3,008 research outputs found

    Verifying Architectural Design Rules of the Flight Software Product Line

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    This paper presents experiences of verifying architectural design rules of the NASA Core Flight Software (CFS) product line implementation. The goal of the verification is to check whether the implementation is consistent with the CFS architectural rules derived from the developer's guide. The results indicate that consistency checking helps a) identifying architecturally significant deviations that were eluded during code reviews, b) clarifying the design rules to the team, and c) assessing the overall implementation quality. Furthermore, it helps connecting business goals to architectural principles, and to the implementation. This paper is the first step in the definition of a method for analyzing and evaluating product line implementations from an architecture-centric perspective

    A Service based Development Environment on Web 2.0 Platforms

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    Governments are investing on the IT adoption and promoting the socalled e-economies as a way to improve competitive advantages. One of the main government’s actions is to provide internet access to the most part of the population, people and organisations. Internet provides the required support for connecting organizations, people and geographically distributed developments teams. Software developments are tightly related to the availability of tools and platforms needed for products developments. Internet is becoming the most widely used platform. Software forges such as SourceForge provide an integrated tools environment gathering a set of tools that are suited for each development with a low cost. In this paper we propose an innovating approach based on Web2.0, services and a method engineering approach for software developments. This approach represents one of the possible usages of the internet of the future

    Critical Success Factors to Improve the Game Development Process from a Developer\u27s Perspective

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    The growth of the software game development industry is enormous and is gaining importance day by day. This growth imposes severe pressure and a number of issues and challenges on the game development community. Game development is a complex process, and one important game development choice is to consider the developer’s perspective to produce good-quality software games by improving the game development process. The objective of this study is to provide a better understanding of the developer’s dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of key developer’s factors on the software game development process and eventually on the quality of the resulting game. A quantitative survey was developed and conducted to identify key developer’s factors for an enhanced game development process. For this study, the developed survey was used to test the research model and hypotheses. The results provide evidence that game development organizations must deal with multiple key factors to remain competitive and to handle high pressure in the software game industry. The main contribution of this paper is to investigate empirically the influence of key developer’s factors on the game development process

    Six Challenges in Platform Licensing and Open Innovation

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    This article describes six common challenges of design, incentives, and governance that arise in establishing platform businesses. It also proposes solutions. It considers, for example, how to open a platform to decentralized innovation yet still earn a return; how to incorporate best-of-breed innovations from different sources while avoiding problems of multi-party hold-up; and how to encourage sources of good ideas to contribute those ideas despite the risk of losing them to owners of indispensible complements. We express these issues and solutions as a reduced set of tradeoffs useful for managing information and technology property.licensing, open source, free software, dual licensing, platform, intellectual property.

    Initial flight qualification and operational maintenance of X-29A flight software

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    A discussion is presented of some significant aspects of the initial flight qualification and operational maintenance of the flight control system softward for the X-29A technology demonstrator. Flight qualification and maintenance of complex, embedded flight control system software poses unique problems. The X-29A technology demonstrator aircraft has a digital flight control system which incorporates functions generally considered too complex for analog systems. Organizational responsibilities, software assurance issues, tools, and facilities are discussed

    CMS dashboard task monitoring: A user-centric monitoring view

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    We are now in a phase change of the CMS experiment where people are turning more intensely to physics analysis and away from construction. This brings a lot of challenging issues with respect to monitoring of the user analysis. The physicists must be able to monitor the execution status, application and grid-level messages of their tasks that may run at any site within the CMS Virtual Organisation. The CMS Dashboard Task Monitoring project provides this information towards individual analysis users by collecting and exposing a user-centric set of information regarding submitted tasks including reason of failure, distribution by site and over time, consumed time and efficiency. The development was user-driven with physicists invited to test the prototype in order to assemble further requirements and identify weaknesses with the application

    Innovative Evaluation System – IESM: An Architecture for the Database Management System for Mobile Application

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    As the mobile applications are constantly facing a rapid development in the recent years especially in the academic environment such as student response system [1-8] used in universities and other educational institutions; there has not been reported an effective and scalable Database Management System to support fast and reliable data storage and retrieval. This paper presents Database Management Architecture for an Innovative Evaluation System based on Mobile Learning Applications. The need for a relatively stable, independent and extensible data model for faster data storage and retrieval is analyzed and investigated. It concludes by emphasizing further investigation for high throughput so as to support multimedia data such as video clips, images and documents

    An application of design knowledge captured from multiple sources

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    The Hubble Space Telescope Operational Readiness Expert Safemode Investigation System (HSTORESIS) is a reusable knowledge base shell used to demonstrate the integration and application of design knowledge captured from multiple technical domains. The design of HSTORESIS is based on a partitioning of knowledge to maximize the potential for reuse of certain types of knowledge

    IMPLEMENTING A MODERN TEMPORAL DATA MANAGEMENT SYSTEM

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    Temporal data management is a concept that has been around for many years. A temporal data management system (TDMS) manages data that is tracked over time. In this paper, the authors present an Oracle-based implementation of a TDMS that provides access to temporal data. The design and implementation presented in this paper are presented at a high level, with the significant features such as reference intervals and temporal relationships. The most notable TDMS benefits are a semi-portable solution and an implementation that maximizes on native database features. The paper finally presents an evaluation of the TDMS implementation with a feature comparison and benchmarking.Temporal data management

    Separation of concerns: A web application architecture framework

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    Architecture frameworks have been extensively developed and described within the literature. These frameworks typically support and guide organisations during system planning, design, building, deployment and maintenance. Their main pupose is to provide clarity to the different modelling perspectives, abstractions, and domains of consideration within system development. In dpoing so they allow improved clarity with regard to the connections between the different models, and the selection of models tht are most likely to capture salient features of the system. In this paper we present an Architectural Framework which takes into account the specific characteristics of web systems. The framework is based around a two dimensional matrix. One dimension separates the concerns of different participants of the web system into perspectives. The second dimension classifies each perspective into development abstractions: structure (what), behaviour (how), location (where) and pattern. The framework is illustrated through examples from the development of a commercial web application
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