11 research outputs found

    Recent Advances in General Game Playing

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    The goal of General Game Playing (GGP) has been to develop computer programs that can perform well across various game types. It is natural for human game players to transfer knowledge from games they already know how to play to other similar games. GGP research attempts to design systems that work well across different game types, including unknown new games. In this review, we present a survey of recent advances (2011 to 2014) in GGP for both traditional games and video games. It is notable that research on GGP has been expanding into modern video games. Monte-Carlo Tree Search and its enhancements have been the most influential techniques in GGP for both research domains. Additionally, international competitions have become important events that promote and increase GGP research. Recently, a video GGP competition was launched. In this survey, we review recent progress in the most challenging research areas of Artificial Intelligence (AI) related to universal game playing

    Towards the Deployment of Machine Learning Solutions in Network Traffic Classification: A Systematic Survey

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    International audienceTraffic analysis is a compound of strategies intended to find relationships, patterns, anomalies, and misconfigurations, among others things, in Internet traffic. In particular, traffic classification is a subgroup of strategies in this field that aims at identifying the application's name or type of Internet traffic. Nowadays, traffic classification has become a challenging task due to the rise of new technologies, such as traffic encryption and encapsulation, which decrease the performance of classical traffic classification strategies. Machine Learning gains interest as a new direction in this field, showing signs of future success, such as knowledge extraction from encrypted traffic, and more accurate Quality of Service management. Machine Learning is fast becoming a key tool to build traffic classification solutions in real network traffic scenarios; in this sense, the purpose of this investigation is to explore the elements that allow this technique to work in the traffic classification field. Therefore, a systematic review is introduced based on the steps to achieve traffic classification by using Machine Learning techniques. The main aim is to understand and to identify the procedures followed by the existing works to achieve their goals. As a result, this survey paper finds a set of trends derived from the analysis performed on this domain; in this manner, the authors expect to outline future directions for Machine Learning based traffic classification

    User-oriented recommender systems in retail

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    User satisfaction is considered a key objective for all service provider platforms, regardless of the nature of the service, encompassing domains such as media, entertainment, retail, and information. While the goal of satisfying users is the same across different domains and services, considering domain-specific characteristics is of paramount importance to ensure users have a positive experience with a given system. User interaction data with a system is one of the main sources of data that facilitates achieving this goal. In this thesis, we investigate how to learn from domain-specific user interactions. We focus on recommendation as our main task, and retail as our main domain. We further explore the finance domain and the demand forecasting task as additional directions to understand whether our methodology and findings generalize to other tasks and domains. The research in this thesis is organized around the following dimensions: 1) Characteristics of multi-channel retail: we consider a retail setting where interaction data comes from both digital (i.e., online) and in-store (i.e., offline) shopping; 2) From user behavior to recommendation: we conduct extensive descriptive studies on user interaction log datasets that inform the design of recommender systems in two domains, retail and finance. Our key contributions in characterizing multi-channel retail are two-fold. First, we propose a neural model that makes use of sales in multiple shopping channels in order to improve the performance of demand forecasting in a target channel. Second, we provide the first study of user behavior in a multi-channel retail setting, which results in insights about the channel-specific properties of user behavior, and their effects on the performance of recommender systems. We make three main contributions in designing user-oriented recommender systems. First, we provide a large-scale user behavior study in the finance domain, targeted at understanding financial information seeking behavior in user interactions with company filings. We then propose domain-specific user-oriented filing recommender systems that are informed by the findings of the user behavior analysis. Second, we analyze repurchasing behavior in retail, specifically in the grocery shopping domain. We then propose a repeat consumption-aware neural recommender for this domain. Third, we focus on scalable recommendation in retail and propose an efficient recommender system that explicitly models users' personal preferences that are reflected in their purchasing history

