255 research outputs found

    Discrete Geometry

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    The workshop on Discrete Geometry was attended by 53 participants, many of them young researchers. In 13 survey talks an overview of recent developments in Discrete Geometry was given. These talks were supplemented by 16 shorter talks in the afternoon, an open problem session and two special sessions. Mathematics Subject Classification (2000): 52Cxx. Abstract regular polytopes: recent developments. (Peter McMullen) Counting crossing-free configurations in the plane. (Micha Sharir) Geometry in additive combinatorics. (József Solymosi) Rigid components: geometric problems, combinatorial solutions. (Ileana Streinu) • Forbidden patterns. (János Pach) • Projected polytopes, Gale diagrams, and polyhedral surfaces. (Günter M. Ziegler) • What is known about unit cubes? (Chuanming Zong) There were 16 shorter talks in the afternoon, an open problem session chaired by Jesús De Loera, and two special sessions: on geometric transversal theory (organized by Eli Goodman) and on a new release of the geometric software Cinderella (Jürgen Richter-Gebert). On the one hand, the contributions witnessed the progress the field provided in recent years, on the other hand, they also showed how many basic (and seemingly simple) questions are still far from being resolved. The program left enough time to use the stimulating atmosphere of the Oberwolfach facilities for fruitful interaction between the participants

    VLSI Routing for Advanced Technology

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    Routing is a major step in VLSI design, the design process of complex integrated circuits (commonly known as chips). The basic task in routing is to connect predetermined locations on a chip (pins) with wires which serve as electrical connections. One main challenge in routing for advanced chip technology is the increasing complexity of design rules which reflect manufacturing requirements. In this thesis we investigate various aspects of this challenge. First, we consider polygon decomposition problems in the context of VLSI design rules. We introduce different width notions for polygons which are important for width-dependent design rules in VLSI routing, and we present efficient algorithms for computing width-preserving decompositions of rectilinear polygons into rectangles. Such decompositions are used in routing to allow for fast design rule checking. A main contribution of this thesis is an O(n) time algorithm for computing a decomposition of a simple rectilinear polygon with n vertices into O(n) rectangles, preseverving two-dimensional width. Here the two-dimensional width at a point of the polygon is defined as the edge length of a largest square that contains the point and is contained in the polygon. In order to obtain these results we establish a connection between such decompositions and Voronoi diagrams. Furthermore, we consider implications of multiple patterning and other advanced design rules for VLSI routing. The main contribution in this context is the detailed description of a routing approach which is able to manage such advanced design rules. As a main algorithmic concept we use multi-label shortest paths where certain path properties (which model design rules) can be enforced by defining labels assigned to path vertices and allowing only certain label transitions. The described approach has been implemented in BonnRoute, a VLSI routing tool developed at the Research Institute for Discrete Mathematics, University of Bonn, in cooperation with IBM. We present experimental results confirming that a flow combining BonnRoute and an external cleanup step produces far superior results compared to an industry standard router. In particular, our proposed flow runs more than twice as fast, reduces the via count by more than 20%, the wiring length by more than 10%, and the number of remaining design rule errors by more than 60%. These results obtained by applying our multiple patterning approach to real-world chip instances provided by IBM are another main contribution of this thesis. We note that IBM uses our proposed combined BonnRoute flow as the default tool for signal routing

    Optimal parallel algorithms for rectilinear link-distance problems

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    We provide optimal parallel solutions to several link-distance problems set in trapezoided rectilinear polygons. All our main parallel algorithms are deterministic and designed to run on the exclusive read exclusive write parallel random access machine (EREW PRAM). Let P be a trapezoided rectilinear simple polygon with n vertices. In O(log n) time using O(n/log n) processors we can optimally compute: 1. Minimum réctilinear link paths, or shortest paths in the L1 metric from any point in P to all vertices of P. 2. Minimum rectilinear link paths from any segment inside P to all vertices of P. 3. The rectilinear window (histogram) partition of P. 4. Both covering radii and vertex intervals for any diagonal of P. 5. A data structure to support rectilinear link-distance queries between any two points in P (queries can be answered optimally in O(log n) time by uniprocessor). Our solution to 5 is based on a new linear-time sequential algorithm for this problem which is also provided here. This improves on the previously best-known sequential algorithm for this problem which used O(n log n) time and space.5 We develop techniques for solving link-distance problems in parallel which are expected to find applications in the design of other parallel computational geometry algorithms. We employ these parallel techniques, for example, to compute (on a CREW PRAM) optimally the link diameter, the link center, and the central diagonal of a rectilinear polygon

