2,545 research outputs found

    Neural Networks for Modeling and Control of Particle Accelerators

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    We describe some of the challenges of particle accelerator control, highlight recent advances in neural network techniques, discuss some promising avenues for incorporating neural networks into particle accelerator control systems, and describe a neural network-based control system that is being developed for resonance control of an RF electron gun at the Fermilab Accelerator Science and Technology (FAST) facility, including initial experimental results from a benchmark controller.Comment: 21 p

    Towards hardware acceleration of neuroevolution for multimedia processing applications on mobile devices

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    This paper addresses the problem of accelerating large artificial neural networks (ANN), whose topology and weights can evolve via the use of a genetic algorithm. The proposed digital hardware architecture is capable of processing any evolved network topology, whilst at the same time providing a good trade off between throughput, area and power consumption. The latter is vital for a longer battery life on mobile devices. The architecture uses multiple parallel arithmetic units in each processing element (PE). Memory partitioning and data caching are used to minimise the effects of PE pipeline stalling. A first order minimax polynomial approximation scheme, tuned via a genetic algorithm, is used for the activation function generator. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design

    RoHNAS: A Neural Architecture Search Framework with Conjoint Optimization for Adversarial Robustness and Hardware Efficiency of Convolutional and Capsule Networks

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    Neural Architecture Search (NAS) algorithms aim at finding efficient Deep Neural Network (DNN) architectures for a given application under given system constraints. DNNs are computationally-complex as well as vulnerable to adversarial attacks. In order to address multiple design objectives, we propose RoHNAS , a novel NAS framework that jointly optimizes for adversarial-robustness and hardware-efficiency of DNNs executed on specialized hardware accelerators. Besides the traditional convolutional DNNs, RoHNAS additionally accounts for complex types of DNNs such as Capsule Networks. For reducing the exploration time, RoHNAS analyzes and selects appropriate values of adversarial perturbation for each dataset to employ in the NAS flow. Extensive evaluations on multi - Graphics Processing Unit (GPU) - High Performance Computing (HPC) nodes provide a set of Pareto-optimal solutions, leveraging the tradeoff between the above-discussed design objectives. For example, a Pareto-optimal DNN for the CIFAR-10 dataset exhibits 86.07% accuracy, while having an energy of 38.63 mJ, a memory footprint of 11.85 MiB, and a latency of 4.47 ms

    Playing Smart - Another Look at Artificial Intelligence in Computer Games

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    Energy efficient enabling technologies for semantic video processing on mobile devices

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    Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art

    Playing Smart - Artificial Intelligence in Computer Games

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    Abstract: With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games
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