1,001 research outputs found

    Assessing the role of conceptual knowledge in an anti-phishing game

    Get PDF
    Copyright @ 2014 IEEE. This is the author accepted version of this article.Games can be used to support learning and confidence development in several domains, including the secure use of computers. However, emphasizing different types of knowledge in a game design can lead to different outcomes. This study explores two game designs that aim to enhance students' ability to identify phishing hyperlinks. One design focuses on procedural knowledge: developing students' tacit ability to recognize phishing hyperlinks through systematic practice. The other design focuses on conceptual knowledge: helping students to explicitly reflect upon and identify the features of phishing hyperlinks. The results of a double-blind randomized trial with 66 participants suggests that using a game designed for conceptual knowledge leads to a greater increase in learners' ability to identify phishing hyperlinks. Hence, incorporating conceptual knowledge development into educational games enhances their efficacy within the computer security context

    Assessing the Presence of Mindfulness within Cyber and Non-Cybersecurity groups

    Get PDF
    Corporations and individuals continue to be under Phishing attack. Researchers categorizes methods corporations and individuals can employ to reduce the impact of being caught in a Phishing scheme. Corporation enable technical mechanisms such as automated filtering, URL blacklisting, and manipulation of browser warning messages to reduce phishing susceptibility costing billions of dollars annually. However, even with robust efforts to educate employees about phishing techniques through security awareness training the abundance of attacks continues to plague organizations. This study aims to identify whether a correlation exists between mindfulness and phishing susceptibility. The goal of this research is to determine if mindful individuals are less susceptible to phishing. By showing individuals with increased awareness are significantly able to identify areas that phishing attempts exploit. Based on a review of the literature a misconception exists between end-users, corporation and Internet Service Providers (ISP) regarding ownership of Phishing identification. Specifically, individuals blame ISPs and corporate information technology departments for failing to protect them from Phishing attacks. Still, the truth of the matter is that the end-user is ultimately the weakest link in the phishing identification chain. The methodology of this study polled participants through initial screening focusing on whether the individuals were mindful using the Mindful Attention Awareness Scale (MAAS) survey. Conclusions seen in this study in contrast with other studies saw no significant correlation between Mindfulness and phishing susceptibility, increase in cogitative ability or increase in Phishing identification. Thus, continued use of MAAS survey questionnaire is necessary to screen other groups for phishing awareness prior to focusing on other phishing cues

    Reducing the risk of e-mail phishing in the state of Qatar through an effective awareness framework

    Get PDF
    In recent years, cyber crime has focused intensely on people to bypass existing sophisticated security controls; phishing is one of the most common forms of such attack. This research highlights the problem of e-mail phishing. A lot of previous research demonstrated the danger of phishing and its considerable consequences. Since users behaviour is unpredictable, there is no reliable technological protective solution (e.g. spam filters, anti-viruses) to diminish the risk arising from inappropriate user decisions. Therefore, this research attempts to reduce the risk of e-mail phishing through awareness and education. It underlines the problem of e-mail phishing in the State of Qatar, one of world s fastest developing countries and seeks to provide a solution to enhance people s awareness of e-mail phishing by developing an effective awareness and educational framework. The framework consists of valuable recommendations for the Qatar government, citizens and organisations responsible for ensuring information security along with an educational agenda to train them how to identify and avoid phishing attempts. The educational agenda supports users in making better trust decisions to avoid phishing that could complement any technical solutions. It comprises a collection of training methods: conceptual, embedded, e-learning and learning programmes which include a television show and a learning session with a variety of teaching components such as a game, quizzes, posters, cartoons and a presentation. The components were tested by trial in two Qatari schools and evaluated by experts and a representative sample of Qatari citizens. Furthermore, the research proves the existence and extent of the e-mail phishing problem in Qatar in comparison with the UK where people were found to be less vulnerable and more aware. It was discovered that Qatar is an attractive place for phishers and that a lack of awareness and e-law made Qatar more vulnerable to the phishing. The research identifies the factors which make Qatari citizens susceptible to e-mail phishing attacks such as cultural, country-specific factors, interests and beliefs, religion effect and personal characteristics and this identified the need for enhancing Qatari s level of awareness on phishing threat. Since literature on phishing in Qatar is sparse, empirical and non-empirical studies involved a variety of surveys, interviews and experiments. The research successfully achieved its aim and objectives and is now being considered by the Qatari Government

    Assessing Generational Differences in Susceptibility to Social Engineering Attacks. A Comparison Between Millennial and Baby Boomer Generations