    Edge-weighted contact representations of planar graphs

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    Drawing graphs for cartographic applications

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    Graph Drawing is a relatively young area that combines elements of graph theory, algorithms, (computational) geometry and (computational) topology. Research in this field concentrates on developing algorithms for drawing graphs while satisfying certain aesthetic criteria. These criteria are often expressed in properties like edge complexity, number of edge crossings, angular resolutions, shapes of faces or graph symmetries and in general aim at creating a drawing of a graph that conveys the information to the reader in the best possible way. Graph drawing has applications in a wide variety of areas which include cartography, VLSI design and information visualization. In this thesis we consider several graph drawing problems. The first problem we address is rectilinear cartogram construction. A cartogram, also known as value-by-area map, is a technique used by cartographers to visualize statistical data over a set of geographical regions like countries, states or counties. The regions of a cartogram are deformed such that the area of a region corresponds to a particular geographic variable. The shapes of the regions depend on the type of cartogram. We consider rectilinear cartograms of constant complexity, that is cartograms where each region is a rectilinear polygon with a constant number of vertices. Whether a cartogram is good is determined by how closely the cartogram resembles the original map and how precisely the area of its regions describe the associated values. The cartographic error is defined for each region as jAc¡Asj=As, where Ac is the area of the region in the cartogram and As is the specified area of that region, given by the geographic variable to be shown. In this thesis we consider the construction of rectilinear cartograms that have correct adjacencies of the regions and zero cartographic error. We show that any plane triangulated graph admits a rectilinear cartogram where every region has at most 40 vertices which can be constructed in O(nlogn) time. We also present experimental results that show that in practice the algorithm works significantly better than suggested by the complexity bounds. In our experiments on real-world data we were always able to construct a cartogram where the average number of vertices per region does not exceed five. Since a rectangle has four vertices, this means that most of the regions of our rectilinear car tograms are in fact rectangles. Moreover, the maximum number vertices of each region in these cartograms never exceeded ten. The second problem we address in this thesis concerns cased drawings of graphs. The vertices of a drawing are commonly marked with a disk, but differentiating between vertices and edge crossings in a dense graph can still be difficult. Edge casing is a wellknown method—used, for example, in electrical drawings, when depicting knots, and, more generally, in information visualization—to alleviate this problem and to improve the readability of a drawing. A cased drawing orders the edges of each crossing and interrupts the lower edge in an appropriate neighborhood of the crossing. One can also envision that every edge is encased in a strip of the background color and that the casing of the upper edge covers the lower edge at the crossing. If there are no application-specific restrictions that dictate the order of the edges at each crossing, then we can in principle choose freely how to arrange them. However, certain orders will lead to a more readable drawing than others. In this thesis we formulate aesthetic criteria for a cased drawing as optimization problems and solve these problems. For most of the problems we present either a polynomial time algorithm or demonstrate that the problem is NP-hard. Finally we consider a combinatorial question in computational topology concerning three types of objects: closed curves in the plane, surfaces immersed in the plane, and surfaces embedded in space. In particular, we study casings of closed curves in the plane to decide whether these curves can be embedded as the boundaries of certain special surfaces. We show that it is NP-complete to determine whether an immersed disk is the projection of a surface embedded in space, or whether a curve is the boundary of an immersed surface in the plane that is not constrained to be a disk. However, when a casing is supplied with a self-intersecting curve, describing which component of the curve lies above and which below at each crossing, we can determine in time linear in the number of crossings whether the cased curve forms the projected boundary of a surface in space. As a related result, we show that an immersed surface with a single boundary curve that crosses itself n times has at most 2n=2 combinatorially distinct spatial embeddings and we discuss the existence of fixed-parameter tractable algorithms for related problems

    Large bichromatic point sets admit empty monochromatic 4-gons

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    We consider a variation of a problem stated by Erd˝os and Szekeres in 1935 about the existence of a number fES(k) such that any set S of at least fES(k) points in general position in the plane has a subset of k points that are the vertices of a convex k-gon. In our setting the points of S are colored, and we say that a (not necessarily convex) spanned polygon is monochromatic if all its vertices have the same color. Moreover, a polygon is called empty if it does not contain any points of S in its interior. We show that any bichromatic set of n ≥ 5044 points in R2 in general position determines at least one empty, monochromatic quadrilateral (and thus linearly many).Postprint (published version

