6,151 research outputs found
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
Assessing a Collaborative Online Environment for Music Composition
The current pilot study tested the effectiveness of an e-learning environment built to enable students to compose
music collaboratively. The participants interacted online by using synchronous and asynchronous resources to
develop a project in which they composed a new music piece in collaboration. After the learning sessions,
individual semi-structured interviews with the participants were conducted to analyze the participants\u2019
perspectives regarding the e-learning environment\u2019s functionality, the resources of the e-learning platform, and
their overall experience with the e-learning process. Qualitative analyses of forum discussions with respect to
metacognitive dimensions, and semi-structured interview transcriptions were performed. The findings showed
that the participants successfully completed the composition task in the virtual environment, and that they
demonstrated the use of metacognitive processes. Moreover, four themes were apparent in the semi-structured
interview transcriptions: Teamwork, the platform, face-to-face/online differences, and strengths/weaknesses.
Overall, the participants exhibited an awareness of the potential of the online tools, and the task performed. The
results are discussed in consideration of metacognitive processes, and the following aspects that rendered virtual
activity effective for learning: The learning environment, the platform, the technological resources, the level of
challenge, and the nature of the activity. The possible implications of the findings for research on online
collaborative composition are also considered
Teaching the future marketers through experiential client-based projects : marketing knowledge and skills in the context of early phases of service and product development
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Linking development of skills and perceptions of employability: the case of Erasmus students
There is evidence that perceptions of employability lead to positive
results for organizations and individuals alike. The relationship
between perceptions of employability and development of skills
is, although relevant, an understudied area of research. This study
analyses this relationship in a sample of 196 students who participated
in the Erasmus program between 2013 and 2017. Using
fuzzy set qualitative comparative analysis (fsQCA), we analyse
how configurations of five types of skills (Career-orientation skills,
Adaptability skills, Managerial skills, Personal skills and Teamwork
skills) combine to produce perceptions of employability. Results
show that, although Erasmus students perceive a positive development
in all groups of skills, students perceive a higher development
on Adaptability skills. Results also show that there is no
single type of skills that can be developed to promote perceptions
of employability but, instead, there are two distinct configurational
groupings of skills that lead to perceptions of
employability: one configuration has two core conditionsâ
Adaptability skills and Teamwork skillsâand the other configuration
includes three core conditionsâCareer-orientation skills,
Managerial skills and Personal skills. These configurations match
the two main motivations for choosing an international exchange
as a strategy to enhance employability: pursuing an international
career and pursuing distinction from peer
Team Achievements Equality Using Fuzzy Rule-based Technique
Team formation is important in industrial and academic institutions because the success of teams
depend on assembling the right combination of team members.Prior academic achievement is one of the factors that affect teamsâ performances.Therefore, it is important to identify an effective technique that can determine equality amongst teams based on prior academic achievements.Having team with similar prior academic achievements can increase equality, reliability and validity in team formation before embarking on any research
studies.This can be achieved by applying fuzzy rule-based technique.Fuzzy rule-based technique is suitable for this study because this technique allow analyzing of imprecise data and classifying selected criteria.Initial evaluation of this technique showed that it can indicate whether every team has equal distribution of prior
academic achievements.By incorporating this technique in a team formation model, each team can be guaranteed to have equal chances to perform effectively.This technique can facilitate decision makers when forming highly productive project teams
Gap Quality of Employee Attendance System Application Using Technology Acceptance Model Approach and Fuzzy
The employee attendance system application in an educational institution occupies an important role in providing evaluation and improving performance in addition to being able to improve the transparency of employee and institutional relations. In its use, the employee attendance system must be able to accommodate the needs of its users, namely employees and staffing. This research evaluates user satisfaction over system applications using the Technology Acceptance Model approach. The evaluation was conducted by assessing the level of perception and satisfaction level of 40 users, in this case, employees. The research variable used is perceived usefulness, perceived ease of use (level of ease of use received), and user satisfaction (level of user satisfaction). Computing process was done by fuzzy methods. The results showed that some quality of the application could not meet the expectations of employees at this time. The only variable that met the performance and expectation was perceived ease
Knowledge, skills and beetles: respecting the privacy of private experiences in medical education
In medical education, we assess knowledge, skills, and a third category usually called values or attitudes. While knowledge and skills can be assessed, this third category consists of âbeetlesâ, after the philosopher Wittgensteinâs beetle-in-a-box analogy. The analogy demonstrates that private experiences such as pain and hunger are inaccessible to the public, and that we cannot know whether we all experience them in the same way. In this paper, we claim that unlike knowledge and skills, private experiences of medical learners cannot be objectively measured, assessed, or directly accessed in any way. If we try to do this anyway, we risk reducing them to knowledge and skillsâthereby making curriculum design choices based on what can be measured rather than what is valuable education, and rewarding zombie-like student behaviour rather than authentic development. We conclude that we should no longer use the model of representation to assess attitudes, emotions, empathy, and other beetles. This amounts to, first of all, shutting the
An intelligent framework for monitoring student performance using fuzzy rule-based linguistic summarisation
Monitoring students' activity and performance is vital to enable educators to provide effective teaching and learning in order to better engage students with the subject and improve their understanding of the material being taught. We describe the use of a fuzzy Linguistic Summarisation (LS) technique for extracting linguistically interpretable scaled fuzzy weighted rules from student data describing prominent relationships between activity / engagement characteristics and achieved performance. We propose an intelligent framework for monitoring individual or group performance during activity and problem based learning tasks. The system can be used to more effectively evaluate new teaching approaches and methodologies, identify weaknesses and provide more personalised feedback on learner's progress. We present a case study and initial experiments in which we apply the fuzzy LS technique for analysing the effectiveness of using a Group Performance Model (GPM) to deploy Activity Led Learning (ALL) in a Master-level module. Results show that the fuzzy weighted rules can identify useful relationships between student engagement and performance providing a mechanism allowing educators to transparently evaluate teaching and factors effecting student performance, which can be incorporated as part of an automated intelligent analysis and feedback system
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