166 research outputs found

    The Ecology of Open-Ended Skill Acquisition: Computational framework and experiments on the interactions between environmental, adaptive, multi-agent and cultural dynamics

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    An intriguing feature of the human species is our ability to continuously invent new problems and to proactively acquiring new skills in order to solve them: what is called open-ended skill acquisition (OESA). Understanding the mechanisms underlying OESA is an important scientific challenge in both cognitive science (e.g. by studying infant cognitive development) and in artificial intelligence (aiming at computational architectures capable of open-ended learning). Both fields, however, mostly focus on cognitive and social mechanisms at the scale of an individual’s life. It is rarely acknowledged that OESA, an ability that is fundamentally related to the characteristics of human intelligence, has been necessarily shaped by ecological, evolutionary and cultural mechanisms interacting at multiple spatiotemporal scales. In this thesis, I present a research program aiming at understanding, modelingand simulating the dynamics of OESA in artificial systems, grounded in theories studying its eco-evolutionary bases in the human species. It relies on a conceptual framework expressing the complex interactions between environmental, adaptive, multi-agent and cultural dynamics. Three main research questions are developed and I present a selection of my contributions for each of them.- What are the ecological conditions favoring the evolution of skill acquisition?- How to bootstrap the formation of a cultural repertoire in populations of adaptive agents?- What is the role of cultural evolution in the open-ended dynamics of human skill acquisition?By developing these topics, we will reveal interesting relationships between theories in human evolution and recent approaches in artificial intelligence. This will lead to the proposition of a humanist perspective on AI: using it as a family of computational tools that can help us to explore and study the mechanisms driving open-ended skill acquisition in both artificial and biological systems, as a way to better understand the dynamics of our own species within its whole ecological context. This document presents an overview of my scientific trajectory since the start of my PhD thesis in 2007, the detail of my current research program, a selection of my contributions as well as perspectives for future work

    Human and machine consciousness

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    Human and machine consciousness

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    "Consciousness is widely perceived as one of the most fundamental, interesting and difficult problems of our time. However, we still know next to nothing about the relationship between consciousness and the brain and we can only speculate about the consciousness of animals and machines. Human and Machine Consciousness presents a new foundation for the scientific study of consciousness. It sets out a bold interpretation of consciousness that neutralizes the philosophical problems and explains how we can make scientific predictions about the consciousness of animals, brain-damaged patients and machines. Gamez interprets the scientific study of consciousness as a search for mathematical theories that map between measurements of consciousness and measurements of the physical world. We can use artificial intelligence to discover these theories and they could make accurate predictions about the consciousness of humans, animals and artificial systems. Human and Machine Consciousness also provides original insights into unusual conscious experiences, such as hallucinations, religious experiences and out-of-body states, and demonstrates how ‘designer’ states of consciousness could be created in the future. Gamez explains difficult concepts in a clear way that closely engages with scientific research. His punchy, concise prose is packed with vivid examples, making it suitable for the educated general reader as well as philosophers and scientists. Problems are brought to life in colourful illustrations and a helpful summary is given at the end of each chapter. The endnotes provide detailed discussions of individual points and full references to the scientific and philosophical literature.

    Past, Present and Future of a Habitable Earth

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    This perspective of this book views Earth's various layers as a whole system, and tries to understand how to achieve harmony and sustainable development between human society and nature, with the theme of " habitability of the Earth." This book is one effort at providing an overview of some of the recent exciting advances Chinese geoscientists have made. It is the concerted team effort of a group of researchers from diverse backgrounds to generalize their vision for Earth science in the next 10 years. The book is intended for scholars, administrators of the Science and Technology policy department, and science research funding agencies. This is an open access book

    Past, Present and Future of a Habitable Earth

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    This perspective of this book views Earth's various layers as a whole system, and tries to understand how to achieve harmony and sustainable development between human society and nature, with the theme of " habitability of the Earth." This book is one effort at providing an overview of some of the recent exciting advances Chinese geoscientists have made. It is the concerted team effort of a group of researchers from diverse backgrounds to generalize their vision for Earth science in the next 10 years. The book is intended for scholars, administrators of the Science and Technology policy department, and science research funding agencies. This is an open access book

    Interactive Planning and Sensing for Aircraft in Uncertain Environments with Spatiotemporally Evolving Threats

