5 research outputs found

    BASEBAND RADIO MODEM DESIGN USING GRAPHICS PROCESSING UNITS

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    A modern radio or wireless communications transceiver is programmed via software and firmware to change its functionalities at the baseband. However, the actual implementation of the radio circuits relies on dedicated hardware, and the design and implementation of such devices are time consuming and challenging. Due to the need for real-time operation, dedicated hardware is preferred in order to meet stringent requirements on throughput and latency. With increasing need for higher throughput and shorter latency, while supporting increasing bandwidth across a fragmented spectrum, dedicated subsystems are developed in order to service individual frequency bands and specifications. Such a dedicated-hardware-intensive approach leads to high resource costs, including costs due to multiple instantiations of mixers, filters, and samplers. Such increases in hardware requirements in turn increases device size, power consumption, weight, and financial cost. If it can meet the required real-time constraints, a more flexible and reconfigurable design approach, such as a software-based solution, is often more desirable over a dedicated hardware solution. However, significant challenges must be overcome in order to meet constraints on throughput and latency while servicing different frequency bands and bandwidths. Graphics processing unit (GPU) technology provides a promising class of platforms for addressing these challenges. GPUs, which were originally designed for rendering images and video sequences, have been adapted as general purpose high-throughput computation engines for a wide variety of application areas beyond their original target domains. Linear algebra and signal processing acceleration are examples of such application areas. In this thesis, we apply GPUs as software-based, baseband radios and demonstrate novel, software-based implementations of key subsystems in modern wireless transceivers. In our work, we develop novel implementation techniques that allow communication system designers to use GPUs as accelerators for baseband processing functions, including real-time filtering and signal transformations. More specifically, we apply GPUs to accelerate several computationally-intensive, frontend radio subsystems, including filtering, signal mixing, sample rate conversion, and synchronization. These are critical subsystems that must operate in real-time to reliably receive waveforms. The contributions of this thesis can be broadly organized into 3 major areas: (1) channelization, (2) arbitrary resampling, and (3) synchronization. 1. Channelization: a wideband signal is shared between different users and channels, and a channelizer is used to separate the components of the shared signal in the different channels. A channelizer is often used as a pre-processing step in selecting a specific channel-of-interest. A typical channelization process involves signal conversion, resampling, and filtering to reject adjacent channels. We investigate GPU acceleration for a particularly efficient form of channelizer called a polyphase filterbank channelizer, and demonstrate a real-time implementation of our novel channelizer design. 2. Arbitrary resampling: following a channelization process, a signal is often resampled to at least twice the data rate in order to further condition the signal. Since different communication standards require different resampling ratios, it is desirable for a resampling subsystem to support a variety of different ratios. We investigate optimized, GPU-based methods for resampling using polyphase filter structures that are mapped efficiently into GPU hardware. We investigate these GPU implementation techniques in the context of interpolation (integer-factor increases in sampling rate), decimation (integer-factor decreases in sampling rate), and rational resampling. Finally, we demonstrate an efficient implementation of arbitrary resampling using GPUs. This implementation exploits specialized hardware units within the GPU to enable efficient and accurate resampling processes involving arbitrary changes in sample rate. 3. Synchronization: incoming signals in a wireless communications transceiver must be synchronized in order to recover the transmitted data properly from complex channel effects such as thermal noise, fading, and multipath propagation. We investigate timing recovery in GPUs to accelerate the most computationally intensive part of the synchronization process, and correctly align the incoming data symbols in the receiver. Furthermore, we implement fully-parallel timing error detection to accelerate maximum likelihood estimation

    Switchable wideband receiver frontend for 5G and satellite applications

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    Modern day communication architectures provides the requirement for interconnected devices offering very high data rate (more than 10 Gbps), low latency, and support for multiple service integration across existing communication generations with wideband spectrum coverage. An integrated satellite and 5G architecture switchable receiver frontend is presented in this thesis, consisting of a single pole double throw (SPDT) switch and two low noise amplifiers (LNAs) spanning X-band and K/Ka-band frequencies. The independent X-band LNA (8-12 GHz) has a gain of 38 dB at a centre design frequency of 9.8 GHz, while the K/Ka-band (23-28 GHz) has a gain of 29 GHz at a centre design frequency of 25.4 GHz. Both LNAs are a three-stage cascaded design with separated gate and drain lines for each transistor stage. The broadband high isolation single pole double throw (SPDT) switch based on a 0.15 μm gate length Indium Gallium Arsenide (InGaAs) pseudomorphic high electron transistor (pHEMT) is designed to operate at the frequency range of DC-50 GHz with less than 3 dB insertion loss and more than 40 dB isolation. The switch is designed to improve the overall stability of the system and the gain. A gain of about 25 dB is achieved at 9.8 GHz when the X-band arm is turned on and the K/Ka-band is turned off. A gain of about 23 dB is achieved at 25.4 GHz when the K/Ka-band arm is turned on and the X-band arm is off. This presented switchable receiver frontend is suitable for radar applications, 5G mobile applications, and future broadband receivers in the millimetre wave frequency range

    Design of large polyphase filters in the Quadratic Residue Number System

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    Temperature aware power optimization for multicore floating-point units

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