    Get PDF
    Digitaalse ühiskonna ajastul on sotsiaalse manipuleerimise ründed (social engineering attacks)väga edukad ja kahjuks kasutajad ei suuda ennast selliste rünnakute vastu kaitsta. Sotsiaalne manipuleerimine (social engineering) on keeruline probleem, mistõttu on väga raske eristada kõige kaitsetumaid kasutajaid. Sellised ründed ei ole suunatud ainult noorte ja töötajate vastu, vaid on laiaulatuslikud sõltumata vanusest. Tehnoloogia kiire kasvu ja selle ebasihipärase kasutamise tõttu on kõik selliste rünnakute poolt mõjutatud, kõik on haavatavad (Purkait, 2012; Aggarwal et al., 2012). Kasutajaid peetakse turvalisuse "nõrgimaks lüliks" (Mohebzada et al., 2012; Mitnick and Simon, 2011), ja seega konfidentsiaalse info kaitsmine peaks olema kõikide inimeste eesmärk. Hoolimata sellest, et on olemas erinevaid lahendusi kasutajate koolitamiseks selliste rünnakute vältimiseks, andmepüük on jätkuvalt edukas (Dhamija et al., 2006). See on eelkõige seetõttu, et küberteadlikkuse koolitused, teoreetilised kursused või raamistikud eeldatakse olevat võrdselt efektiivsed kõikidele kasutajatele vaatamata nende vanusest, kuigi kogemus näitab et see ei ole tõsi (Alseadoon, 2014). Selleks, et koolitused saaksid olla efektiivsed, on oluline et need on koostatud lähtudes sotsiaalse manipuleerimise turvanõrkustest, mis on erinevatel vanusegruppidel erinevad. Käesoleva töö eesmärgiks on põlvkondade unikaalsete tunnuste (demograafilised ja isikulised) ja nende haavatavuste faktorite määratlemine. Sellealusel on loodud raamistik, mis on võimalik rakendada ja mis addresseerib neid nõrkusi. Arvesse võttes probleemi keerikust, käesolev uurimistöö näitab, et on vaja läbi viia edasisi uurimusi laiemast perspektiivist lähtuvalt lisades "põlvkondade" elemendi uurimiseesmärkidesse, et kas on erinevusi haavatuse riskide osas läbi põlvkondade. Käesolev uurimistöö kasutab nii kvalitatiivseid kui kvantitatiivseid meetodeid eesmärkide saavutamiseks. Andmekogumise rünnaku efektiivsuse hindamisel analüüsitakse kasutajate käitumist ning antakse sellele psühholoogiline tõlgendus. Esimene uurimisküsimus keskendub sotsiaalne manipulatsiooni haavatavuse faktorite määratlemisele ja kvantitatiivsed andmed (statistiline analüüs) näitavad, et põlvkond on oluline element potentsiaalsete sotsiaalse manipulatsiooni ohvrite eristamisel, kusjuures arvutikasutusoskus ja haridustase ei määra olulist rolli hindamaks kasutajate tõenäosust langeda selliste rünnakute ohvriks. Eelpool toodud faktorite ja ka eelnevate uuringute alusel, ei ole ka sugu määrav faktor haavatavuse ennustamisel (Parsons et al., 2013). Teine uurimisküsimus püüab selgitada, mis põhjustab põlvkondade haavatavuse erinevusi ning uuringu tulemused näitavad, et Y-põlvkonna isikuomadused, sh teadvus, ekstravertsus ja meeldivus on põhifaktorid, mis mõjutavad haavatavust. Viimasena, lisaks tugeva aluse loomisel edaspidiseks põlvkondade haavatavuse uurimisel, pakub käesolev töö välja raamistiku, milles on eeltoodud leiud arvesse võetud ja mille eesmärk on vähendada Y-põlvkonna haavatust sotsiaalse manipuleerimise rünnakutele. Käesoleva magistritöö unikaalsus seisneb üldises lähenemisviisis: alates ulatuslikus kirjanduse ülevaates "põlvkondade" haavatavuse faktorite määratlemisega, statistilise analüüsiga haavatavuste hindamiseks ja lõpetades lahenduse väljapakkumisega, mis aitab lahendada "põlvkondade" turvalisuse probleemi.In the age of digital society Social Engineering attacks are very successful and unfortunately users still