47 research outputs found

    Resource-Constrained Low-Complexity Video Coding for Wireless Transmission

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    Técnicas de compresión de imágenes hiperespectrales sobre hardware reconfigurable

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    Tesis de la Universidad Complutense de Madrid, Facultad de Informática, leída el 18-12-2020Sensors are nowadays in all aspects of human life. When possible, sensors are used remotely. This is less intrusive, avoids interferces in the measuring process, and more convenient for the scientist. One of the most recurrent concerns in the last decades has been sustainability of the planet, and how the changes it is facing can be monitored. Remote sensing of the earth has seen an explosion in activity, with satellites now being launched on a weekly basis to perform remote analysis of the earth, and planes surveying vast areas for closer analysis...Los sensores aparecen hoy en día en todos los aspectos de nuestra vida. Cuando es posible, de manera remota. Esto es menos intrusivo, evita interferencias en el proceso de medida, y además facilita el trabajo científico. Una de las preocupaciones recurrentes en las últimas décadas ha sido la sotenibilidad del planeta, y cómo menitoirzar los cambios a los que se enfrenta. Los estudios remotos de la tierra han visto un gran crecimiento, con satélites lanzados semanalmente para analizar la superficie, y aviones sobrevolando grades áreas para análisis más precisos...Fac. de InformáticaTRUEunpu

    Algorithms for compression of high dynamic range images and video

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    The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1. Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment. The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems. Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform. In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented

    Prioritizing Content of Interest in Multimedia Data Compression

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    Image and video compression techniques make data transmission and storage in digital multimedia systems more efficient and feasible for the system's limited storage and bandwidth. Many generic image and video compression techniques such as JPEG and H.264/AVC have been standardized and are now widely adopted. Despite their great success, we observe that these standard compression techniques are not the best solution for data compression in special types of multimedia systems such as microscopy videos and low-power wireless broadcast systems. In these application-specific systems where the content of interest in the multimedia data is known and well-defined, we should re-think the design of a data compression pipeline. We hypothesize that by identifying and prioritizing multimedia data's content of interest, new compression methods can be invented that are far more effective than standard techniques. In this dissertation, a set of new data compression methods based on the idea of prioritizing the content of interest has been proposed for three different kinds of multimedia systems. I will show that the key to designing efficient compression techniques in these three cases is to prioritize the content of interest in the data. The definition of the content of interest of multimedia data depends on the application. First, I show that for microscopy videos, the content of interest is defined as the spatial regions in the video frame with pixels that don't only contain noise. Keeping data in those regions with high quality and throwing out other information yields to a novel microscopy video compression technique. Second, I show that for a Bluetooth low energy beacon based system, practical multimedia data storage and transmission is possible by prioritizing content of interest. I designed custom image compression techniques that preserve edges in a binary image, or foreground regions of a color image of indoor or outdoor objects. Last, I present a new indoor Bluetooth low energy beacon based augmented reality system that integrates a 3D moving object compression method that prioritizes the content of interest.Doctor of Philosoph

    Remote Sensing Data Compression

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    A huge amount of data is acquired nowadays by different remote sensing systems installed on satellites, aircrafts, and UAV. The acquired data then have to be transferred to image processing centres, stored and/or delivered to customers. In restricted scenarios, data compression is strongly desired or necessary. A wide diversity of coding methods can be used, depending on the requirements and their priority. In addition, the types and properties of images differ a lot, thus, practical implementation aspects have to be taken into account. The Special Issue paper collection taken as basis of this book touches on all of the aforementioned items to some degree, giving the reader an opportunity to learn about recent developments and research directions in the field of image compression. In particular, lossless and near-lossless compression of multi- and hyperspectral images still remains current, since such images constitute data arrays that are of extremely large size with rich information that can be retrieved from them for various applications. Another important aspect is the impact of lossless compression on image classification and segmentation, where a reasonable compromise between the characteristics of compression and the final tasks of data processing has to be achieved. The problems of data transition from UAV-based acquisition platforms, as well as the use of FPGA and neural networks, have become very important. Finally, attempts to apply compressive sensing approaches in remote sensing image processing with positive outcomes are observed. We hope that readers will find our book useful and interestin

