2,397 research outputs found

    Efficient algorithms for the constraint generation for integrated circuit layout compaction

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    A compactor for VLSI layouts is an essential component in many CAD systems for VLSI design. It reduces the area of a given layout violating any of the design rules dictated by the fabrication process. In many CAD systems for VLSI design the compacter generates a number of linear inequalities from the circuit layout. These so-called constraints restrict the coordinates of the layout components. The resulting inequality system is then solved in some optimum way. The solution of such inequality system can be done efficiently. The generation of the constraints, however, is a problem for which no efficient algorithms have been devised so far. We define the graph problem underlying the constraint generation for VLSI circuit compaction. Furthermore we develop efficient, i.e., O(nlogn) time algorithms for the generation of constraint systems that allow to change the layout topology during the conpaction in order to yield good compaction results, but at the same time are sparse enough to be solved efficiently, i.e., of size O(n). These algorithms are simple enough to be implemented

    Rectangular Layouts and Contact Graphs

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    Contact graphs of isothetic rectangles unify many concepts from applications including VLSI and architectural design, computational geometry, and GIS. Minimizing the area of their corresponding {\em rectangular layouts} is a key problem. We study the area-optimization problem and show that it is NP-hard to find a minimum-area rectangular layout of a given contact graph. We present O(n)-time algorithms that construct O(n2)O(n^2)-area rectangular layouts for general contact graphs and O(nlogn)O(n\log n)-area rectangular layouts for trees. (For trees, this is an O(logn)O(\log n)-approximation algorithm.) We also present an infinite family of graphs (rsp., trees) that require Ω(n2)\Omega(n^2) (rsp., Ω(nlogn)\Omega(n\log n)) area. We derive these results by presenting a new characterization of graphs that admit rectangular layouts using the related concept of {\em rectangular duals}. A corollary to our results relates the class of graphs that admit rectangular layouts to {\em rectangle of influence drawings}.Comment: 28 pages, 13 figures, 55 references, 1 appendi

    VLSI Architecture and Design

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    Integrated circuit technology is rapidly approaching a state where feature sizes of one micron or less are tractable. Chip sizes are increasing slowly. These two developments result in considerably increased complexity in chip design. The physical characteristics of integrated circuit technology are also changing. The cost of communication will be dominating making new architectures and algorithms both feasible and desirable. A large number of processors on a single chip will be possible. The cost of communication will make designs enforcing locality superior to other types of designs. Scaling down feature sizes results in increase of the delay that wires introduce. The delay even of metal wires will become significant. Time tends to be a local property which will make the design of globally synchronous systems more difficult. Self-timed systems will eventually become a necessity. With the chip complexity measured in terms of logic devices increasing by more than an order of magnitude over the next few years the importance of efficient design methodologies and tools become crucial. Hierarchical and structured design are ways of dealing with the complexity of chip design. Structered design focuses on the information flow and enforces a high degree of regularity. Both hierarchical and structured design encourage the use of cell libraries. The geometry of the cells in such libraries should be parameterized so that for instance cells can adjust there size to neighboring cells and make the proper interconnection. Cells with this quality can be used as a basis for "Silicon Compilers"

    Unifying mesh- and tree-based programmable interconnect

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    We examine the traditional, symmetric, Manhattan mesh design for field-programmable gate-array (FPGA) routing along with tree-of-meshes (ToM) and mesh-of-trees (MoT) based designs. All three networks can provide general routing for limited bisection designs (Rent's rule with p<1) and allow locality exploitation. They differ in their detailed topology and use of hierarchy. We show that all three have the same asymptotic wiring requirements. We bound this tightly by providing constructive mappings between routes in one network and routes in another. For example, we show that a (c,p) MoT design can be mapped to a (2c,p) linear population ToM and introduce a corner turn scheme which will make it possible to perform the reverse mapping from any (c,p) linear population ToM to a (2c,p) MoT augmented with a particular set of corner turn switches. One consequence of this latter mapping is a multilayer layout strategy for N-node, linear population ToM designs that requires only /spl Theta/(N) two-dimensional area for any p when given sufficient wiring layers. We further show upper and lower bounds for global mesh routes based on recursive bisection width and show these are within a constant factor of each other and within a constant factor of MoT and ToM layout area. In the process we identify the parameters and characteristics which make the networks different, making it clear there is a unified design continuum in which these networks are simply particular regions

    Orientation-Constrained Rectangular Layouts

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    We construct partitions of rectangles into smaller rectangles from an input consisting of a planar dual graph of the layout together with restrictions on the orientations of edges and junctions of the layout. Such an orientation-constrained layout, if it exists, may be constructed in polynomial time, and all orientation-constrained layouts may be listed in polynomial time per layout.Comment: To appear at Algorithms and Data Structures Symposium, Banff, Canada, August 2009. 12 pages, 5 figure

    Two-level pipelined systolic array graphics engine

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    The authors report a VLSI design of an advanced systolic array graphics (SAG) engine built from pipelined functional units which can generate realistic images interactively for high-resolution displays. They introduce a structured frame store system as an environment for the advanced SAG engine and present the principles and architecture of the advanced SAG engine. They introduce pipelined functional units into this SAG engine to meet the performance requirements. This is done by a formal approach where the original systolic array is represented at bit level by a finite, vertex-weighted, edge-weighted, directed graph. Two architectures built from pipelined functional units are described. A prototype containing nine processing elements was fabricated in a 1.6-¿m CMOS technolog

    An area-efficient topology for VLSI implementation of Viterbi decoders and other shuffle-exchange type structures

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    A topology for single-chip implementation of computing structures based on shuffle-exchange (SE)-type interconnection networks is presented. The topology is suited for structures with a small number of processing elements (i.e. 32-128) whose area cannot be neglected compared to the area required for interconnection. The processing elements are implemented in pairs that are connected to form a ring. In this way three-quarters of the interconnections are between neighbors. The ring structure is laid out in two columns and the interconnection of nonneighbors is routed in the channel between the columns. The topology has been used in a VLSI implementation of the add-compare-select (ACS) module of a fully parallel K=7, R=1/2 Viterbi decoder. Both the floor-planning issues and some of the important algorithm and circuit-level aspects of this design are discussed. The chip has been designed and fabricated in a 2- mu m CMOS process using MOSIS-like simplified design rules. The chip operates at speeds up to 19 MHz under worst-case conditions (V/sub DD/=4.75 V and T/sub A/=70 degrees C). The core of the chip (excluding pad cells) is 7.8*5.1 mm/sup 2/ and contains approximately 50000 transistors. The interconnection network occupies 32% of the area.&gt

    On the Area of Hypercube Layouts

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    This paper precisely analyzes the wire density and required area in standard layout styles for the hypercube. The most natural, regular layout of a hypercube of N^2 nodes in the plane, in a N x N grid arrangement, uses floor(2N/3)+1 horizontal wiring tracks for each row of nodes. (The number of tracks per row can be reduced by 1 with a less regular design.) This paper also gives a simple formula for the wire density at any cut position and a full characterization of all places where the wire density is maximized (which does not occur at the bisection).Comment: 8 pages, 4 figures, LaTe
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