13,824 research outputs found

    The ‘responsibility’ factor in imagining the future of education in China

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    Design and creativity have been a considerable force for improving life conditions. A lot of effort has been invested in explaining the design process and creativity mainly through the design thinking methodology, but design accountability and responsible actions in the design process are, yet, to be fully explored. The concept of design ethics is now increasingly scrutinized on both the level of business organization and of the individual designer. A 4-day design workshop that involved creativity techniques provided the base to explore responsibility in the fuzzy front end of the design process. The future of education in 2030 was defined as the workshop's theme and fifty-six students from China were asked to create detailed alternative scenarios. A number of imagination exercises, implementation of technological innovations and macro-environment evolutions employed in the workshop are discussed. The aim was to incite moral and responsible actions among students less familiar with creative educational contexts of student-led discovery and collaborative learning. This paper reflects on the use of creativity methods to stimulate anticipation in (non)design students

    Landscape Design for Children and Their Environments in Urban Context

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    Narrative environments: how do they matter?

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    The significance and possible senses of the phrase 'narrative environment' are explored. It is argued that 'narrative environment' is not only polysemous but also paradoxical; not only representational but also performative; and not just performatively repetitive but also reflexive and constitutive. As such, it is useful for understanding the world of the early 21st century. Thus, while the phrase narrative environment can be used to denote highly capitalised, highly regulated corporate forms, i.e. "brandscapes", it can also be understood as a metaphor for the emerging reflexive knowledge-work-places in the ouroboric, paradoxical economies of the 21st century. Narrative environments are the media and the materialities through which we come to comprehend that world and to act in those economies. Narrative environments are therefore, sophistically, performative-representative both of the corporate dominance of life worlds and of the undoing of that dominance, through the iterative responses to the paradoxical injunction: "learn to live"

    Soundscape Evaluation on Mississippi State University Campus

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    The term soundscape, used for the first time at the end of 1970s, refers to the sum of the sounds that can be heard and perceived by people in a specific environment. The concept of soundscape has recently received attention in planning and design disciplines. Recent studies on soundscape have shown that the acoustic environment plays an important role for the comfort of site users. Hence, this research investigates how objective measurement of soundscape might be different from subjective perceptions of users in the Mississippi State University Campus as a public open space due to demographic and climatic variations. The public open spaces studied in the Mississippi State University Campus include four locations: the Mitchell Memorial Library, the Colvard Student Union, the Bell Island, and the Sanderson Center. These locations were evaluated through objective measurement, and subjective evaluation

    Health-Promoting Nature-Based Paradigms in Urban Planning

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    Since the 19th century, urban planning has largely been guided by ambitions to improve the population’s wellbeing and living conditions. Parks and green areas have played a significant role in this work. However, the confidence in the function of green areas, and thus the motives for creating urban parks and green open spaces, have shifted over the years, which has affected both the planning and design of green areas. This entry describes three overarching paradigm shifts in urban planning, from the end of the 18th century to today, and the focus is on the major paradigm shift that is underway: how green areas can mitigate climate effects, increase biodiversity and at the same time support people’s health and living conditions in a smart city

    Robot Learning Using Learning Classifier Systems Approach

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