    High throughput image compression and decompression on GPUs

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    Diese Arbeit befasst sich mit der Entwicklung eines GPU-freundlichen, intra-only, Wavelet-basierten Videokompressionsverfahrens mit hohem Durchsatz, das für visuell verlustfreie Anwendungen optimiert ist. Ausgehend von der Beobachtung, dass der JPEG 2000 Entropie-Kodierer ein Flaschenhals ist, werden verschiedene algorithmische Änderungen vorgeschlagen und bewertet. Zunächst wird der JPEG 2000 Selective Arithmetic Coding Mode auf der GPU realisiert, wobei sich die Erhöhung des Durchsatzes hierdurch als begrenzt zeigt. Stattdessen werden zwei nicht standard-kompatible Änderungen vorgeschlagen, die (1) jede Bitebebene in nur einem einzelnen Pass verarbeiten (Single-Pass-Modus) und (2) einen echten Rohcodierungsmodus einführen, der sample-weise parallelisierbar ist und keine aufwendige Kontextmodellierung erfordert. Als nächstes wird ein alternativer Entropiekodierer aus der Literatur, der Bitplane Coder with Parallel Coefficient Processing (BPC-PaCo), evaluiert. Er gibt Signaladaptivität zu Gunsten von höherer Parallelität auf und daher wird hier untersucht und gezeigt, dass ein aus verschiedensten Testsequenzen gemitteltes statisches Wahrscheinlichkeitsmodell eine kompetitive Kompressionseffizienz erreicht. Es wird zudem eine Kombination von BPC-PaCo mit dem Single-Pass-Modus vorgeschlagen, der den Speedup gegenüber dem JPEG 2000 Entropiekodierer von 2,15x (BPC-PaCo mit zwei Pässen) auf 2,6x (BPC-PaCo mit Single-Pass-Modus) erhöht auf Kosten eines um 0,3 dB auf 1,0 dB erhöhten Spitzen-Signal-Rausch-Verhältnis (PSNR). Weiter wird ein paralleler Algorithmus zur Post-Compression Ratenkontrolle vorgestellt sowie eine parallele Codestream-Erstellung auf der GPU. Es wird weiterhin ein theoretisches Laufzeitmodell formuliert, das es durch Benchmarking von einer GPU ermöglicht die Laufzeit einer Routine auf einer anderen GPU vorherzusagen. Schließlich wird der erste JPEG XS GPU Decoder vorgestellt und evaluiert. JPEG XS wurde als Low Complexity Codec konzipiert und forderte erstmals explizit GPU-Freundlichkeit bereits im Call for Proposals. Ab Bitraten über 1 bpp ist der Decoder etwa 2x schneller im Vergleich zu JPEG 2000 und 1,5x schneller als der schnellste hier vorgestellte Entropiekodierer (BPC-PaCo mit Single-Pass-Modus). Mit einer GeForce GTX 1080 wird ein Decoder Durchsatz von rund 200 fps für eine UHD-4:4:4-Sequenz erreicht.This work investigates possibilities to create a high throughput, GPU-friendly, intra-only, Wavelet-based video compression algorithm optimized for visually lossless applications. Addressing the key observation that JPEG 2000’s entropy coder is a bottleneck and might be overly complex for a high bit rate scenario, various algorithmic alterations are proposed. First, JPEG 2000’s Selective Arithmetic Coding mode is realized on the GPU, but the gains in terms of an increased throughput are shown to be limited. Instead, two independent alterations not compliant to the standard are proposed, that (1) give up the concept of intra-bit plane truncation points and (2) introduce a true raw-coding mode that is fully parallelizable and does not require any context modeling. Next, an alternative block coder from the literature, the Bitplane Coder with Parallel Coefficient Processing (BPC-PaCo), is evaluated. Since it trades signal adaptiveness for increased parallelism, it is shown here how a stationary probability model averaged from a set of test sequences yields competitive compression efficiency. A combination of BPC-PaCo with the single-pass mode is proposed and shown to increase the speedup with respect to the original JPEG 2000 entropy coder from 2.15x (BPC-PaCo with two passes) to 2.6x (proposed BPC-PaCo with single-pass mode) at the marginal cost of increasing the PSNR penalty by 0.3 dB to at most 1 dB. Furthermore, a parallel algorithm is presented that determines the optimal code block bit stream truncation points (given an available bit rate budget) and builds the entire code stream on the GPU, reducing the amount of data that has to be transferred back into host memory to a minimum. A theoretical runtime model is formulated that allows, based on benchmarking results on one GPU, to predict the runtime of a kernel on another GPU. Lastly, the first ever JPEG XS GPU-decoder realization is presented. JPEG XS was designed to be a low complexity codec and for the first time explicitly demanded GPU-friendliness already in the call for proposals. Starting at bit rates above 1 bpp, the decoder is around 2x faster compared to the original JPEG 2000 and 1.5x faster compared to JPEG 2000 with the fastest evaluated entropy coder (BPC-PaCo with single-pass mode). With a GeForce GTX 1080, a decoding throughput of around 200 fps is achieved for a UHD 4:4:4 sequence