cannot protect themselves against these threats. Social Engineering is a very complex problem, which makes it difficult to differentiate among vulnerable users. These attacks not only target young users or employees, they select massively, regardless of the users' age. Due to the rapid growth of technology and its misuse, everyone is affected by these attacks, everyone is vulnerable to them (Purkait, 2012; Aggarwal et al., 2012). Users are considered the "weakest link" of security (Mohebzada et al., 2012; Mitnick and Simon, 2011) and as such, protecting confidential information should be the ultimate goal of all people. However, despite the fact that a number of different strategies exists to educate or train endusers to avoid these attacks, they still do, phishing still succeeds (Dhamija et al., 2006). This is mainly because the existing security awareness trainings, theoretical courses, or frameworks are expected to be equally effective for all users regardless of their age, but experience has shown that this is not true (Alseadoon, 2014). In order for these security trainings to be effective, it is essential that they are composed based on the Social Engineering security weaknesses attributed differently to different generations. Identifying unique characteristics (demographic and personality) of generations, determinants of their vulnerability is what this work aims to do. Then frameworks crafted based on that information (addressing these weaknesses) would be of use and worth implementing. Therefore, taking into consideration the complexity of this problem, this study suggests that there is a need to research it from a broader perspective, adding the "generation" element into the study focus to find out if there is indeed any difference in susceptibility among generational cohorts. In order to do so, this research will adapt both qualitative and quantitative methods towards reaching its objectives. Collected-data of users' performance in a phishing assessment are analyzed and psychological translation of results is provided. Thus, the first research question seeks to address what factors determinate endusers vulnerability to Social Engineering, and results from quantitative data (statistical analysis) show that generation is an important element to differentiate potential victims of Social Engineering, whilst computer-efficacy or educational level do not play any noteworthy role in predicting endusers' likelihood of falling for these threats. In consistency with the above elements and previous studies, also gender is shown no potentiality in predicting susceptibility (Parsons et al., 2013). The second research question deems to explain what makes generations differ in susceptibility and this study's findings propose that generation Y personality traits such as consciousness, extraversion and agreeableness are key influencers of their shown vulnerability. Finally, along with establishing strong foundations for future research in studying generations susceptibility to Social Engineering, this thesis employ these findings in proposing a framework aiming to lessen millennial likelihood to Social Engineering victimization. The originality of this study lies on its overall approach: starting with an exhaustive literature review towards identifying factors impacting generations' susceptibility level, then statistically measuring their vulnerability, to finish with a solution proposal crafted to suit the observed generational security weaknesses