    Steinitz Theorems for Orthogonal Polyhedra

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    We define a simple orthogonal polyhedron to be a three-dimensional polyhedron with the topology of a sphere in which three mutually-perpendicular edges meet at each vertex. By analogy to Steinitz's theorem characterizing the graphs of convex polyhedra, we find graph-theoretic characterizations of three classes of simple orthogonal polyhedra: corner polyhedra, which can be drawn by isometric projection in the plane with only one hidden vertex, xyz polyhedra, in which each axis-parallel line through a vertex contains exactly one other vertex, and arbitrary simple orthogonal polyhedra. In particular, the graphs of xyz polyhedra are exactly the bipartite cubic polyhedral graphs, and every bipartite cubic polyhedral graph with a 4-connected dual graph is the graph of a corner polyhedron. Based on our characterizations we find efficient algorithms for constructing orthogonal polyhedra from their graphs.Comment: 48 pages, 31 figure

    On-line algorithms for robot navigation and server problems

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.Includes bibliographical references (p. 83-88).by Jon Michael Kleinberg.M.S

    On Geometric Range Searching, Approximate Counting and Depth Problems

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    In this thesis we deal with problems connected to range searching, which is one of the central areas of computational geometry. The dominant problems in this area are halfspace range searching, simplex range searching and orthogonal range searching and research into these problems has spanned decades. For many range searching problems, the best possible data structures cannot offer fast (i.e., polylogarithmic) query times if we limit ourselves to near linear storage. Even worse, it is conjectured (and proved in some cases) that only very small improvements to these might be possible. This inefficiency has encouraged many researchers to seek alternatives through approximations. In this thesis we continue this line of research and focus on relative approximation of range counting problems. One important problem where it is possible to achieve significant speedup through approximation is halfspace range counting in 3D. Here we continue the previous research done and obtain the first optimal data structure for approximate halfspace range counting in 3D. Our data structure has the slight advantage of being Las Vegas (the result is always correct) in contrast to the previous methods that were Monte Carlo (the correctness holds with high probability). Another series of problems where approximation can provide us with substantial speedup comes from robust statistics. We recognize three problems here: approximate Tukey depth, regression depth and simplicial depth queries. In 2D, we obtain an optimal data structure capable of approximating the regression depth of a query hyperplane. We also offer a linear space data structure which can answer approximate Tukey depth queries efficiently in 3D. These data structures are obtained by applying our ideas for the approximate halfspace counting problem. Approximating the simplicial depth turns out to be much more difficult, however. Computing the simplicial depth of a given point is more computationally challenging than most other definitions of data depth. In 2D we obtain the first data structure which uses near linear space and can answer approximate simplicial depth queries in polylogarithmic time. As applications of this result, we provide two non-trivial methods to approximate the simplicial depth of a given point in higher dimension. Along the way, we establish a tight combinatorial relationship between the Tukey depth of any given point and its simplicial depth. Another problem investigated in this thesis is the dominance reporting problem, an important special case of orthogonal range reporting. In three dimensions, we solve this problem in the pointer machine model and the external memory model by offering the first optimal data structures in these models of computation. Also, in the RAM model and for points from an integer grid we reduce the space complexity of the fastest known data structure to optimal. Using known techniques in the literature, we can use our results to obtain solutions for the orthogonal range searching problem as well. The query complexity offered by our orthogonal range reporting data structures match the most efficient query complexities known in the literature but our space bounds are lower than the previous methods in the external memory model and RAM model where the input is a subset of an integer grid. The results also yield improved orthogonal range searching in higher dimensions (which shows the significance of the dominance reporting problem). Intersection searching is a generalization of range searching where we deal with more complicated geometric objects instead of points. We investigate the rectilinear disjoint polygon counting problem which is a specialized intersection counting problem. We provide a linear-size data structure capable of counting the number of disjoint rectilinear polygons intersecting any rectilinear polygon of constant size. The query time (as well as some other properties of our data structure) resembles the classical simplex range searching data structures
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