    Dynamically reconfigurable management of energy, performance, and accuracy applied to digital signal, image, and video Processing Applications

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    There is strong interest in the development of dynamically reconfigurable systems that can meet real-time constraints in energy/power-performance-accuracy (EPA/PPA). In this dissertation, I introduce a framework for implementing dynamically reconfigurable digital signal, image, and video processing systems. The basic idea is to first generate a collection of Pareto-optimal realizations in the EPA/PPA space. Dynamic EPA/PPA management is then achieved by selecting the Pareto-optimal implementations that can meet the real-time constraints. The systems are then demonstrated using Dynamic Partial Reconfiguration (DPR) and dynamic frequency control on FPGAs. The framework is demonstrated on: i) a dynamic pixel processor, ii) a dynamically reconfigurable 1-D digital filtering architecture, and iii) a dynamically reconfigurable 2-D separable digital filtering system. Efficient implementations of the pixel processor are based on the use of look-up tables and local-multiplexes to minimize FPGA resources. For the pixel-processor, different realizations are generated based on the number of input bits, the number of cores, the number of output bits, and the frequency of operation. For each parameters combination, there is a different pixel-processor realization. Pareto-optimal realizations are selected based on measurements of energy per frame, PSNR accuracy, and performance in terms of frames per second. Dynamic EPA/PPA management is demonstrated for a sequential list of real-time constraints by selecting optimal realizations and implementing using DPR and dynamic frequency control. Efficient FPGA implementations for the 1-D and 2-D FIR filters are based on the use a distributed arithmetic technique. Different realizations are generated by varying the number of coefficients, coefficient bitwidth, and output bitwidth. Pareto-optimal realizations are selected in the EPA space. Dynamic EPA management is demonstrated on the application of real-time EPA constraints on a digital video. The results suggest that the general framework can be applied to a variety of digital signal, image, and video processing systems. It is based on the use of offline-processing that is used to determine the Pareto-optimal realizations. Real-time constraints are met by selecting Pareto-optimal realizations pre-loaded in memory that are then implemented efficiently using DPR and/or dynamic frequency control

    Diseño hardware de la transformada wavelet discreta: un análisis de complejidad, precisión y frecuencia de operación

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    The purpose of this paper is to present a comparative analysis of hardware design of the Discrete Wavelet Transform (DWT) in terms of three design goals: accuracy, hardware cost and operating frequency. Every design should take into account the following facts: method (non-polyphase, polyphase and lifting), topology (multiplier-based and multiplierless-based), structure (conventional or pipelined), and quantization format (floatingpoint, fixed-point, CSD or integer). Since DWT is widely used in several applications (e.g. compression, filtering, coding, pattern recognition among others), selection of adequate parameters plays an important role in the performance of these systems.El propósito de este documento es presentar un análisis comparativo de esquemas hardware de la Transformada Wavelet Discreta, DWT, en términos de tres objetivos de diseño: precisión, complejidad y frecuencia de operación. Cada diseño debe considerar los siguientes aspectos: método (no polifásico, polifásico y lifting), topología (basados en multiplicadores y sin multiplicadores), estructura (convencional o pipeline) y formato de cuantización (punto flotante, punto fijo, CSD o entero). Dado que la DWT es ampliamente utilizada en diversas aplicaciones (por ejemplo en compresión, filtrado, codificación, reconocimiento de patrones, entre otras), la selección adecuada de parámetros de diseño desempeña un papel importante en el diseño de estos sistemas

    On the design of architecture-aware algorithms for emerging applications

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    This dissertation maps various kernels and applications to a spectrum of programming models and architectures and also presents architecture-aware algorithms for different systems. The kernels and applications discussed in this dissertation have widely varying computational characteristics. For example, we consider both dense numerical computations and sparse graph algorithms. This dissertation also covers emerging applications from image processing, complex network analysis, and computational biology. We map these problems to diverse multicore processors and manycore accelerators. We also use new programming models (such as Transactional Memory, MapReduce, and Intel TBB) to address the performance and productivity challenges in the problems. Our experiences highlight the importance of mapping applications to appropriate programming models and architectures. We also find several limitations of current system software and architectures and directions to improve those. The discussion focuses on system software and architectural support for nested irregular parallelism, Transactional Memory, and hybrid data transfer mechanisms. We believe that the complexity of parallel programming can be significantly reduced via collaborative efforts among researchers and practitioners from different domains. This dissertation participates in the efforts by providing benchmarks and suggestions to improve system software and architectures.Ph.D.Committee Chair: Bader, David; Committee Member: Hong, Bo; Committee Member: Riley, George; Committee Member: Vuduc, Richard; Committee Member: Wills, Scot
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