    Gamification of Cyber Security Awareness : A Systematic Review of Games

    Get PDF
    The frequency and severity of cyber-attacks have increased over the years with damaging consequences such as financial loss, reputational damage, and loss of sensitive data. Most of these attacks can be attributed to user error. To minimize these errors, cyber security awareness training is conducted to improve user awareness. Cyber security awareness training that is engaging, fun, and motivating is required to ensure that the awareness message gets through to users. Gamification is one such method by which cyber security awareness training can be made fun, engaging, and motivating. This thesis presents the state of the art of games used in cyber security awareness. In this regard, a systematic review of games following PRISMA guidelines was conducted on the relevant papers published between 2010 to 2021. The games were analyzed based on their purpose, cyber security topics taught, target audience, deployment methods, game genres implemented and learning mechanics applied. Analysis of these games revealed that cyber security awareness games are mostly deployed as computer games, targeted at the general public to create awareness in a wide range of cyber security topics. Most of the games implement the role-playing genre and apply demonstration learning mechanics to deliver their cyber security awareness message effectively

    Gamificação aplicada à formação em cibersegurança de profissionais de saúde: uma prova de conceito

    Get PDF
    Mestrado em Gestão e Avaliação de Tecnologias em SaúdeIntrodução: O sector da saúde é fortemente afetado pelo cibercrime, com as principais técnicas de ataque a serem direcionadas para os utilizadores. Por isso, os profissionais de saúde têm um papel fundamental na minimização destes ataques, quando devidamente treinados. As estratégias de formação gamificada em cibersegurança têm resultados bastante positivos ao nível da aquisição e retenção de conhecimento, tendo vantagens ao nível da gestão dos recursos e do tempo. Objetivos: Descrever o estado da arte relacionado com o impacto da cibersegurança no sector da saúde e com a gamificação; identificar os componentes associados ao desenvolvimento de soluções de gamificação; comparar as plataformas de gamificação existentes; definir uma metodologia de gamificação adequada para a formação em cibersegurança de profissionais de saúde e desenvolver uma ferramenta de gamificação para a sensibilização em cibersegurança de profissionais de saúde. Metodologia: Desenvolveu-se uma metodologia de gamificação para a formação em cibersegurança dos profissionais de saúde. Foi igualmente desenvolvido um protótipo da estratégia de formação gamificada, específica para o setor da saúde, onde consta um piloto da aplicação (Health-Cy-Game). Resultados: Desenvolvimento do protótipo da estratégia de formação gamificada – Health-Cy-Game – de acordo com o perfil de conhecimentos estabelecido: conhecimento geral de tecnologia; autenticação e gestão de palavras-passe; técnicas de ciberataques dirigidas ao sector da saúde; gestão da informação; manutenção e atualização de software, e procedimentos e regulamentos em cibersegurança das instituições de saúde. Disposições finais: No setor da saúde, a cibersegurança deverá constituir uma preocupação central dos planos estratégicos de segurança e qualidade dos cuidados. Para atingir este estado de segurança, é preciso munir os utilizadores da tecnologia de conhecimento adequados. “Health-Cy-Game” foi construído tendo em conta o perfil de competências destes profissionais e as especificidades deste sector, de acordo com o Referencial de Competências e Conhecimentos do Centro Nacional de Cibersegurança e as escalas Risky Cybersecurity Behaviours Scale (RsCB) e Security Behaviour Intentions Scale (SeBIS).ABSTRACT - Introduction: The healthcare sector is heavily affected by cybercrime, with the majority of techniques used being addressed to its users. Health professionals have a key role in minimizing these attacks when properly trained. Gamified training strategies in cybersecurity have very positive results in terms of knowledge acquisition and retention, with advantages in terms of resources and time management. Objectives: To describe the state-of-the-art related to the impact of cybersecurity in the health sector and with gamification; identify the components associated with the development of gamification solutions; compare existing gamification platforms; define an appropriate gamification methodology for training health professionals in cybersecurity and develop a gamification tool to raise awareness of cybersecurity among health professionals. Methodology: A gamification methodology was developed for training health professionals in cybersecurity. A prototype of the gamified training strategy, specific for the health sector, was also developed, which contains a pilot application (Health-Cy-Game). Results: Development of the prototype of the gamified training strategy – Health-Cy-Game – according to the knowledge profile established: general knowledge of technology; authentication and password management; cyberattack techniques targeting the health sector; information management; maintenance and updating of software, and procedures and regulations in cybersecurity of health institutions. Final Provisions: In the healthcare sector, cybersecurity must be a central concern of strategic plans addressed to safety and quality of care. To achieve this state of security, it is necessary to provide adequate training to healthcare professionals. “Health-Cy-Game” was built taking into account the skills profile of these professionals and the specificities of this sector, in accordance with Centro Nacional de Cibersegurança’s roadmap “Competências e Conhecimentos”, the Risky Cybersecurity Behaviours Scale (RsCB) and Security Behaviour Intentions Scale (SeBIS).N/

    A Systematic Review of Multimedia Tools for Cybersecurity Awareness and Education

    Get PDF
    © {Leah Zhang-Kennedy, Sonia Chiasson ​| ACM} {2021}. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in {ACM Computing Surveys}, https://doi.org/10.1145/3427920.We conduct a comprehensive review covering academic publications and industry products relating to tools for cybersecurity awareness and education aimed at non-expert end-users developed in the past 20 years. Through our search criteria, we identified 119 tools that we cataloged into five broad media categories. We explore current trends, assess their use of relevant instructional design principles, and review empirical evi dence of the tools’ effectiveness. From our review, we provide an evaluation checklist and suggest that a more systematic approach to the design and evaluation of cybersecurity educational tools would be beneficial

    You’ve got mail! : Explaining individual differences in becoming a phishing target

    Get PDF
    Although phishing is a form of cybercrime that internet users get confronted with rather frequently, many people still get deceived by these practices. Since receiving phishing e-mails is an important prerequisite of victimization, this study focusses on becoming a phishing target. More precisely, we use an integrative lifestyle exposure model to study the effects of risky online routine activities that make a target more likely to come across a motivated offender. Insights of the lifestyle exposure model are combined with propensity theories in order to determine which role impulsivity plays in phishing targeting. To achieve these objectives, data collected in 2016 from a representative sample (n = 723) were used. Support was found for a relationship between both online purchasing behavior and digital copying behavior, and phishing targeting. Moreover, a relationship was found between all online activities (except for online purchasing behavior) and impulsivity. The present study thus suggests that especially online shoppers and users who often share and use copied files online should be trained to deal with phishing attacks appropriately

    In Quest of information security in higher education institutions : security awareness, concerns and behaviour of students