    User-oriented recommender systems in retail

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    User satisfaction is considered a key objective for all service provider platforms, regardless of the nature of the service, encompassing domains such as media, entertainment, retail, and information. While the goal of satisfying users is the same across different domains and services, considering domain-specific characteristics is of paramount importance to ensure users have a positive experience with a given system. User interaction data with a system is one of the main sources of data that facilitates achieving this goal. In this thesis, we investigate how to learn from domain-specific user interactions. We focus on recommendation as our main task, and retail as our main domain. We further explore the finance domain and the demand forecasting task as additional directions to understand whether our methodology and findings generalize to other tasks and domains. The research in this thesis is organized around the following dimensions: 1) Characteristics of multi-channel retail: we consider a retail setting where interaction data comes from both digital (i.e., online) and in-store (i.e., offline) shopping; 2) From user behavior to recommendation: we conduct extensive descriptive studies on user interaction log datasets that inform the design of recommender systems in two domains, retail and finance. Our key contributions in characterizing multi-channel retail are two-fold. First, we propose a neural model that makes use of sales in multiple shopping channels in order to improve the performance of demand forecasting in a target channel. Second, we provide the first study of user behavior in a multi-channel retail setting, which results in insights about the channel-specific properties of user behavior, and their effects on the performance of recommender systems. We make three main contributions in designing user-oriented recommender systems. First, we provide a large-scale user behavior study in the finance domain, targeted at understanding financial information seeking behavior in user interactions with company filings. We then propose domain-specific user-oriented filing recommender systems that are informed by the findings of the user behavior analysis. Second, we analyze repurchasing behavior in retail, specifically in the grocery shopping domain. We then propose a repeat consumption-aware neural recommender for this domain. Third, we focus on scalable recommendation in retail and propose an efficient recommender system that explicitly models users' personal preferences that are reflected in their purchasing history

    The germinal centre artificial immune system

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    This thesis deals with the development and evaluation of the Germinal centre artificial immune system (GC-AIS) which is a novel artificial immune system based on advancements in the understanding of the germinal centre reaction of the immune system. The key research questions addressed in this thesis are: can an artificial immune system (AIS) be designed by taking inspiration from recent developments in immunology to tackle multi-objective optimisation problems? How can we incorporate desirable features of the immune system like diversity, parallelism and memory into this proposed AIS? How does the proposed AIS compare with other state of the art techniques in the field of multi-objective optimisation problems? How can we incorporate the learning component of the immune system into the algorithm and investigate the usefulness of memory in dynamic scenarios? The main contributions of the thesis are: • Understanding the behaviour and performance of the proposed GC-AIS on multiobjective optimisation problems and explaining its benefits and drawbacks, by comparing it with simple baseline and state of the art algorithms. • Improving the performance of GC-AIS by incorporating a popular technique from multi-objective optimisation. By overcoming its weaknesses the capability of the improved variant to compete with the state of the art algorithms is evaluated. • Answering key questions on the usefulness of incorporating memory in GC-AIS in a dynamic scenario

    MOVING: A User-Centric Platform for Online Literacy Training and Learning

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    Part of the Progress in IS book series (PROIS)In this paper, we present an overview of the MOVING platform, a user-driven approach that enables young researchers, decision makers, and public administrators to use machine learning and data mining tools to search, organize, and manage large-scale information sources on the web such as scientific publications, videos of research talks, and social media. In order to provide a concise overview of the platform, we focus on its front end, which is the MOVING web application. By presenting the main components of the web application, we illustrate what functionalities and capabilities the platform offer its end-users, rather than delving into the data analysis and machine learning technologies that make these functionalities possible

    e-Science

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    This open access book shows the breadth and various facets of e-Science, while also illustrating their shared core. Changes in scientific work are driven by the shift to grid-based worlds, the use of information and communication systems, and the existential infrastructure, which includes global collaboration. In this context, the book addresses emerging issues such as open access, collaboration and virtual communities and highlights the diverse range of developments associated with e-Science. As such, it will be of interest to researchers and scholars in the fields of information technology and knowledge management
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