently needed to maximize training efficacy. Handling safety situations under stress (emergency response), crisis management and reactions towards a security incident are important aspects of Maritime Education and Training (MET). The authors’ approach to address those aspects utilizes enhanced simulation based team training. They argue that an effective way to gain experience and achieve corresponding skills, are practice runs on specially designed simulators that realistically represent complex conditions on-board vessels, following the respective prompts though realistic scenarios. The concept of a safety & security training simulator is introduced; the research work related to the implementation of a learning objective oriented development of simulation training scenarios and the pedagogic value added by simulation to MET are also discussed. A very important recommendation is that maritime training needs should not be regarded simply as a means to achieve regulatory compliance. The value imparted by simulation as a pedagogic tool to the maritime teaching and learning process is tremendous; adopting the learning objective oriented development of simulation training scenarios in order to effectively address pre-identified learning outcomes is the right methodology to nurture competent seafarers

    Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games?

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    The goal of this review is to illustrate the emerging use of multimodal virtual reality that can benefit learning-based games. The review begins with an introduction to multimodal virtual reality in serious games and we provide a brief discussion of why cognitive processes involved in learning and training are enhanced under immersive virtual environments. We initially outline studies that have used eye tracking and haptic feedback independently in serious games, and then review some innovative applications that have already combined eye tracking and haptic devices in order to provide applicable multimodal frameworks for learning-based games. Finally, some general conclusions are identified and clarified in order to advance current understanding in multimodal serious game production as well as exploring possible areas for new applications

    A game prototype for understanding the safety issues of a lifeboat launch

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    © 2018 The Author(s) Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. In this paper, we design and implement a 3D game with the support of virtual reality equipment which imitates the process of a lifeboat launch, involving both tractor manoeuvres and boat operations. It is a complex but vital process which can save lives at sea but also has many potential hazards. The primary objective of the game is to allow novices to better understand the sequence of the operations and manage the potential risks which may occur during the launch process. Additionally, the game has been promoted to the general public for educational purposes and to raise awareness of the safety issues involved. The key modules of the game are designed based on physical simulations to give the players enhanced plausible cognition and enjoyable interaction. We conducted two case studies for the two purposes of the games: one for training with volunteers without launching experience and the other for public awareness of the potential hazards with young children. The game is proven to be very promising for future professional training, and it serves the educational purpose of awareness of the safety issues for general public while being entertaining

    The Effects of the Use of Serious Game in Eco-Driving Training

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    International audienceSerious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice messages, etc.). The results demonstrate that the serious game influences positively the behavior of inexperienced drivers in ecological driving, leading to a significant reduction (up to 10%) of their CO2 emission. This work brings also some guidelines for the design process. The experiences lead to a determination of the best eco-driving rules allowing a significant reduction of CO2 emission

    INTEROPERABILITY FOR MODELING AND SIMULATION IN MARITIME EXTENDED FRAMEWORK

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    This thesis reports on the most relevant researches performed during the years of the Ph.D. at the Genova University and within the Simulation Team. The researches have been performed according to M&S well known recognized standards. The studies performed on interoperable simulation cover all the environments of the Extended Maritime Framework, namely Sea Surface, Underwater, Air, Coast & Land, Space and Cyber Space. The applications cover both the civil and defence domain. The aim is to demonstrate the potential of M&S applications for the Extended Maritime Framework, applied to innovative unmanned vehicles as well as to traditional assets, human personnel included. A variety of techniques and methodology have been fruitfully applied in the researches, ranging from interoperable simulation, discrete event simulation, stochastic simulation, artificial intelligence, decision support system and even human behaviour modelling

    Development and assessment of a tractor driving simulator with immersive virtual reality for training to avoid occupational hazards

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    Tractor overturns are the leading cause of fatalities in the agricultural sector. When drivers misuse the foldable roll over protective structure (ROPS) in tractors, it becomes highly inefficient as a rollover protection system. To solve this problem, the purpose of the present paper is to detail the development and assessment of a tractor driving simulator with immersive virtual reality for training to minimize this risk. In the agricultural sector, tractor driving simulators make it possible to train drivers in risk situations that are not feasible in the real field due to the high risk of roll over. The simulator includes a motion platform for this particular application. The findings of this study suggest that participants with safety knowledge make fewer errors in deploying the ROPS. To reduce the consequences of tractor accidents in the agricultural sector, the promotion of training courses is essential to avoid the misuse of the ROPS. On the contrary, the perception of risk and safety increased after the tractor driving simulator experience for all of the participants but increased significantly more so for non-frequent users of tractors. All of the groups of participants reported that the use of the tractor driving simulator was a positive experience because it can help them to drive more safely, and they feel that they need more training programmes in occupational safety.The authors would like to thank Instituto de Seguridad y Salud Laboral de la Región de Murcia for financing the project of “New Safety Devices in Machinery.” The authors would also like to thank all of the participants for their cooperation in this study
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