    Get PDF
    Humans, often suggested as the weakest link in information security, require security education, training and awareness (SETA) programs to strengthen themselves against information security threats. These SETA programs improve security awareness (also called information security awareness or ISA) which makes users conscious about the information security threats and risks and motivates them to learn knowledge and measures to safeguard their information security. Studies have shown that most of the SETA programs do not achieve their desired objectives and been proven ineffective. This ineffectiveness is probably because: 1) current SETA programs are designed as a one-fits-all solution and are not tailored as per users’ needs, 2) users are not included in the design phase of the SETA programs and 3) the SETA programs lack theory-grounded approaches. Nonetheless, the relationship between ISA and security behaviour also needs explanation. This thesis sets out to address the issues mentioned above. In this thesis, four separate studies grounded in both quantitative and qualitative methods are conducted. Cross-sectional data from students of a single case was collected using online surveys, with one exception in which data was collected as part of a class assignment. The results showed that, in general, students believed they know more than they actually did. The impacts of gender, previous training, and educational discipline were evident on security knowledge, behaviour, perceived awareness and actual awareness. Students have a wide range of security concerns, related to their personal, social, technological, non-technological and institutional dimensions of everyday life, and not just technological and non-technological aspects as shown in the existing literature. Further, students differ significantly from security experts in terms of their security practices. However, aware students (having training in information security) were more similar in security practices to security experts than the unaware students (having no formal or informal information security training). Lastly, it was found that the relationship between ISA and security behaviour can be explained using Information-Motivation-Behavioural Skills (IMB) model. The research presented in this thesis has implications for faculty members who teach students and the security professionals responsible for information security of higher education institutions.Ihminen mielletään usein tietoturvan heikoimmaksi lenkiksi. Jotta tietoturvauhkilta osattaisiin suojautua, tarvitaan erillistä tietoturvakoulutusta, -harjoitusta sekä -tietoisuutta. Erilaiset tietoturvakoulutukset lisäävät henkilön tietoisuutta erilaisista tietoturvauhkista ja -riskeistä sekä motivoivat oppimaan tapoja ja toimenpiteitä, jotka parantavat henkilökohtaista tietoturvaa. Tutkimuksissa on kuitenkin ilmennyt, että useimmat tietoturvakoulutukset eivät saavuta toivottuja tavoitteita, ja ne ovatkin osoittautuneet tehottomiksi. Tehottomuus johtuu todennäköisesti siitä, että (1) koulutuksia ei ole räätälöity käyttäjien tarpeiden mukaisiksi vaan yleisluontoisiksi, (2) käyttäjiä ei ole otettu mukaan koulutusten suunnitteluun, ja (3) koulutuksilta puuttuvat teoriapohjaiset lähestymistavat. Tässä väitöskirjassa tutkitaan yllä mainittuja epäkohtia ja selvitetään ihmisen tietoturvakäyttäytymisen ja -tietoisuuden suhdetta. Väitöskirjassa esitetyt tulokset saavutettiin tekemällä neljä erillistä tutkimusta kvantitatiivisin (määrällisin) ja kvalitatiivisin (laadullisin) menetelmin. Tietoa kerättiin tutkimusten kohteina olleilta opiskelijoilta verkkokyselyillä, paitsi yhdessä tapauksessa, jossa kysely toteutettiin osana kurssitehtävää. Tulokset osoittavat, että yleisesti opiskelijat mielsivät tietävänsä enemmän kuin todellisuudessa tiesivät. Sukupuolella, aiemmalla koulutuksella ja tieteenalalla oli selkeä vaikutus vastaajien tietoturvakäytökseen - sekä miellettyyn että varsinaiseen tietoisuuteen. Opiskelijoilla on monenlaisia tietoturvaan liittyviä huolenaiheita, jotka liittyvät persoonallisiin, sosiaalisiin, teknologisiin, ei-teknologisiin sekä arkisiin ulottuvuuksiin. Tämä poikkeaa nykyisen kirjallisuuden näkemyksestä, joka käsittää vain teknologisen ja ei-teknologisen ulottuvuuden. Opiskelijat eroavat merkittävästi tietoturvaasiantuntijoista tietoturvakäytäntöjensä suhteen. Tietoturvakoulutusta saaneet, tietoisemmat opiskelijat olivat käyttäytymiseltään lähempänä tietoturva-asiantuntijoita kuin vähemmän tietoiset ja vähemmän koulutusta aiheesta saaneet opiskelijat. Tutkimuksessa kävi ilmi myös, että tietoturvatietoisuuden ja -käyttäytymisen välistä suhdetta voidaan selittää käyttäen IMB-mallia (Information-Motivation- Behavioural Skills model). Tässä väitöskirjassa esitetty tutkimus ja sen tulokset ovat korkeakoulujen opetushenkilöstön ja tietoturvasta vastaavien ammattilaisten suoraan hyödynnettävissä
    corecore