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    Autonomous aerial, terrestrial, and marine vehicles provide a platform for several applications including cargo transport, information gathering, surveillance, reconnaissance, and search-and-rescue. To enable such applications, two main technical problems are commonly addressed.On the one hand, the motion-planning problem addresses optimal motion to a destination: an application example is the delivery of a package in the shortest time with least fuel. Solutions to this problem often assume that all relevant information about the environment is available, possibly with some uncertainty. On the other hand, the information gathering problem addresses the maximization of some metric of information about the environment: application examples include such as surveillance and environmental monitoring. Solutions to the motion-planning problem in vehicular autonomy assume that information about the environment is available from three sources: (1) the vehicle’s own onboard sensors, (2) stationary sensor installations (e.g. ground radar stations), and (3) other information gathering vehicles, i.e., mobile sensors, especially with the recent emphasis on collaborative teams of autonomous vehicles with heterogeneous capabilities. Each source typically processes the raw sensor data via estimation algorithms. These estimates are then available to a decision making system such as a motion- planning algorithm. The motion-planner may use some or all of the estimates provided. There is an underlying assumption of “separation� between the motion-planning algorithm and the information about environment. This separation is common in linear feedback control systems, where estimation algorithms are designed independent of control laws, and control laws are designed with the assumption that the estimated state is the true state. In the case of motion-planning, there is no reason to believe that such a separation between the motion-planning algorithm and the sources of estimated environment information will lead to optimal motion plans, even if the motion planner and the estimators are themselves optimal. The goal of this dissertation is to investigate whether the removal of this separation, via interactive motion-planning and sensing, can significantly improve the optimality of motion- planning. The major contribution of this work is interactive planning and sensing. We consider the problem of planning the path of a vehicle, which we refer to as the actor, to traverse a threat field with minimum threat exposure. The threat field is an unknown, time- variant, and strictly positive scalar field defined on a compact 2D spatial domain – the actor’s workspace. The threat field is estimated by a network of mobile sensors that can measure the threat field pointwise. All measurements are noisy. The objective is to determine a path for the actor to reach a desired goal with minimum risk, which is a measure sensitive not only to the threat exposure itself, but also to the uncertainty therein. A novelty of this problem setup is that the actor can communicate with the sensor network and request that the sensors position themselves in a procedure we call sensor reconfiguration such that the actor’s risk is minimized. This work continues with a foundation in motion planning in time-varying fields where waiting is a control input. Waiting is examined in the context of finding an optimal path with considerations for the cost of exposure to a threat field, the cost of movement, and the cost of waiting. For example, an application where waiting may be beneficial in motion-planning is the delivery of a package where adverse weather may pose a risk to the safety of a UAV and its cargo. In such scenarios, an optimal plan may include “waiting until the storm passes.� Results on computational efficiency and optimality of considering waiting in path- planning algorithms are presented. In addition, the relationship of waiting in a time- varying field represented with varying levels of resolution, or multiresolution is studied. Interactive planning and sensing is further developed for the case of time-varying environments. This proposed extension allows for the evaluation of different mission windows, finite sensor network reconfiguration durations, finite planning durations, and varying number of available sensors. Finally, the proposed method considers the effect of waiting in the path planner under the interactive planning and sensing for time-varying fields framework. Future work considers various extensions of the proposed interactive planning and sensing framework including: generalizing the environment using Gaussian processes, sensor reconfiguration costs, multiresolution implementations, nonlinear parameters, decentralized sensor networks and an application to aerial payload delivery by parafoil

    Proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET 2013)

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    "This book contains the proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET) 2013 which was held on 16.-17.September 2013 in Paphos (Cyprus) in conjunction with the EC-TEL conference. The workshop and hence the proceedings are divided in two parts: on Day 1 the EuroPLOT project and its results are introduced, with papers about the specific case studies and their evaluation. On Day 2, peer-reviewed papers are presented which address specific topics and issues going beyond the EuroPLOT scope. This workshop is one of the deliverables (D 2.6) of the EuroPLOT project, which has been funded from November 2010 – October 2013 by the Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission through the Lifelong Learning Programme (LLL) by grant #511633. The purpose of this project was to develop and evaluate Persuasive Learning Objects and Technologies (PLOTS), based on ideas of BJ Fogg. The purpose of this workshop is to summarize the findings obtained during this project and disseminate them to an interested audience. Furthermore, it shall foster discussions about the future of persuasive technology and design in the context of learning, education and teaching. The international community working in this area of research is relatively small. Nevertheless, we have received a number of high-quality submissions which went through a peer-review process before being selected for presentation and publication. We hope that the information found in this book is useful to the reader and that more interest in this novel approach of persuasive design for teaching/education/learning is stimulated. We are very grateful to the organisers of EC-TEL 2013 for allowing to host IWEPLET 2013 within their organisational facilities which helped us a lot in preparing this event. I am also very grateful to everyone in the EuroPLOT team for collaborating so effectively in these three years towards creating excellent outputs, and for being such a nice group with a very positive spirit also beyond work. And finally I would like to thank the EACEA for providing the financial resources for the EuroPLOT project and for being very helpful when needed. This funding made it possible to organise the IWEPLET workshop without charging a fee from the participants.
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