18 research outputs found
Brain Computer Interfaces and Emotional Involvement: Theory, Research, and Applications
This reprint is dedicated to the study of brain activity related to emotional and attentional involvement as measured by Brain–computer interface (BCI) systems designed for different purposes. A BCI system can translate brain signals (e.g., electric or hemodynamic brain activity indicators) into a command to execute an action in the BCI application (e.g., a wheelchair, the cursor on the screen, a spelling device or a game). These tools have the advantage of having real-time access to the ongoing brain activity of the individual, which can provide insight into the user’s emotional and attentional states by training a classification algorithm to recognize mental states. The success of BCI systems in contemporary neuroscientific research relies on the fact that they allow one to “think outside the lab”. The integration of technological solutions, artificial intelligence and cognitive science allowed and will allow researchers to envision more and more applications for the future. The clinical and everyday uses are described with the aim to invite readers to open their minds to imagine potential further developments
Sonic interactions in virtual environments
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
Brain-Computer interfaces: from research to consumer products
Brain-computer interfaces have recently made its way into a consumer setting where it could potentially
reach new areas of impact. This dissertation addresses the question of how this change in setting impact
the experience of the ethical concerns in researchers and consumer innovators. The concept of responsible
research and innovation is a novel attempt at expanding the discussion of ethics to both research and
innovation. This thesis argues that research settings and consumer innovation settings have different
experiences of ethical concerns, which makes this combination a challenge. This thesis also argues that the
brain-computer interface discourse has challenges when discussing ethical because they are not often
explicitly addressing the nuances in experience there is between different settings. This dissertation
contributes to the understanding of what these differences in understanding are and shows that significant
changes can be made to reduce the gap between the two settings. This is done with the usage of the AREA
which gives a broad understanding of how the ethical concerns are experienced in the two settings. By
describing the nuances in the experience of ethical concerns in the two settings, this thesis discusses the
impact on both the brain-computer interface discourse as well as the responsible research and innovation
discourse.This project/research has received funding from the European Union’s Horizon 2020 Framework
Programme for Research and Innovation under the Specific Grant Agreement No. 785907 (Human Brain
Project SGA2
8th. International congress on archaeology computer graphica. Cultural heritage and innovation
El lema del Congreso es: 'DocumentaciĂłn 3D avanzada, modelado y reconstrucciĂłn de objetos patrimoniales, monumentos y sitios.Invitamos a investigadores, profesores, arqueĂłlogos, arquitectos, ingenieros, historiadores de arte... que se ocupan del patrimonio cultural desde la arqueologĂa, la informática gráfica y la geomática, a compartir conocimientos y experiencias en el campo de la ArqueologĂa Virtual. La participaciĂłn de investigadores y empresas de prestigio será muy apreciada. Se ha preparado un atractivo e interesante programa para participantes y visitantes.Lerma GarcĂa, JL. (2016). 8th. International congress on archaeology computer graphica. Cultural heritage and innovation. Editorial Universitat Politècnica de València. http://hdl.handle.net/10251/73708EDITORIA
Abstracts on Radio Direction Finding (1899 - 1995)
The files on this record represent the various databases that originally composed the CD-ROM issue of "Abstracts on Radio Direction Finding" database, which is now part of the Dudley Knox Library's Abstracts and Selected Full Text Documents on Radio Direction Finding (1899 - 1995) Collection. (See Calhoun record https://calhoun.nps.edu/handle/10945/57364 for further information on this collection and the bibliography).
Due to issues of technological obsolescence preventing current and future audiences from accessing the bibliography, DKL exported and converted into the three files on this record the various databases contained in the CD-ROM.
The contents of these files are:
1) RDFA_CompleteBibliography_xls.zip [RDFA_CompleteBibliography.xls: Metadata for the complete bibliography, in Excel 97-2003 Workbook format; RDFA_Glossary.xls: Glossary of terms, in Excel 97-2003 Workbookformat; RDFA_Biographies.xls: Biographies of leading figures, in Excel 97-2003 Workbook format];
2) RDFA_CompleteBibliography_csv.zip [RDFA_CompleteBibliography.TXT: Metadata for the complete bibliography, in CSV format; RDFA_Glossary.TXT: Glossary of terms, in CSV format; RDFA_Biographies.TXT: Biographies of leading figures, in CSV format];
3) RDFA_CompleteBibliography.pdf: A human readable display of the bibliographic data, as a means of double-checking any possible deviations due to conversion